ActionScript 2.0 :: Running External Classes To Fla?
Feb 16, 2007let say i have this external class
Code:
class Test extends MovieClip
{
[code]....
let say i have this external class
Code:
class Test extends MovieClip
{
[code]....
I recently discovered the incredible functionality of getDefinitionByName(), I'm attempting to load in pages for an interactive book.Each page has its own functions, listeners, nested animations, and timers.When loading in these pages, no stop()s are working within the nested clips, and any interactivty has been lost.It's just a mess of a bunch of animations running over and over.[code]
In addition to having the MovieClips not running code, I am running into serious garbage collection issues.I can unload the pages from display, but all sounds continue playing.Does anyone have an idea of why these loaded MovieClips are not running code, and why they will not unload properly with the destroy() method?
I need to launch an external exe (written in C++) using adobe flash AS3.
I have tried using fscommand and placing external exe in a folder "fscommand", but it doesn't seem to work.
I have a main .swf that is a container for an external swf. The main swf runs at 40fps or so. So consequently, the external swf also runs at 40fps. I would like to have the external swf run at a mere 12fps because the swf contains a video. How can I make it so that the external swf runs at only 12fps?
View 4 RepliesI was just wondering if anyone could help me to figure this out - I'm afraid I'm really not sure what the problem is so I'll try to be as specific as I can, if you need me to provide any extra info then just ask.Basically I have a fla file -the menu of my game- that loads external swf files (the various game modes) when the user clicks a button. I can get everything loaded in fine, but it runs at a snails pace and occassionally generates errors (mainly caused by the game mode calling removeChild()) that don't happen when the 'game modes' are run as stand-alone swf files.
Does anyone have any idea what could be causing this? I remove almost all listeners from the menu before I run the game modes, so there's almost nothing that could be using up processor power that's needed for the game - it's a pretty basic game anyway so it shouldn't be processor-intensive to my computer anyway. I've spotted a few other topics similar to this, but they're either not answered or the solution doesn't fit what I'm trying to do.
I'm using Flash Builder 4 on a mac. I've created a JSFL file for building a few fla's and then testing my main SWF file. I'm trying to run this JSFL file as an external tool from Flash Builder 4 but when I select Adobe Flash CS4.app as the file to run the JSFL Eclipse warns "External tool location specified is not a file."
I have Parallels installed and if I point at a .exe file this warning goes away. Is this a bug? Why can't I use a .app as an external tool in Eclipse?
I am having a problem with loading external swf's. The external swf's when loaded.....run very very slow; sometimes unresponsive as if there is a script running in the background. I'm using keyboard commands to navigate through the screens - e.g.:
on (keyPress "<Space>") {
gotoAndStop("scene02", "firstframeLabel");
}
I have a main .swf that is a container for an external swf. The main swf runs at 40fps or so. So consequently, the external swf also runs at 40fps. I would like to have the external swf run at a mere 12fps because the swf contains a video. How can i make it so that the external swf runs at only 12fps?
View 4 RepliesOn Actionscript I found this really cool smooth preloader [URL]..In my example you see a pink button. This button sets the to be loaded SWF in a var and commands the Cover Over image to play (cover). After the Cover MC had reached the over-state (frame 15), there is a loadBar + an action giving a loadMovie command (it needs to be loaded into a MC called content)
[Code]...
I'm new at AS3. I'm pretty good when it comes to PHP, MySQL or HTML but I'm totally lost in AS.I have a project in Flash Builder 4 that I'm trying to add something to that was built in Flash Professional. It's supposed to loas a couple of external AS files, then execute functions from them at a certain point in the application. I know where I want the functions to execute in the application, and I have linked the AS files to "test.as" which is the main AS file for "testapp.mxml". The problem is calling the "Detector" function from inside "FaceDetector.as" which is one of the external AS files. What is the best way to do the following.[code]I want to start the script and let it do what it's supposed to do inside the application at that given time.
View 8 RepliesI'm new to flash, as3 and this forum so any help would be great!I've made an xml gallery, all the movieclips and everything have been created dynamically and the images are being loaded through an xml file. Except two buttons which are in the library and have the linkage names next_btn and prev_btn.
