ActionScript 2.0 :: Classes With Respect To A Movieclips 'As 2.0 Class'?

Nov 20, 2006

I am having some trouble with Classes with respect to a movieclips 'As 2.0 class' in the linkage settings.After an attachMovie i am expecting my Class members to exist but they are not

OK, This is what i was doing...I create a MovieClip called Class1_mc and another called Class2_mc, original eh.i then stick an instance of class2_mc INSIDE of Class1_mc, call it clipinner

ok so i assign Class1 to Class1_mc and Class2 to Class2_mc via the linkage settings.

[Code]...

View 6 Replies


Similar Posts:


ActionScript 3.0 :: Import Other Classes Into Main Class Or Extend Other Classes To Main Class?

Aug 1, 2011

how to get a Class file up and going in Flash and that works fine but say I want to import other classes. I try "import testCass" above in my import statements section of my as file and that doesn't work. What do I have to do to get that to work?

View 6 Replies

ActionScript 2.0 :: Cannot Get Coordinates In Respect To Stage?

Dec 5, 2007

Okay picture an mc embedded in an unknow amount of parent mcs. With the code put on the mc, I tried this:

Code:
trace( _root.stageX(this) );
where it is defined on the main timeline as:

[code]....

View 1 Replies

ActionScript 3.0 :: Does Not Respect Modified Keyframes Of The Same Movie?

Nov 19, 2008

mc1 is placed on the stage. There are several key framesinside of it. On the first key frame is mc2. The subsequent keyframes have copies of mc2 which have been tweaked individually byway of transform tool etc. Run the play head manually and you sell the frames like you meant.But when the movie is tested only the original mc2 (as on keyframe 1) shows up on all the frames. And it is evident that thescript is moving the playhead as images placed in key frames onanother layer in mc1 appear correctly. I have heard its called 'puppeting' but my question remains:

View 3 Replies

IDE :: Arrange With Respect To Time Just Like VIDEO Player

Dec 21, 2009

I want to develop a player , which shows images.URL...but I am so much confused about the progress bar or scrubber which can be moved or how to arrange with respect to time just like VIDEO Player every image will have to play 10 sec , so if 20 images , so there will be 200 sec.so how i should control this time bar or even when user move the scrubber, it moves to exact image with respect to time

View 3 Replies

Actionscript 3 :: Class - Reading All Classes Under A Package Or Reading Classes With Same Metadata

Jun 19, 2011

I am doing an Actionscript 3.0 project which involves introspection. I am wondering if there is a way to get all the classes within a given package structure.

[Code]....

View 3 Replies

ActionScript 3.0 :: Loaded Swf Doesn't Respect Local Space

May 7, 2010

I made a particle generator that spawns bubbles... the particle spawner is a movieclip and all particles are children to it... this spawner is then loaded to stage with some more instances of it and they're arranged so that they produce enough bubbles to cover pretty much the whole screen...

So far so good... the trouble is that this project is meant to be projected into a hologram, and needs to be positioned, rotated and distorted to fit the irregular projection space...

My idea is to just leave the particle generating swf as it is and load it into another swf, then do all the positioning and rotationing as if it were a movieclip... My knowledge of Flash and the way movieclips have they own local spaces tells me that this has no reason to not work... but apparently, loaded swf's have a mind of their own...

I'm loading the swf using the UILoader component, which seemed to me the easiest way to get it working, since it doesn't need to be dynamic or anything... I just want to position it once, save it at that, and leave it be...

the trouble is that once loaded, the particle generating swf spawns it's emmiters (there are 5) in relation to stage space, and not loader space... so it doesn't respect it's boundaries or orientation...

I've tried all possible settings of the UILoader parameters... none seem to work with an swf that is creating movieclips at runtime...

Does anyone know why this is? I'm probably missing something stupid here... I'm feeling rather dumb today... yesterday I created the whole particle emmiter and bubble physics in 2 hours, but today it seems my head doesn't want to go and I'm stuck with this rather silly problem...

I tried placing the UILoader into another movieclip, so that any loaded content would be inside that movieclip's space, but it just doesn't respect any orientation... btw, I'm not rotating it by code... yet... I was trying to get it working using the editor, which would indeed be much faster and simpler.

View 5 Replies

ActionScript 3.0 :: Intercept The Coordinates Of A Nested MC Respect To The Stage?

Oct 14, 2011

I've a button on the stage called "closedbt" that i have to move near an image. This image is nested into a MC named "gallery", then it's coordinates are different from the rest of the stage.

View 4 Replies

ActionScript 3.0 :: Use Library Movieclips With Classes?

Jan 15, 2010

I've created a carousel class which takes one parameter, an array of menu item names, these will then be displayed on the carousel. I've then created  two movieclips for the left and right controls, added them to the library and given them classes of their own.Within the carousel class I instantiate instances of the two control classes which then enables me to add event listeners for rollover and rollout.

What I'd like to know is, is this the best way to do this short of creating the controls using pure actionscript?I'd like to not have to add the class properties for the left and right controls and have a situation where I could just give them the right name and they would work or maybe pass them in as parameters and use them that way.

