ActionScript 3.0 :: External .as Files Without Classes?

Mar 14, 2009

Let's say you have a ton of code in your timeline but none of it is classes. Is it possible to put these into several external .as files? If so, how do you include them?

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ActionScript 3.0 :: Classes/External - Get Two .as Files To Talk To Each Other?

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I'm an animator by trade and don't have a ton of experience with classes or any advanced programming. Here is what I'm dealing with:

I isolated the code that I'm trying to work with so I don't have to post all the code on here because there is a ton of it. It's in two separate .as files in the same folder, BaseClass.as and Nav.as

::BaseClass.as::
package classes {[code]...........

Basically I need to put an external interface call where I'm currently tracing "THIS IS WHERE THE CODE NEEDS TO GO" that tells the external interface a new page is being loaded. I was wondering if anyone had any advice trying to get these two .as files to talk to each other.

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I just started to learn how to write classes, or external AS files. I have a few movies and they are receiving the same error: #1120 Access of Undefined Property. I've checked Curtis Morley, but I don't think the problem is the instance names. Since I'm adding the the movieclips with the codes. Both movies' errors occur where it contains "e.bytesLoaded / e.bytesTotal;" Does any know what's happening?[code]

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In other words, is this only a compile-time directive or does this actually affect the footprint and performance of our final builds?

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How can I import all files and classes into my AIR bundle... it must take a note that I created first a flex project, and set it's main class as Actionscript (.as) . When I build a release all my imports (org) etc.. are not included in the .AIR installer... i have checked this by installing the app and then after show package contents, notice that the diretory structure exists but it doesn't include any of other .as used as imports...

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I am in cs3, publishing as version 7, using actionscript 2. It is asking to be linked to my classes because of the error messages I am receiving.

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In flash cs5 can you have AS3 classes in separate files like in flashbuilder. I just want to make games with just actionscript and no flex/authorscript

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ActionScript 3.0 :: Protect Files (make External Then Unopenable Such As .lib Files)

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I'm working on making a pretty chunky game engine for games I plan on making, but I was wondering if you make external AS files unopenable such as .lib files, so that if I give it to a friend that wants to use it, he/she cannot change my code. Is there anyway to make external AS files unopenable? Also, obfuscation isn't an option for this problem as it only stops the people who hack the finished product, not stopping people who have access to the actual files.

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Structure: There is 1 main file that loads external SWF files depending on what is clicked on.One of the external SWF files loads its text from external text files. This works fine when viewing the SWF applet on its own. But when viewing as a whole site, the text doesnt appear. Very annoying.I made that particular SWF on my mums computer running Flash MX 2004The flash file itself uses the Scrollbar component from MX.Could someone tell me why the text doesnt load in this scenario? It runs fine on its own, just not as an external SWF.

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Flash :: Loading / Unloading External SWF Using Buttons From Loaded External Files

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I spent almost a week trying to figure out how to unload a currently loaded swf using its button and loading a new swf... I have three files, a main.fla, file1.fla and file2.fla. In my main.fla, I have a code which loads the other two files. If i will click the "unload" button in the file1.swf, I would like the main.fla to unload the file1.swf and load the other file, file2.swf. Here is the code to load the file1.swf:

[Code]....

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Xml :: Creating And Using External Classes?

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I'm new to flash, as3 and this forum so any help would be great!I've made an xml gallery, all the movieclips and everything have been created dynamically and the images are being loaded through an xml file. Except two buttons which are in the library and have the linkage names next_btn and prev_btn.

Now what I want to do is, I have 3 categories of galleries, so I want to convert my script into a class which I can use for every type of gallery. (I hope I'm being clear)When the user clicks on gallery, a the function startGallery() is called.

I need to know how to go about it I'm pretty much clueless, I've read a WHOLE LOT of tutorials about classes but I really can't understand how to do this.

[Code]...

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ActionScript 3.0 :: Loading External Swf That Loads Other External Files?

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Lets say I have subgallery.swf file that loads jpeg images. And I have gallery.swf file that loads subgallery.swf.The jpeg images and both swf files are in the same folder.When I test gallery.swf it loads subgallery.swf but subgallery.swf doesn't load images. When testing subgallery.swf alone, it loads jpeg files.Is there any limitation or setting preventing external swfs loading other content?

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ActionScript 3.0 :: Importing The External Classes?

