ActionScript 3.0 :: Classes And MovieClips - Modifying Y Coordinate
Mar 9, 2009How do I use/call (say... modify the y coordinate) of a MovieClip that is placed on the stage, in a parent class of the Document class?
View 9 RepliesHow do I use/call (say... modify the y coordinate) of a MovieClip that is placed on the stage, in a parent class of the Document class?
View 9 RepliesI have 3 square. smallest square s3 is inside s2. s2 is in side s1. each is 10px larger [code]how can I find the coordinate of child in its parent's coordinate system?
View 1 RepliesI've created a carousel class which takes one parameter, an array of menu item names, these will then be displayed on the carousel. I've then created two movieclips for the left and right controls, added them to the library and given them classes of their own.Within the carousel class I instantiate instances of the two control classes which then enables me to add event listeners for rollover and rollout.
What I'd like to know is, is this the best way to do this short of creating the controls using pure actionscript?I'd like to not have to add the class properties for the left and right controls and have a situation where I could just give them the right name and they would work or maybe pass them in as parameters and use them that way.
multiple classes and then register each movieclip from the library to a different class? It isnt working for me. I created two different classes and created two entire different movieClips and registered each movie clips to a different class. However, I can only use on movieClip at a time, when I use the duplicateMovieClip. command to create copies of the movieclip, i find that only those movieclips, whose class i declared first, appear on stage
View 2 RepliesHow is this done in ActionScript 3.0 properly?I just want my external class (mech.as) to be able to be used in my FLA (main.fla), by making a MovieClip and assigning it the "mech" class.
View 9 RepliesCan you declare multiple classes and then register each movieclip from the library to a different class? It isnt working for me.
I created two different classes and created two entire different movieClips and registered each movie clips to a different class.
However, I can only use on movieClip at a time, when I use the duplicateMovieClip... command to create copies of the movieclip, i find that only those movieclips, whose class i declared first, appear on stage.
I am having some trouble with Classes with respect to a movieclips 'As 2.0 class' in the linkage settings.After an attachMovie i am expecting my Class members to exist but they are not
OK, This is what i was doing...I create a MovieClip called Class1_mc and another called Class2_mc, original eh.i then stick an instance of class2_mc INSIDE of Class1_mc, call it clipinner
ok so i assign Class1 to Class1_mc and Class2 to Class2_mc via the linkage settings.
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I'm surprised that a XML loader works only if it is embed in a MovieClip class and not any external class.
I have my XMLLoader class and the loader didn't work.
I've added "extends MovieClip" and it worked.
am trying to get a movieclip in one class to stay at the same x and y value of a movieclip in another class. the arm is meant to stay on the player's mc in armClass.as .here is the code.
Code:
package {
import flash.display.MovieClip;
[code]......
After switching to AS3, I've been having a hell of a time figuring out the best way to manage MovieClips that have UI elements spread across multiple frames with a single class. An example that I am working on now is a simple email form. I have a MovieClip with two frames:
the 1st frame has the form elements (text inputs, submit button) the 2nd frame has a "you" message and a button to go back to the first frame (to send another email) In the library I have linked the MovieClip to a custom class (Emailer). My immediate problem is how do I assign a MouseEvent.CLICK event to the button on the 2nd frame? I should note at this point that I am trying to avoid putting code on the timeline (except for stop() calls). This is how I am 'solving' the problem now:
Emailer registers an event listener for a frame change ( addEventListener("frame 2", onFrameChange) )On the 2nd frame of the MovieClip I am calling dispatchEvent(new Event("frame 2")); (I would prefer to not have this code on the frame, but I don't know what else to do)
My two complaints with this method are that, first I have calls to addEventListener spread out across different class methods (I would rather have all UI event listeners registered in one method), and second that I have to dispatch those custom "onFrameChange" events. The second complaint grows exponentially for MovieClips that have more than just 2 frames.
My so called solution feels makes me feel dirty and makes my brain hurt. I am looking for any advice on what to do differently. Perhaps there's a design pattern I should be looking at? Should I swallow my pride and write timeline code even though the rest of my application is written in class files (and I abhor the Flash IDE code editor)?
I absolutely LOVE the event system, and have no problem coding applications with it, but I feel like I'm stuck thinking in terms of AS2 when working with mutl-frame movieclips and code.