View 1 Replies

ActionScript 2.0 :: Multiple Classes And Movieclips?

Nov 14, 2011

multiple classes and then register each movieclip from the library to a different class? It isnt working for me. I created two different classes and created two entire different movieClips and registered each movie clips to a different class. However, I can only use on movieClip at a time, when I use the duplicateMovieClip. command to create copies of the movieclip, i find that only those movieclips, whose class i declared first, appear on stage

View 2 Replies

ActionScript 3.0 :: Linking Classes To MovieClips?

Feb 12, 2009

How is this done in ActionScript 3.0 properly?I just want my external class (mech.as) to be able to be used in my FLA (main.fla), by making a MovieClip and assigning it the "mech" class.

View 9 Replies

ActionScript 3.0 :: Classes And MovieClips - Modifying Y Coordinate

Mar 9, 2009

How do I use/call (say... modify the y coordinate) of a MovieClip that is placed on the stage, in a parent class of the Document class?

View 9 Replies

ActionScript 2.0 :: Declare Multiple Classes And Movieclips?

Jul 17, 2004

Can you declare multiple classes and then register each movieclip from the library to a different class? It isnt working for me.

I created two different classes and created two entire different movieClips and registered each movie clips to a different class.

However, I can only use on movieClip at a time, when I use the duplicateMovieClip... command to create copies of the movieclip, i find that only those movieclips, whose class i declared first, appear on stage.

View 1 Replies

ActionScript 3.0 :: Loaders Work Only In Movieclips Classes?

Mar 16, 2009

I'm surprised that a XML loader works only if it is embed in a MovieClip class and not any external class.

I have my XMLLoader class and the loader didn't work.

I've added "extends MovieClip" and it worked.

View 7 Replies

ActionScript 3.0 :: Flash - Reference Movieclips Between Classes?

Jun 6, 2010

am trying to get a movieclip in one class to stay at the same x and y value of a movieclip in another class. the arm is meant to stay on the player's mc in armClass.as .here is the code.

Code:
package {
import flash.display.MovieClip;

[code]......

View 1 Replies

Flash :: Manage Multi-frame MovieClips With Classes?

Apr 15, 2012

After switching to AS3, I've been having a hell of a time figuring out the best way to manage MovieClips that have UI elements spread across multiple frames with a single class. An example that I am working on now is a simple email form. I have a MovieClip with two frames:

the 1st frame has the form elements (text inputs, submit button) the 2nd frame has a "you" message and a button to go back to the first frame (to send another email) In the library I have linked the MovieClip to a custom class (Emailer). My immediate problem is how do I assign a MouseEvent.CLICK event to the button on the 2nd frame? I should note at this point that I am trying to avoid putting code on the timeline (except for stop() calls). This is how I am 'solving' the problem now:


Emailer registers an event listener for a frame change ( addEventListener("frame 2", onFrameChange) )On the 2nd frame of the MovieClip I am calling dispatchEvent(new Event("frame 2")); (I would prefer to not have this code on the frame, but I don't know what else to do)

My two complaints with this method are that, first I have calls to addEventListener spread out across different class methods (I would rather have all UI event listeners registered in one method), and second that I have to dispatch those custom "onFrameChange" events. The second complaint grows exponentially for MovieClips that have more than just 2 frames.

My so called solution feels makes me feel dirty and makes my brain hurt. I am looking for any advice on what to do differently. Perhaps there's a design pattern I should be looking at? Should I swallow my pride and write timeline code even though the rest of my application is written in class files (and I abhor the Flash IDE code editor)?

I absolutely LOVE the event system, and have no problem coding applications with it, but I feel like I'm stuck thinking in terms of AS2 when working with mutl-frame movieclips and code.

View 2 Replies

ActionScript 3.0 :: Creating MovieClips (and Other Symbols) Without Custom Classes

Oct 24, 2009

I have a designer who has created a set of movie clips that I want to create instances of using ActionScript, but all I have is the name of the MovieClip as it's stated in the library (not the instance name).

Is there any way to create instances of the MovieClips using just their name? Or do I have to create separate classes for each?

View 3 Replies

Actionscript 3.0 :: Easiest Way To Play Movieclips Is Using Pure AS In Classes

May 24, 2009

what the easiest way to play movieclips is using pure AS in classes. Basically, I have a MC instance on the stage with 25 frames and simply want to play it once. Using the play() method causes it to play infinitely, and I can't find any other methods which let me choose the frames i want to play between.

View 7 Replies

ActionScript 3.0 :: Importing Classes / MovieClips - Spawning Instances Of A Symbol

Jul 6, 2009

i'm creating an application using AS3.0 and class files. in this application i have a MovieClip in the library i'm using that contains several symbols and configurable textfields and have already defined the functionality for these symbols. my question is, if i'm creating an application and through actionscript and i'm spawning instances of a symbol, do i have to define the functionality and initialize this symbol in the main application class?

specifics: i'm creating a panorama app with markers that are papervision3d planes. they use a movieClip texture that i've created and i want to configure textfields and display pictures that describe the info in the marker. i created a panoApp.as class file that configures the panorama. but i also have a marker.as class that defines the symbol's behavior. this movieclip has symbols in it it's stage that i've defined (ie: name_textfield, description_textfield, etc..) when i compile the project, the compiler errors saying that the variables/identified internal symbols are missing.

