Actionscript 3 :: Class - Use External Classes In FlashBuilder?

Jan 30, 2011

I'm trying to implement CSVLib in an Air application and am getting an error that seems wholly illogical to me. "1120: Access of undefined property csv." and "1120: Access of undefined property completeHandler."

The only thing I can think is it's not importing the csv class properly, or the class itself is broken somehow? I know my import path is correct because I typed it out directly based on automatic hinting. The code below is copied directly from the how-to wiki on the csv lib site.

[Code]...

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ActionScript 3.0 :: External SWF's In FlashBuilder

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i have 2 questions / problems with loading external SWF's. (Im developing in FlashBuilder btw)first, i load the swf's binary with an URLLoader, and later on i 'duplicate' them using a Loader.loadBytes.This way i can load an swf once, and display it multiple times.Every time i 'duplicate' those SWF's, flashbuilder traces [SWF] <<PATH>> xx.xx.xx bytes after decompression.Usually, this traces the path of the loaded SWF, I.E. background.swf. But now i get the path of my main SWF, called Main.swf (how suprising.is this correct? or what causes it to trace Main.swf instead of the actual loaded SWF?Besides this 'issue', sometimes i get a [Unload SWF] after i do a Loader.loadBytes. then my new copy of the SWF isn't made. I get no errors NOR any events from the loader.loadBytes.

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Flash :: Specify The Order That FlashBuilder Searches For Class Definition?

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I have two Flash Builder projects. Let's call them MainWeb and MainAIR. MainWeb defines and includes all of the classes for my application including a runtime loaded module that interfaces with our web services. MainAIR's Source Path references MainWeb/src and includes only two unique parts. The first file is of course the root MXML document. The other file overrides a compiled, runtime module defined in MainWeb called DataStreamer. DataStreamer interfaces with our web services for MainWeb and the alternate version of DataStreamer interfaces with the OS filesystem for MainAIR. This makes a very easy to maintain pair of projects and easy to build both the web version and the AIR version of my application.

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When coding in the Flash IDE, i very often use the following procedure to create specialized versions of MovieClip classes:I design my object in the IDE, for example, i add two buttons and give them the instance names "btn1" and "btn2". Then i select them together and convert them to a symbol. I then select Export for ActionScript and give them a classname, let's say "MyClass".Then I go and write a specialized MyClass.as for it, like this:

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[code]....

(ps: i know that i wouldn't have to assign the values to the private variables _button1 and _button2 and instead could directly make calls to btn1, but I like to use only Typesafe variables in my code)

This works very well in Flash IDE. when I create a new instance of MyClass() it will contain all the elements that i positioned in the Flash IDE when defining the Symbol. This is very convenient and straight forward.

Now I want to do the same in FlashBuilder.For this i designed the MyClass Symbol as before in Flash IDE, gave it the classname MyClass and then select the library symbol and export it to MyClass.SWC

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ActionScript 3.0 :: Importing The External Classes?

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ActionScript 3.0 :: Runtime External SWF Classes

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I usually lurk, but on and off over the past 2-3 months...I've been trying to solve a problem and I can't seem to find a good solution for it. Here is my problem: - I have a SWF that acts as a Shell. This shell will contain the Design Template, the functions/class calls to make it run, and a call to the external SWF that contains all the core code classes.

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[Code]...

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[code].....

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Here is my problem:

- I have a SWF that acts as a Shell. This shell will contain the Design Template, the functions/class calls to make it run, and a call to the external SWF that contains all the core code classes.

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- Now, I've seen some people talk about a runtime library... but you have to go into the IDE and set things up a certain way or something something... I don't want that. Is there a way to make all this work in actionscript?

Additional Notes:

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- I've seen some PNG encryption method for games suggested somewhere. I haven't tried this (because encryption isn't the main goal...), but in theory, would this make the code from an updated core code external SWF refresh in realtime without recompiling the Design Template SWF file?

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I was doing some search and it seems like it's not possible to use 2 external classes. So I was wonderinge them into one. I tried it in many different ways but it still doesn't work.I'm new to as3.This is the code I would like to merge into the next one:

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[code].....

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Code:
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[Code]...

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