ActionScript 3.0 :: Does Not Respect Modified Keyframes Of The Same Movie?
Nov 19, 2008
mc1 is placed on the stage. There are several key framesinside of it. On the first key frame is mc2. The subsequent keyframes have copies of mc2 which have been tweaked individually byway of transform tool etc. Run the play head manually and you sell the frames like you meant.But when the movie is tested only the original mc2 (as on keyframe 1) shows up on all the frames. And it is evident that thescript is moving the playhead as images placed in key frames onanother layer in mc1 appear correctly. I have heard its called 'puppeting' but my question remains:
I am creating a very simple file with 4 single frame scenes in Flash CS3. These are linked by simple arrow buttons. However, the movie doesn't stop on the keyframes even though I have put a stop script in each of the four. There is no other script involved so far. The stop script appears on the top of the actions panel on the actions layer. Please see JPEG screenshot attached. [URL].
I have an animated item on the main stage that was imported as a swf but it needed to be edited to fit the stage. I successfully edited each frame and the whole movie is running exactly as I'd pictured it. However, I was reading somewhere that to optimize the movie, keyframes and bitmaps and graphics take up more space and that it would be better to convert an animation to a movie clip. I had to edit each frame of my swf, so right now it's in 15 different key frames When I imported them, Flash turned each frame into a bitmap and then when I edited them for size they became graphics attached to those bitmaps, each as its own keyframe.
I have a photo gallery on two different pages. Whenever you go to the photo gallery, either page, I have it setup so that when you rollOver a picture, it swaps the depth of the picture so that they show up in front of everything else on the page and enlarges the picture. However, let's just say you rollOver one of the images, and then you click the next page on the photo gallery, or the home page or whatever, that movieclip still stays on the page. It's as if Flash is disregarding keyframes or the timeline or something.
I thought that even if this happened, it would be ok, and I could send that picture behind everything else so I made this code:
The title may sound confusing, but let me explain. I have a photo gallery on two different pages. Whenever you go to the photo gallery, either page, I have it setup so that when you rollOver a picture, it swaps the depth of the picture so that they show up in front of everything else on the page and enlarges the picture. However, let's just say you rollOver one of the images, and then you click the next page on the photo gallery, or the home page or whatever, that movieclip still stays on the page. It's as if Flash is disregarding keyframes or the timeline or something. It's weird.
I thought that even if this happened, it would be ok, and I could send that picture behind everything else so I made this code:
I have multiple movie clips on 4 labeled frames of my movie. The keyframes are as follows : People, Place, Portfolio, Possibilities
The buttons to go to each of these keyframes work, although because I have a movie (different for each keyframe) I cannot get the previous movie's audio to stop when I click to another keyframe.
Also, I cannot get the other movie to work once I am on the next page.
The movieclips are named- Btn2 -which is the movieclip that plays once clicked on the homepage. Btn3- which is the movieclip that is supposed to play once clicked (on the people page).
To see what I'm talking about- visit: [URL]
give it some time to load- then click the doorbell- let the movie play for a little bit then click on people...the door closes, but the sound continues.
I am having some trouble with Classes with respect to a movieclips 'As 2.0 class' in the linkage settings.After an attachMovie i am expecting my Class members to exist but they are not
OK, This is what i was doing...I create a MovieClip called Class1_mc and another called Class2_mc, original eh.i then stick an instance of class2_mc INSIDE of Class1_mc, call it clipinner
ok so i assign Class1 to Class1_mc and Class2 to Class2_mc via the linkage settings.
I want to develop a player , which shows images.URL...but I am so much confused about the progress bar or scrubber which can be moved or how to arrange with respect to time just like VIDEO Player every image will have to play 10 sec , so if 20 images , so there will be 200 sec.so how i should control this time bar or even when user move the scrubber, it moves to exact image with respect to time
I made a particle generator that spawns bubbles... the particle spawner is a movieclip and all particles are children to it... this spawner is then loaded to stage with some more instances of it and they're arranged so that they produce enough bubbles to cover pretty much the whole screen...