Now what I want to do is, I have 3 categories of galleries, so I want to convert my script into a class which I can use for every type of gallery. (I hope I'm being clear)When the user clicks on gallery, a the function startGallery() is called.
I need to know how to go about it I'm pretty much clueless, I've read a WHOLE LOT of tutorials about classes but I really can't understand how to do this.
[Code]...
I have a strange problem. When I run an exe projector that I exported from flash cs5.5, and on few of my client's computers it running very slow in full screen.When I running an swf file (not exe projector), also in full screen, it running well!I checked my clients computer hardware, and it match the system requirements of flash player.
View 3 RepliesI have a problem in Flash Site uploading.That is, i have created a flash site & in the dreamweaver i inserted the flash site as insert -> media -> Shockwave.The site is running inside the dreamweaver but when i publish it, flashsite is not running.
View 2 RepliesI'm having some problems with importing classes in AS3. I'm kinda new to flash and programming in general. I searched on these forums and couldn't find anything in regards to importing an external class. I'm trying to import the tweener class and I used the code: import caurina.transitions.Tweener; on the first frame of the symbol I'm trying to load the class in. But I get a syntax error and an error that says "statement must appear within on/onclipevent handler".
View 2 RepliesI usually lurk, but on and off over the past 2-3 months...I've been trying to solve a problem and I can't seem to find a good solution for it. Here is my problem: - I have a SWF that acts as a Shell. This shell will contain the Design Template, the functions/class calls to make it run, and a call to the external SWF that contains all the core code classes.
- My main goal for this setup is to separate the front end Design part (which can be edited and modified relatively easily) from the core code. Now the core code is something the person making the Design Template should not have to mess with. They call it and they are done; they can now use the classes for most of the functionality they will need.
- The problem is, when I change the external SWF with the core code and distribute it... the Design Template needs to be recompiled to get any updates the external SWf core code has made. I want this to be done at runtime so that the user will not have to recompile their Design Template when the core code is updated. - Now, I've seen some people talk about a runtime library... but you have to go into the IDE and set things up a certain way or something something... I don't want that. Is there a way to make all this work in actionscript?
[Code]...
If I have an external .as file that contains a function within a public class, how do I call it?I have succesfully used examples, but don't understand the way they are addressed, and get errors when I try to create my own.So if my .as file named external.as contains a public class named exampleClass, which contains a function named doThis(), is it called in CS4 using..
exampleClass.doThis();
or external.doThis();
If it's just exampleClass.doThis(); - how does Flash know where to look for it without
[code].....
if one can't communicate between mc's external classes how can you create stuff?I have a timer inside each instance form a bomber_mc via a external class:this timer places bom_mc's on the stage from the location of bomber_mc (there are several). But I want to do a do a collisiondetection test with each bom and yet another kanon_mc.can you give me a hint in the right direction?
View 14 RepliesI have external swf (ext.swf) that is loaded in my FlashDevelop as3 project.When I make check (objectsList[0] is Class1) I am getting false even though the objectsList[0] element is Class1. The Class1 is in the ext.swfBut when I write command like (objectListInExternalSwf[0] is Class1) in external swf and then use that swf in my project and make check (objectsList[0] is Class1)My question is: do I have to use all the classes in my external swf so the compile
View 1 RepliesI have a bunch of classes in an SWF file. I'd like to use them in my Flash project.[code]...
View 1 RepliesI have external swf (ext.swf) that is loaded in my FlashDevelop as3 project.When I make check (objectsList[0] is Class1) I am getting false even thoughthe objectsList[0] element is Class1. The Class1 is in the ext.swfBut when I write command like (objectListInExternalSwf[0] is Class1) in externalswf and then use that swf in my project and make check (objectsList[0] is Class1)I get true. My question is: do I have to use all the classes in my external swf so the compilerhave to put them in the swf so they can be used in other projects where the swf is loaded as external?
