Flash 9 :: Detecting Modified/created Files In Windows (specifically Due To CS4 Installer)?
Nov 15, 2008
I am wanting to install flash CS4, but I want to know exactly which files and registry keys it creates and changes. Spybot informs me of all registry changes, but that is it.Is there any antivirus software or something that will tell exactly which files get changed, created, or deleted during a set period of time or by a specific program? Otherwise I could just search for all files that have been created or modified within the last 45 minutes,
We are in the process of building a 64bit version of our software, but we use Flash player's OCX control to host Flash in our windows. This OCX file is a 32bit build, do you know if it's possible to host this 32bit version of Flash within our 64bit application?
I have some files in my src directory, some are .class files (Java class files) and some are .properties files, when I create the Adobe air native installer these files are not included. Why is that? How can I work around that?
Also it excludes .mxml files, but that's good. I'm sure that's related, how to change what it includes or excludes?
I am having trouble with classes and loading external files, specifically .jpgs.I have a simple class, that looks like this,
Code: dynamic class test extends MovieClip { var nn; function test() {[code]....
I have it attached to the stage, it traces nn repetitively until i load the jpg, when i load the jpg into it, it loses all of it class properties it seems...it stops the onEnterFrame and the nn is no longer there.
I have an installer.air that is created by Adobe Flash. I have another file called settings.cfg which is needed for my application to run. How do let the computer auto install settings.cfg into the installation directory together with the application when i run installer.air? Currently, I need to manually place the settings.cfg into the application installed directory.
I am trying to create an AIR Installer file through CS3 that has my assets folder included. What I need to happen is, when the AIR Installer runs, it needs to create an assets folder along with everything else, in that folder it needs to have subfolders with a few files in them. At the moment, I can only add single files, not handy when I have images, music and xml I want neatly organised. I want to select whole folders to add, idealy just my assets, at the moment I can only add one at a time.
I have an AIR app that gets bundled with XML files that the app needs. These get put into the APP Storage Directory, of course. Works great. But when I install a new version ( which includes new XML files) , the new files don't get added or overwrite the ones from the previous version. It seems that if that directory is there from a previous install, the installer will ignore the part where it moves included files.
I'm using ffmpeg on Windows to create mp4 files for web distribution. As libfaac isn't available, I use libmp3lame to encode the audio tracks. The mp4 are played back with a falsh player (JWPlayer).I was wondering if there were any shortcomings to use mp3 instead of aac on certain devices?
I would like to do some iPhone development from my Windows box using the Adobe iPhone packager. I get how to do pretty much everything except creating / obtaining the certificates and provisioning files needed to complete the packaging process. What is the easiest and quickest way to get up and running?
I've been experimenting with Windows Azure Blob storage using the samples using Silverlight.
I was wondering if it's possible to write a file upload component in Flash instead of Silverlight, since the former is installed almost everywere. I've never programmed in Action Script but I have a solid background in C# so that must not be hard.
I understand that flash is quite new to android. Has anyone actually used flash in an android app? How did you do it and what do you recommend. I'm trying to embed flash animation into an app.
1) Is there a way to add swc files after the project is created
2) And is there a way to link some of assets in those swc to classes (for example link a ball asset to a class the implements its functionality. You can do that directly from flash pro CS5.5, but is there a way to do it in flash builder)
I'm currently trying to find out how to create external files from a SWF/exe/app file created in Flash. Essentially I'm building a program to create templates for levels in a game. The SWF will be run locally (e.g. not online) and will allow the user to add/remove objects to a level of their design. They then need to be able to save the level template (ideally I need to be able to save as a JSON* file, but I'm sure I could get away with just a simple txt file) somewhere on their computer. These templates will them be imported by the game itself (not written in Flash, hence why I need to save the data as a json or txt file), which will then re-create the levels from the data contained in the save file.