So far so good... the trouble is that this project is meant to be projected into a hologram, and needs to be positioned, rotated and distorted to fit the irregular projection space...
My idea is to just leave the particle generating swf as it is and load it into another swf, then do all the positioning and rotationing as if it were a movieclip... My knowledge of Flash and the way movieclips have they own local spaces tells me that this has no reason to not work... but apparently, loaded swf's have a mind of their own...
I'm loading the swf using the UILoader component, which seemed to me the easiest way to get it working, since it doesn't need to be dynamic or anything... I just want to position it once, save it at that, and leave it be...
the trouble is that once loaded, the particle generating swf spawns it's emmiters (there are 5) in relation to stage space, and not loader space... so it doesn't respect it's boundaries or orientation...
I've tried all possible settings of the UILoader parameters... none seem to work with an swf that is creating movieclips at runtime...
Does anyone know why this is? I'm probably missing something stupid here... I'm feeling rather dumb today... yesterday I created the whole particle emmiter and bubble physics in 2 hours, but today it seems my head doesn't want to go and I'm stuck with this rather silly problem...
I tried placing the UILoader into another movieclip, so that any loaded content would be inside that movieclip's space, but it just doesn't respect any orientation... btw, I'm not rotating it by code... yet... I was trying to get it working using the editor, which would indeed be much faster and simpler.
I've a button on the stage called "closedbt" that i have to move near an image. This image is nested into a MC named "gallery", then it's coordinates are different from the rest of the stage.
I'm using Flash CS4 and have a couple of FLAs (but not all my FLAs) that always get flagged as being modified when I publish. The issue is that my source control keeps wanting to have me check-in those files.
This seems like it should be something pretty obvious but I haven't been able to figure out how to get the time stamp (date modified) for the swf that I am in. I want to be able to get the date the swf was published for debugging purposes.
Wondering if I'm allowed to modify and save the flash ami "adobe-flashmediaserver-useast/fms-4.0.1.8011-centos"?It'd be nice to not have to reinstall and configure everything every time I run an instance.
I'm creating an air application that allows the user to create, edit and save Objects in files. I'm trying to implement a "Save on Close" prompt if the user hasn't saved her changes to the object before closing.Let's say I have a Class called MyClass marked as Bindable that is composed of fields, each exposing a getter and setter. Some of these fields are ArrayCollections of custom Classes. I want to consider a change a change to any of the fields, or any of the fields in any of the objects in any of the array collections the parent object is made up of.
I could manually dispatch an event anytime a setter is called on the MyClass object and manage this all manually, but I'd also have to do it in a bunch of places in the application logic, for instance when the user changes one of the custom objects in one of the array collections that comprises it. This is a fine solution, but a little dirty and hard to maintain. I could also check the current object against a copy I made at the time of start up or last save, but I don't like the idea of doubling my memory footprint just for this.
there was some event, perhaps an event that the binding broadcasts, that I could listen for in one place and manage my "Saved" variable. Does such a thing exist? I tried listening for the dataChange event that binding apparently dispatches, but I either did it wrong, or it doesn't do what I think it should.
I need to know which part of the text is been modified by the user inside a Flex TextArea. I'm listening to TextArea's Event.CHANGE and my code run on everychange but i don't know what the user have done to the text and it's too long to process it again at every keypress or paste
We are still with Flex 3.5 but i may consider Flex 4 if the solution is easier.
But the glow animation restarts everytime the mouse moves. Can someone point me towards a tutorial or a tip on using a conditional to detect the mouseMove so it doesn't start over?
when I place a MovieClip element on both key frame1 and key frame2 from the content library, and let the instance on frame1 has no instance name, then the instance name which I give to the instance on frame2 has no effect at all——namely I can't refrence it by action script code on frame2 of the main timeline.I checked the content of the binary-file outputed by flash cs4, and got that after the first ShowFrame Tag, the instance was modified by the PlaceObject2 Tag, but the PlaceFlagHasName was not set, is this a bug of flash cs4?