View 2 Replies

Actionscript 3 :: Convert An Array Of Strings To Classes To Call Movieclips From Library?

Jan 10, 2012

I have an array of ingredients for soup as strings. These ingredients are also movieclips in my library, all linked with an identifier. I want to add the movieclips to the stage dynamically.

I tried getDefinitionByName but I keep getting an error that the variable "appel" (veg[0] in this case) is undefined. And basically, I only have a general idea what I'm doing here, so I would be grateful if someone could explain it to me or link me to a helpful tutorial.

[Code]...

View 3 Replies

ActionScript 3.0 :: Class Linkage - Generic Class Accessible To All MovieClips From Within Flash?

Feb 23, 2011

Assume I know practically nothing about AS3! I'm using Flash Pro CS5. I'm trying to reassociate a flash file I've been given with its external assets and classes. In the library I have a movieclip with linkage to a class called 'StaticMap' using the base class 'flash.display.MovieClip'. am I missing a custom class file called 'StaticMap.as' that was originally located in the same folder as the fla, or is this a generic class accessible to all movieClips from within Flash?

View 7 Replies

ActionScript 3.0 :: Creating Classes From Inside A Class?

Jun 5, 2011

Ive been trying to get this piece of code to work in a class I wrote:

[Code]...

View 4 Replies

Flex :: Class - Create Own Classes / Objects?

Dec 7, 2009

When I try to do this in an AS CDATA block, it tells me I can't have a class declared within a class (the MX:Application itself). Makes sense. But where and how do I do it?

View 2 Replies

Flex :: Extending A Class With Multiple Classes

Jul 16, 2010

I'm creating a class that extends another class.

public class ASClass extends UIComponent{
}

but I'm trying to make it extend multiple classes. Is this somehow possible? I read it may be possible through composition?

View 2 Replies

Actionscript 3 :: Class - Use External Classes In FlashBuilder?

Jan 30, 2011

I'm trying to implement CSVLib in an Air application and am getting an error that seems wholly illogical to me. "1120: Access of undefined property csv." and "1120: Access of undefined property completeHandler."

The only thing I can think is it's not importing the csv class properly, or the class itself is broken somehow? I know my import path is correct because I typed it out directly based on automatic hinting. The code below is copied directly from the how-to wiki on the csv lib site.

[Code]...

View 1 Replies

Class :: Extract Actionscript Classes From A Swf File?

Oct 11, 2011

when I try to extract .fla and .as from .swf (from Sothink SWF Decompiler), the classes in the file .as are all numbers, like this:

aso#33082.onPress = function ()
{
or

[code]....

View 1 Replies

ActionScript 3.0 :: BUG: Cannot Use Constants In Class With Private Classes

Dec 27, 2009

I have some code from a CS3 app composed of the .FLA file with an .AS file for the class that had definitions for two private classes in it. Yesterday I brought the files into CS4 and noticed that they did not compile. Gives an 1120, access of undefined property and names a constant. I have reduced this problem down to bare bones and it still occurs, so it is a bug in CS4.

[Code]....

View 8 Replies

ActionScript 3.0 :: Importing Classes Without Using Document Class

Feb 2, 2011

I have 2 as3 files, which are the classes used . I have to use it with the main flash movie.. How will I include those as3 files without using document class..

View 4 Replies

ActionScript 3.0 :: Multiple Classes In A Main Class?

Nov 30, 2009

What is the correct way to import 'sub' classes into a main class?What i have is a class (i call it Console) that gives the user info about the swf for debugging, but also gives the user the ability to give their input to dynamically change the swf. Sorta like what games have when you press the "`" key.But it handles more things then just read user input, it also connects to the Database through PHP and connects through the server using Sockets.And there are more of those things that gets added later, so to prevent it gets to big later i want to split it into multiple .as files

Console Class: renders stuff and allows user input.I want that to include the following classes:

ConnectPHP Class (handles php > mysql)
ConnectJava Class (handles sockets)

So that the methods in those 2 classes are accessible in the Console class like:

[code]...

I tried importing them but then i had to access them through the Object initialized:

[code]...

But i want to access them as

[code]...

removing the reference of the ConnectJava Object. Is this possible? If you wonder why, id like to keep it as simple as possible because i share the classes with my friends.

View 2 Replies

ActionScript 3.0 :: Extending Classes - Get Events In Class B?

Nov 5, 2010

i have a class A. it uses this code:

Code:
public function SideModule() {
if (stage) {
init();// stage accessible, call init function[code]....

if i extends thsi class with class B (class B extends class A) how will i get this events in class B? do i have to register for them in class B as well?

View 4 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved