ActionScript 3.0 :: Loaded Swf Doesn't Respect Local Space

May 7, 2010

I made a particle generator that spawns bubbles... the particle spawner is a movieclip and all particles are children to it... this spawner is then loaded to stage with some more instances of it and they're arranged so that they produce enough bubbles to cover pretty much the whole screen...

So far so good... the trouble is that this project is meant to be projected into a hologram, and needs to be positioned, rotated and distorted to fit the irregular projection space...

My idea is to just leave the particle generating swf as it is and load it into another swf, then do all the positioning and rotationing as if it were a movieclip... My knowledge of Flash and the way movieclips have they own local spaces tells me that this has no reason to not work... but apparently, loaded swf's have a mind of their own...

I'm loading the swf using the UILoader component, which seemed to me the easiest way to get it working, since it doesn't need to be dynamic or anything... I just want to position it once, save it at that, and leave it be...

the trouble is that once loaded, the particle generating swf spawns it's emmiters (there are 5) in relation to stage space, and not loader space... so it doesn't respect it's boundaries or orientation...

I've tried all possible settings of the UILoader parameters... none seem to work with an swf that is creating movieclips at runtime...

Does anyone know why this is? I'm probably missing something stupid here... I'm feeling rather dumb today... yesterday I created the whole particle emmiter and bubble physics in 2 hours, but today it seems my head doesn't want to go and I'm stuck with this rather silly problem...

I tried placing the UILoader into another movieclip, so that any loaded content would be inside that movieclip's space, but it just doesn't respect any orientation... btw, I'm not rotating it by code... yet... I was trying to get it working using the editor, which would indeed be much faster and simpler.

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