ActionScript 3.0 :: Flash - Reference Movieclips Between Classes?

Jun 6, 2010

am trying to get a movieclip in one class to stay at the same x and y value of a movieclip in another class. the arm is meant to stay on the player's mc in armClass.as .here is the code.

Code:
package {
import flash.display.MovieClip;

[code]......

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Flash :: Manage Multi-frame MovieClips With Classes?

Apr 15, 2012

After switching to AS3, I've been having a hell of a time figuring out the best way to manage MovieClips that have UI elements spread across multiple frames with a single class. An example that I am working on now is a simple email form. I have a MovieClip with two frames:

the 1st frame has the form elements (text inputs, submit button) the 2nd frame has a "you" message and a button to go back to the first frame (to send another email) In the library I have linked the MovieClip to a custom class (Emailer). My immediate problem is how do I assign a MouseEvent.CLICK event to the button on the 2nd frame? I should note at this point that I am trying to avoid putting code on the timeline (except for stop() calls). This is how I am 'solving' the problem now:


Emailer registers an event listener for a frame change ( addEventListener("frame 2", onFrameChange) )On the 2nd frame of the MovieClip I am calling dispatchEvent(new Event("frame 2")); (I would prefer to not have this code on the frame, but I don't know what else to do)

My two complaints with this method are that, first I have calls to addEventListener spread out across different class methods (I would rather have all UI event listeners registered in one method), and second that I have to dispatch those custom "onFrameChange" events. The second complaint grows exponentially for MovieClips that have more than just 2 frames.

My so called solution feels makes me feel dirty and makes my brain hurt. I am looking for any advice on what to do differently. Perhaps there's a design pattern I should be looking at? Should I swallow my pride and write timeline code even though the rest of my application is written in class files (and I abhor the Flash IDE code editor)?

I absolutely LOVE the event system, and have no problem coding applications with it, but I feel like I'm stuck thinking in terms of AS2 when working with mutl-frame movieclips and code.

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Been trying to make the transition from AS 2 to 3 but not without it's speed bumps. My first major hurdle has been trying to dynamically reference a class by only knowing it's name. I came across the code of import flash.utils.getDefinitionByName; but that's not working for some reason. It keeps giving me the error:

Quote:

ReferenceError: Error #1065: Variable characterType5 is not defined.

My code in getting this is:

PHP Code:

import flash.utils.getDefinitionByName;
var className:String = "characterType" + 5;
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classes. GiftMain and GiftItem. i attached GiftItem objects into GiftMain. Actually there are 2 more movieclips between them. i declare a variable in GiftItem as giftMain to reference it to the GiftMain. i have a function in GiftItem which is as below;

[Code]...
 
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Is there a good way to dynamically reference a class that is created inside of another class?

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I'm adding many custom classes on stage using the object.registerclass trick. Those classes all implement the same interface so I can call common functions for all of them. My problem is that I have many of those custom classes for which I keep a reference in the class where I'm attaching them to the stage with attachmovie. So, in this parent class, if I do a for in loop like this:

[Code]...

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I'm loading a bunch of SWFs at the same time. I'm using a custom class to do the loading. Most of the time they all load OK, however occasionally one or two will be unloaded (I can see that in the console) before we get to the Event.COMPLETE. The ProgressEvents are all fine - I can see them loading, but then boom - they're unloaded.

I've done a bit of digging around and discovered that this may be a bug in the Loader class where if you are using multiple instances of the class then sometimes one or more will be Garbage Collected before they finish loading and are therefore unloaded. I've tried keeping a reference to the loader and the classes holding the loaders and I'm still having the problem. The solution is to queue the loads and load each swf in order which isn't a problem, just a bit irritating.

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I've created a carousel class which takes one parameter, an array of menu item names, these will then be displayed on the carousel. I've then created  two movieclips for the left and right controls, added them to the library and given them classes of their own.Within the carousel class I instantiate instances of the two control classes which then enables me to add event listeners for rollover and rollout.

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Probably because I just think wrong again in as3. Here's the point: I made a document class called main. In this document class I create 2 Movieclips and add them to the stage, by simply using addChild(). Here's the point. Those two movieclips can't reach each other. If I do trace(ground) in the main it works, but copying the same line into the player class doesn't work. They should be on the same "layer" right, not inside an other MovieClip (or root). What does the addChild in the document class do exactly? On which layer are the MovieClips put?

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Can you declare multiple classes and then register each movieclip from the library to a different class? It isnt working for me.

I created two different classes and created two entire different movieClips and registered each movie clips to a different class.

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I am having some trouble with Classes with respect to a movieclips 'As 2.0 class' in the linkage settings.After an attachMovie i am expecting my Class members to exist but they are not

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[Code]...

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I'm surprised that a XML loader works only if it is embed in a MovieClip class and not any external class.

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This .as file was working fine yesterday and now Im getting this error.

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I have this error when I run the files.

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[code]....

Basically I'm trying to create a class that I can call and centralise any mc on stage by eg.stageConfig.centralisedDO(my_mc), However I encounter the above error.

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How can i reference variables inside of movieclips

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Let's say I have a movieclip in my SWF's library, and its linkage is set to "MyClip" and it's set to export.

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I have two custom classes in the same package - sGallery and vChange - within sGallery how can I call a function thats inside vChange?

[Code]...

but gave me error: 1119: Access of possibly undefined property doWork through a reference with static type Class.

[Code]...

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Code:
function InventoryShow(event:Event):void
{
var SC:URLVariables = new URLVariables(event.target.data);

[Code].....

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[Code]...

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