If an AS3 method returns a reference to a complex type, is there any way to make that 'readonly', like how you can have const member functions in C++? An architecture I want to use calls for a class building itself from a passed template object... and really the template object should not be modifiable. I'm currently forced to add call-back enumerators and/or lots of extra accessor methods.
I've followed this nice howto talking about building a photo gallery using XML and Flash, and i've tried to use it as a kind of swf diaporama, now i do not have 2 buttons like in the example, but only one which i use as next, an when i arrive at the last swf of my xml list, i would like to make a loop and go to the first swf of my list.
Im working on a project where files are being loaded using the URLloader in flash as3. I need to be able to find the last modified date of the file that is being loaded, unfortunately the files may not always be on the same server as the flash app, so it may not always be possible for me to add a line to the file that has the last modified date, that could be read easily in flash. I was wondering if anyone knew of a way to retreive this information, I know in air you can use URLLoader.httpResponseStatus which allows you to get the http headers and find it that way but it doesnt appear to work in flash.Id like to try to do this with out having to call on javascript or php to find it, since it would then require 2 connections per file i believe to be able to do everything I need 1 to get contents in flash, and one for either javascript or php to find the last modified date, but if I have to that seems to be the only option I can come up with.
Is there a possibility - instead of attaching a camera [via ns.attachcamera()] to a netstream - to "attach" e.g. BitmapData to netstream. The reason is, that I use BitmapData's .draw method to get the webcam video in order to change it, such as with the .treshold method. And I want to record and save these altered bitmaps (as a video) on the FMS instead the original webcam video.
[URL]
Two videos are shown, the left one is the original from the webcam, the right one the "modified" video. Only the modified video shall be recorded via the netstream .publish method.
I have a perfectly working text based button positioned inside a movie clip and being called from the main time line.Then I decided to add a color changing effect on the up state of the button. Originally button had a static text for the Up, Dow, Over, Hit frames. As soon as I modified the text into a mc I am getting an error code:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at acolyte24A_fla::mainsite_mc_2/frame30()[acolyte24A_fla.mainsite_mc_2: :frame30:4] Here is line 4 from frame 30:
Is there a way with AS3 and flash player 10+ to check the modified date / time of a file? I'd like the swf to see if the local file has changed since it last checked. If it has, load the new data and go from there. An outside source is writing that new xml file and it could be a few seconds to days or weeks before it's updated again.
I trying to modified a existing xml picture gallery in flash cs5. What I trying to do is edit the gallery's menu button name. The gallery is divided into two section. My menu option are " EN | N" each buttons. The controls work perfect, I click on "EN" or "N" and they take the right process. But I want to replace the "EN" for the word Design and the "N" for the word Print. My ultimate goal was to add more sections to the gallery, but I'm having trouble as is with just with changing the names of the menu buttons. Here the A3 code:
I will use the URLRequest to upload the modified image in Flex. It works fine. However, I need to add Content-Length as a URLRequestHeader for the moment, and I get error 2096. Then, I know that this header is not allowed.
Update: According to adobe's documentation: http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/net/URLRequestHeader.html[code].....
ActionScript Code: var mc:MovieClip = new MovieClip(); later on I load a SWF into this movieclip ActionScript Code: mc = MovieClip(e.currentTarget.content); I then want to name the mc:
[Code]...
Error: Error #2078: The name property of a Timeline-placed object cannot be modified.at flash.display:isplayObject/set name()at thumbDesign2_fla::MainTimeline/setup()at MethodInfo-872()
I am wanting to install flash CS4, but I want to know exactly which files and registry keys it creates and changes. Spybot informs me of all registry changes, but that is it.Is there any antivirus software or something that will tell exactly which files get changed, created, or deleted during a set period of time or by a specific program? Otherwise I could just search for all files that have been created or modified within the last 45 minutes,
I've got this f4v with h.264 encoding which I've placed keyframes for every 5th frame. Framerate is 30.
In my AS3 I'm seeking the NetStream and the problem is, that it only seeks with a interval of 1 second. I would like to seek 0,1 0,2 0,3 0,4....etc to get a more smooth videoseek?
Does anyone know if keyframes in f4v with h.264 are registred by the flash player?