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I'm having some problems with importing classes in AS3. I'm kinda new to flash and programming in general. I searched on these forums and couldn't find anything in regards to importing an external class. I'm trying to import the tweener class and I used the code: import caurina.transitions.Tweener; on the first frame of the symbol I'm trying to load the class in. But I get a syntax error and an error that says "statement must appear within on/onclipevent handler".

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ActionScript 3.0 :: Runtime External SWF Classes

Jun 26, 2009

I usually lurk, but on and off over the past 2-3 months...I've been trying to solve a problem and I can't seem to find a good solution for it. Here is my problem: - I have a SWF that acts as a Shell. This shell will contain the Design Template, the functions/class calls to make it run, and a call to the external SWF that contains all the core code classes.

- My main goal for this setup is to separate the front end Design part (which can be edited and modified relatively easily) from the core code. Now the core code is something the person making the Design Template should not have to mess with. They call it and they are done; they can now use the classes for most of the functionality they will need.

- The problem is, when I change the external SWF with the core code and distribute it... the Design Template needs to be recompiled to get any updates the external SWf core code has made. I want this to be done at runtime so that the user will not have to recompile their Design Template when the core code is updated. - Now, I've seen some people talk about a runtime library... but you have to go into the IDE and set things up a certain way or something something... I don't want that. Is there a way to make all this work in actionscript?

[Code]...

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Professional :: Calling External As Classes?

Apr 2, 2010

If I have an external .as file that contains a function within a public class, how do I call it?I have succesfully used examples, but don't understand the way they are addressed, and get errors when I try to create my own.So if my .as file named external.as contains a public class named exampleClass, which contains a function named doThis(), is it called in CS4 using..

exampleClass.doThis();
or external.doThis();
If it's just exampleClass.doThis(); - how does Flash know where to look for it without

[code].....

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ActionScript 3.0 :: Can't Communicate Between Mc's External Classes

Feb 15, 2011

if one can't communicate between mc's external classes how can you create stuff?I have a timer inside each instance form a bomber_mc via a external class:this timer places bom_mc's on the stage from the location of bomber_mc (there are several). But I want to do a do a collisiondetection test with each bom and yet another kanon_mc.can you give me a hint in the right direction?

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ActionScript 3.0 :: External Swf Classes Loaded?

Mar 5, 2012

I have external swf (ext.swf) that is loaded in my FlashDevelop as3 project.When I make check (objectsList[0] is Class1) I am getting false even though the objectsList[0] element is Class1. The Class1 is in the ext.swfBut when I write command like (objectListInExternalSwf[0] is Class1) in external swf and then use that swf in my project and make check (objectsList[0] is Class1)My question is: do I have to use all the classes in my external swf so the compile

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Actionscript 3 :: Import Classes From External SWF?

Jun 23, 2010

I have a bunch of classes in an SWF file. I'd like to use them in my Flash project.[code]...

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Actionscript 3 :: External Swf Classes Loaded?

Mar 5, 2012

I have external swf (ext.swf) that is loaded in my FlashDevelop as3 project.When I make check (objectsList[0] is Class1) I am getting false even thoughthe objectsList[0] element is Class1. The Class1 is in the ext.swfBut when I write command like (objectListInExternalSwf[0] is Class1) in externalswf and then use that swf in my project and make check (objectsList[0] is Class1)I get true. My question is: do I have to use all the classes in my external swf so the compilerhave to put them in the swf so they can be used in other projects where the swf is loaded as external?

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ActionScript 3.0 :: Runtime External SWF Classes?

Jun 25, 2009

Here is my problem:

- I have a SWF that acts as a Shell. This shell will contain the Design Template, the functions/class calls to make it run, and a call to the external SWF that contains all the core code classes.

- My main goal for this setup is to separate the front end Design part (which can be edited and modified relatively easily) from the core code. Now the core code is something the person making the Design Template should not have to mess with. They call it and they are done; they can now use the classes for most of the functionality they will need.

- The problem is, when I change the external SWF with the core code and distribute it... the Design Template needs to be recompiled to get any updates the external SWf core code has made. I want this to be done at runtime so that the user will not have to recompile their Design Template when the core code is updated.

- Now, I've seen some people talk about a runtime library... but you have to go into the IDE and set things up a certain way or something something... I don't want that. Is there a way to make all this work in actionscript?

Additional Notes:

- Yes, it must be an external SWF. My requirements are adamant about not using an .as file.

- From my tests (though a bit fuzzy and may be flawed) an include statement will work in runtime. Correct me if I'm wrong.

- I've seen some PNG encryption method for games suggested somewhere. I haven't tried this (because encryption isn't the main goal...), but in theory, would this make the code from an updated core code external SWF refresh in realtime without recompiling the Design Template SWF file?

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ActionScript 3.0 :: Merging External Classes?

Feb 21, 2012

I was doing some search and it seems like it's not possible to use 2 external classes. So I was wonderinge them into one. I tried it in many different ways but it still doesn't work.I'm new to as3.This is the code I would like to merge into the next one:

Code:
public class main extends TopLevel {
var accord:accordion;

[code].....

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ActionScript 2.0 :: Running External Classes To Fla?

Feb 16, 2007

let say i have this external class

Code:
class Test extends MovieClip
{

[code]....

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ActionScript 3.0 :: Import My External Classes?

Jul 14, 2009

When I point my code to import an external classes such as:

import flash.display.*;

my understanding is that its referencing something within the flash directory to load up the display classes.

In other instances I create a "com.whatever" directory to store other classes that my code can point to.

Well I was running through the Kirupa tutorial (displaying google maps in flash) and I noticed in the code it says "import [url]..." the swf works just fine but where is it grabbing the google classes from if I didnt create the directory?

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ActionScript 3.0 :: Convert To External As Classes?

Nov 5, 2009

Translate this code to an external .as? It's a simple xml tooltip. All is done in the code but i can't figure it out how to translate it to an external .as and have a simple command to call it in whatever project i have.[code]...

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ActionScript 1/2 :: External Class Files Not Updating When "Delete ASO Files" Executed?

May 3, 2009

I've got an external .as file in the same folder as my flash file. In the process of writing the code, whenever I make a change and then test the movie, the flash movie is obviously still looking at the OLD information. I tried using the "Delete ASO Files" on the menu, to no avail.I can' find these ASO files anywhere on mycomputer.Aha! I tried something else. I quit flash,restarted and ran the same script with no changes. It returned the data correctly, but then gave me this unpleasant message:256 levels of recursion were exceeded in one action list.This is probably an infinite loop.Further execution of actions has been disabled in this movie.There are no loops of any kind in the code, which is below.

//This is the Person.as file:
class Person { public var HomName:String = "unknown"; public var HomEmail:String = "unknown"; public var HomPhone:String = "unknown"; public var HomSaveFreq:Number = 0;

[code]......

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Professional :: What Classes To Import For This External As Code

Mar 21, 2010

Just wondering what classes I need to import into my external as fiule to make the following code work:
 
public static var loader:Loader = newLoader();        loader.contentLoaderInfo.addEventListener(Event.INIT, fontLoaded);        loader.load(new URLRequest("font.swf"));

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ActionScript 3.0 :: Import GreenSock External Classes?

Mar 30, 2012

importing GreenSock external classes into my flash project.

Line 27: import gs.*;
DesktopmyFlashAPPS wittersrczainu witterMainClass.as, Line 271172: Definition gs could not be found. 

[Code].....

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Actionscript 3 :: Class - Use External Classes In FlashBuilder?

Jan 30, 2011

I'm trying to implement CSVLib in an Air application and am getting an error that seems wholly illogical to me. "1120: Access of undefined property csv." and "1120: Access of undefined property completeHandler."

The only thing I can think is it's not importing the csv class properly, or the class itself is broken somehow? I know my import path is correct because I typed it out directly based on automatic hinting. The code below is copied directly from the how-to wiki on the csv lib site.

[Code]...

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ActionScript 3.0 :: External Classes Version Conflict?

Jul 7, 2009

Scenario:swf B compiles with class Vo in it and displays it's values swf A compiles with a revised version of Vo in it and loads swf B

Result:
swf B shows swf A's revised Vo class properties and not the version it got compiled with even though nobody told swf B to change it's Vo properties.

Has anyone encountered these kinds of situations? How is everyone dealing with this?

[EDIT] Since the forums still seem to be broke, you can grab my sample files here. Compile B.fla and then change class Vo version property and you'll see when you compile A that B display's the new Vo version. Link to Files

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