View 1 RepliesHere is my problem:
- I have a SWF that acts as a Shell. This shell will contain the Design Template, the functions/class calls to make it run, and a call to the external SWF that contains all the core code classes.
- My main goal for this setup is to separate the front end Design part (which can be edited and modified relatively easily) from the core code. Now the core code is something the person making the Design Template should not have to mess with. They call it and they are done; they can now use the classes for most of the functionality they will need.
- The problem is, when I change the external SWF with the core code and distribute it... the Design Template needs to be recompiled to get any updates the external SWf core code has made. I want this to be done at runtime so that the user will not have to recompile their Design Template when the core code is updated.
- Now, I've seen some people talk about a runtime library... but you have to go into the IDE and set things up a certain way or something something... I don't want that. Is there a way to make all this work in actionscript?
Additional Notes:
- Yes, it must be an external SWF. My requirements are adamant about not using an .as file.
- From my tests (though a bit fuzzy and may be flawed) an include statement will work in runtime. Correct me if I'm wrong.
- I've seen some PNG encryption method for games suggested somewhere. I haven't tried this (because encryption isn't the main goal...), but in theory, would this make the code from an updated core code external SWF refresh in realtime without recompiling the Design Template SWF file?
I was doing some search and it seems like it's not possible to use 2 external classes. So I was wonderinge them into one. I tried it in many different ways but it still doesn't work.I'm new to as3.This is the code I would like to merge into the next one:
Code:
public class main extends TopLevel {
var accord:accordion;
[code].....
Let's say you have a ton of code in your timeline but none of it is classes. Is it possible to put these into several external .as files? If so, how do you include them?
View 6 RepliesWhen I point my code to import an external classes such as:
import flash.display.*;
my understanding is that its referencing something within the flash directory to load up the display classes.
In other instances I create a "com.whatever" directory to store other classes that my code can point to.
Well I was running through the Kirupa tutorial (displaying google maps in flash) and I noticed in the code it says "import [url]..." the swf works just fine but where is it grabbing the google classes from if I didnt create the directory?
Translate this code to an external .as? It's a simple xml tooltip. All is done in the code but i can't figure it out how to translate it to an external .as and have a simple command to call it in whatever project i have.[code]...
View 3 RepliesJust wondering what classes I need to import into my external as fiule to make the following code work:
public static var loader:Loader = newLoader(); loader.contentLoaderInfo.addEventListener(Event.INIT, fontLoaded); loader.load(new URLRequest("font.swf"));
I'm an animator by trade and don't have a ton of experience with classes or any advanced programming. Here is what I'm dealing with:
I isolated the code that I'm trying to work with so I don't have to post all the code on here because there is a ton of it. It's in two separate .as files in the same folder, BaseClass.as and Nav.as
::BaseClass.as::
package classes {[code]...........
Basically I need to put an external interface call where I'm currently tracing "THIS IS WHERE THE CODE NEEDS TO GO" that tells the external interface a new page is being loaded. I was wondering if anyone had any advice trying to get these two .as files to talk to each other.
importing GreenSock external classes into my flash project.
Line 27: import gs.*;
DesktopmyFlashAPPS wittersrczainu witterMainClass.as, Line 271172: Definition gs could not be found.
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I'm trying to implement CSVLib in an Air application and am getting an error that seems wholly illogical to me. "1120: Access of undefined property csv." and "1120: Access of undefined property completeHandler."
The only thing I can think is it's not importing the csv class properly, or the class itself is broken somehow? I know my import path is correct because I typed it out directly based on automatic hinting. The code below is copied directly from the how-to wiki on the csv lib site.
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Scenario:swf B compiles with class Vo in it and displays it's values swf A compiles with a revised version of Vo in it and loads swf B
Result:
swf B shows swf A's revised Vo class properties and not the version it got compiled with even though nobody told swf B to change it's Vo properties.
Has anyone encountered these kinds of situations? How is everyone dealing with this?
[EDIT] Since the forums still seem to be broke, you can grab my sample files here. Compile B.fla and then change class Vo version property and you'll see when you compile A that B display's the new Vo version. Link to Files