I have a designer who has created a set of movie clips that I want to create instances of using ActionScript, but all I have is the name of the MovieClip as it's stated in the library (not the instance name).
Is there any way to create instances of the MovieClips using just their name? Or do I have to create separate classes for each?
what the easiest way to play movieclips is using pure AS in classes. Basically, I have a MC instance on the stage with 25 frames and simply want to play it once. Using the play() method causes it to play infinitely, and I can't find any other methods which let me choose the frames i want to play between.
View 7 Repliesi'm creating an application using AS3.0 and class files. in this application i have a MovieClip in the library i'm using that contains several symbols and configurable textfields and have already defined the functionality for these symbols. my question is, if i'm creating an application and through actionscript and i'm spawning instances of a symbol, do i have to define the functionality and initialize this symbol in the main application class?
specifics: i'm creating a panorama app with markers that are papervision3d planes. they use a movieClip texture that i've created and i want to configure textfields and display pictures that describe the info in the marker. i created a panoApp.as class file that configures the panorama. but i also have a marker.as class that defines the symbol's behavior. this movieclip has symbols in it it's stage that i've defined (ie: name_textfield, description_textfield, etc..) when i compile the project, the compiler errors saying that the variables/identified internal symbols are missing.
I have an array of ingredients for soup as strings. These ingredients are also movieclips in my library, all linked with an identifier. I want to add the movieclips to the stage dynamically.
I tried getDefinitionByName but I keep getting an error that the variable "appel" (veg[0] in this case) is undefined. And basically, I only have a general idea what I'm doing here, so I would be grateful if someone could explain it to me or link me to a helpful tutorial.
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Is there any way to auto-import as3 classes (internal/intrinsic Flash Player classes at least) using Emacs ?
Looked for as3-mode and actionscript-mode but nothing working was found. as3-mode can import class if it is opened in buffer (but not *.mxml files)
The examples I'll use don't do anything - they're classes without ANY members - no variables, methods, anything.
Let's say I extends Sprite and call it MySprite.
I save it in test.core
[code]...
Now I create another custom class called MyWindow that extends MySprite.
I save it in test.windows
[code]...
Then I create another class that extends MyWindows (the example I'll use is a document class - but that doesn't matter - I've tested using an instance too).
[code]...
Notice that I'm not even trying to instantiate the helper classes - just having them there throws the error.
If there is only a single helper class, everything runs fine.
Also note that - as far as I can tell - this only happens when extending one class from another package, then extending that class with more than one helper object.I'm pretty sure there's no namespace bumps or typographical errors, as this is a very pared-down version of the original application.
EDIT: seems the problem exists even without the crossing packages - even extending MySprite in the document class with multiple internal classes generates this error.
I am creating a library in AS3. Inside the library I make use of a bunch of classes/packages that need not be exposed to the end user of my lib. I want to only expose one of these classes.
I guess my questions are:
1) How are libraries commonly distributed in AS3?
2) Is there a .jar equivalent in AS3 that developers can include, but will only have access/knowledge of the classes I've declared as public?
I have an actionscript project which uses visual symbols from an SWC. I have a CheckoutButton which has the following class associated with it (compiled into the SWC in Flash CS3).
[Code]...
I have created a dynamic text box and attached the default UIscroll bar from the components library in CS4.I have attached it to the text box and it works ok.When i drop it onto my page it appears white (my background is black). When I preview it does what it is supposed to. So far so good. NO! The default Scroll bar is hideous. I want to change it but I cannot figure out how to.
I have tried double clicking it but it cannot be edited. Is this an action Script thing? I have recreated it in another flash document with the text box and the scroll bar which I have attached called 'scroller with text'.I have double cliked the scroll bar and changed it to how I want it and it works, i know how to but its not in my main flash file i am working from. I have saved the one Ire-created one as a SWF and tried importing it but it has errors on it. see attached 'MAIN_Menupage'.I have been through all the tutorials on this website and cannot get this to work.
i'm trying to write some code to create an instance of a movie clip and set it's coordinates to ones from a file. the problem i am having is that every time it does it i want it to load the next coordinates in a list. how would i do that?
this is my code:
loadVariables("data.txt", "");
then on a button:
Actionscript Code:
onClipEvent (load) { i = 0; sett = 1 cur = 300}onClipEvent (enterFrame) { function port():Void { this.attachMovie("note","note"+i++,this.getNextHighestDepth(),
[CODE]....
in my text file is: xx1=40&yy1=80&xx2=43&yy2=89 etc.
I don't know where to find it, I purchased a file that is a Flip Book done in AS3, the author of the book made a table of contents that requires me to type the pages and page numbers in the xml and then it creates the buttons, I want to be able to create my own buttons in order to create my own table of contents,
View 4 RepliesThis is not about applying an external stylesheet to texts inside flash, but the opposite: modifying an external CSS. I'll keep it brief: An html has a div (id='wrap') with content in it, the style of that id is loaded from an external CSS. The html also has a swf in another div (id='whatever'). I want to switch the visibility of id='wrap', from 'hidden' to 'visible', with the click of a button of my swf.
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This is in reference to the Kirupa tutorial "XML Guestbook with PHP". I used this guestbook on my previous site, and it worked great. The site was originally published under Flash 6 AS1. I am redesigning my site to be published as Flash 7 with AS2. When I test the guestbook in Flash 7 AS2, it errors. What parts of the actionscript do I need to update so it works with AS2?
View 10 Replieshow to append the disabledRanges property of the dateChooser Component, kinda like this(assuming cal as the instance name):
dRange = [{rangeStart: new Date(2009,0,0), rangeEnd: new Date(2009,0,20)}];
cal.disabledRange = dRange; // will disable all up to the 20th
I want to turn dRange into:
dRange = [{rangeStart: new Date(2009,0,0), rangeEnd: new Date(2009,0,20)},{rangeStart: new Date(2009,0,22), rangeEnd: new Date(2009,0,31)}];
cal.disabledRange = dRange; // will disable all up to the 20th then all the dates past the 21st effecively disabling all dates but the 21st
something like:
dRange += [{my new dates...}];
...But that doesn't work
I'm having the most frustrating problem. I've got a simple code that just refuses to work for some reason.(AS2)
Code:
for (a = this.ref + 1; a < _root.Boxes.length; a++)
{
[code].....
modify an existing flash shopping cart I purchased from Flashden.net (link). The cart uses two XML files to pull in data and to configure most of the data settings. I need help with one thing: I'm using this cart on a sunglasses shopping site and I need to configure the optional sunglasses to be clickable so they can be added to the cart. I know I need to modify both the flash .fla and the xml file so I've included the code for both below. Here's a link to the website I'm trying to re-configure. The section I need to edit has the optional sunglasses on the right-hand side of the main photo.Here's the first xml file that does some of the basic settings. This file is called settings.xml.[code]I made an attachment for the actionscript code called actionscript.txt that needs to be modified. All I need to do is figure out a way to make the optional images clickable so they can be added to the main cart. We can also just create a button that says add to cart next to each sunglass option. Either way works for me. I'm even willing to compensate the person who can help me come up with a workable solution.
View 3 RepliesI'm trying to build a schedule with Flash CS4 and Actionscript 3.0 for an Internet radio station. I'd like to have a .swf that I can open, drag and drop a text symbol from the Library (ideally, for design reasons), and then change the color of the text with Actionscript when the user presses a button.
I can change the color of text if I create it with Actionscript, of course, but I'm not sure how to use Actionscript to change the color of text I've created in the Flash GUI. I can't pass a TextField to a symbol and expect Flash to know what to do with it, can I?
I have twenty objects in the stage, everyone is name: unit1... unit2... and so on to 20.I wanted to use a loop to modify for example, the alpha values of everyone at the same time. So I used a name like unit1, unit2 so I thougt I could use a loop to assign the alpha values...
"unit" + i.alpha = 0;
i need to change the animated logo's color in the left from green to blue.I have never done anything in flash before, this is the first time i've used the program, but so far i was able to figure out how to change the navigation and bar color and the text. but i can't seem to see where the color of this logo is coming from....
In screentshot 1 you can see that the Logo_Anim is made up of the Logo_1 - Logo_5 movie clips.Each of the logo_# clips is a piece of the logo.I'm not sure if something in the Logo_Anim is controlling the change in color of each piece of the logo, but it doesn't seem like the indiviual logo_#'s have any kind of setting..
Does anyone know a way to dinamically modify a flash document's size at runtime?I have a drop down of which the item can have any number of pixels in height so it might be taller than the flash document. In this case i would need to resize the flash document and also resize the it in html so it won't be cut off.
View 4 Replies