I had assumed this would be something that was really simple to do, but I cannot seem to find any tutorials or information on how to create external files. I can find plenty on reading from existing external files, but nothing about actually writing a new file entirely. I have read a few people complaining that non-local Flash SWFs cannot access the user's hard drive for security reasons, but cannot find any information on local SWFs.
If anyone could tell me even roughly what I'm looking for, it would be greatly appreciated. I'm a bit stuck just now haha *I have downloaded the corelib files which allow me to work with JSON files
Is there a way to compile SWC files in different targets (Debug vs. Release) similarly how you can compile a SWF file with the AS3 Conditional Compiler constants?
This link shows how SWF files can be compiled with predefined compiler constants:[URL]..
But I need to know how to achieve this with SWC files instead.
Note: I'm using FlashDevelop (Windows 7) to create the SWC (if that's any help to refine the answer).
I'm fairly new to AS3. In AS2 I often used objects to store properties so I can creatre them dynamically and refer to them later.Sometime I use an array as a property. I am wondering if my method of doing this is the best way, or if AS3 has other methods that might be better suited.In this case I have an object that stores properties like ID no. and I also want to store an array of sub properties which are in array.[code]
i'm working on an app (flash/As3) that lets the user upload and edit an image, and then save it to the computer, using FileReference. it's posible to know if the user computer have the option "hidden file extensions" (windows system) selected? How can i do it?
I'm trying to find an all-in-one IDE for flash, one that can deal with various flash related files. I just read this answer and it recommends fdt, but seems fdt can only deal with scripts but not .fla ones. Which IDE should I use so that I can use it to develop various files involved in flash developing?
I've followed this nice howto talking about building a photo gallery using XML and Flash, and i've tried to use it as a kind of swf diaporama, now i do not have 2 buttons like in the example, but only one which i use as next, an when i arrive at the last swf of my xml list, i would like to make a loop and go to the first swf of my list.
I want develop an application on windows mobile.In this app, i need to show some Flash games to the end user.ow should I do?embed an Flash ActiveX Control (in Windows mobile Form application) ?embed an IE control?BTW (because i do not have a windows mobile device now)Can I views flash in IE of the windows mobile device?for play flash, Macromedia Flash Player 7 for Pocket PC should be installed on your windows mobile emulator.DIT2:after practice i found following package should be installed before your windows mobile progr
Vista SP2 Visual Studio 2008 SP1 Windows Mobile Device Center
Why on earth doesn't Safari on Windows use cached files...
When the movie's been downloaded and cached for IE & FF, on a refresh, Safari insist on re-downloading a fresh file from the server, again & again...
If it does, where the hell in Settings can you set it so that it'll favor cached files if they exist, rather than downloading a fresh one from the server...
I trying to modified a existing xml picture gallery in flash cs5. What I trying to do is edit the gallery's menu button name. The gallery is divided into two section. My menu option are " EN | N" each buttons. The controls work perfect, I click on "EN" or "N" and they take the right process. But I want to replace the "EN" for the word Design and the "N" for the word Print. My ultimate goal was to add more sections to the gallery, but I'm having trouble as is with just with changing the names of the menu buttons. Here the A3 code:
How to execute a file from within flash? what im trying to make is a cd that will auto run the movie and make the user select programs that he wants to install.
how to execute a file from within flash? what im trying to make is a cd that will auto run the movie and make the user select programs that he wants to install.
I will use the URLRequest to upload the modified image in Flex. It works fine. However, I need to add Content-Length as a URLRequestHeader for the moment, and I get error 2096. Then, I know that this header is not allowed.
Update: According to adobe's documentation: http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/net/URLRequestHeader.html[code].....
I have a projector published from Mac into two formats: Mac and Windows. The main movie loads an intro flv, and it has a button to skip which loads another swf.When I run the .app in MacOS, it works fine. The video is displayed and the button jumps to the mentioned swf. However, when running the .exe in Windows, no video is showed and the button does nothing.I think it's a path problem. I'm using relative ones, and have tried in all forms: