ActionScript 3.0 :: Stops Working If Text Button Is Modified?
Dec 20, 2010
I have a perfectly working text based button positioned inside a movie clip and being called from the main time line.Then I decided to add a color changing effect on the up state of the button. Originally button had a static text for the Up, Dow, Over, Hit frames. As soon as I modified the text into a mc I am getting an error code:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at acolyte24A_fla::mainsite_mc_2/frame30()[acolyte24A_fla.mainsite_mc_2: :frame30:4]
Here is line 4 from frame 30:
[code]....
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Oct 16, 2009
I have some movie clips that hold the contents. (ie I have a movie clip to hold my navigation buttons and another to hold the actual content.) I wrote some action script on a separate layer that is outside of the movie clips, the AS adds event listeners and a few simple functions. All my navigational buttons work prefectly, I have a button that I use for email, this works the first the frame is loaded. If I go to another frame (another page of the website), and then go back, the button no longer works, I tested with just using trace("the email button was clicked"); oh, I thought I might add that each page of the website is a different frame, that is inside my content movie clip. my AS looks like this:
stop();
navigation_mc.home_btn.addEventListener(MouseEvent .CLICK, homeClickF);
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[code].....
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Feb 23, 2010
When creating a dropdown for a button, I noticed the dropdown will stop working if the button does not run the entire length of the timeline. i.e.: if you navigate to a page that is out of that button's "range" it will stop working unless reset by returning to the root page. Nesting the problematic button in a movie, however, solves this problem...
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Mar 24, 2011
My friend and I have been working on a game for about a year. There's a few buttons on the stage that have been on the stage for six months, and always worked fine, but today my friend moved them and I just realized they don't work anymore. They are literally completely unresponsive to all mouse input, they have event listeners for mouseover and click but the events never get triggered (I checked for sure with breakpoints and traces).
I tried the obvious things first; move the buttons to the top layer and set .mouseEnabled = true, but that didn't do anything. I tried moving them around the stage in case something invisible was covering them but that didn't work.
We've got one button instance named "btnSell" that is broken, and another named "btnMenu" that works. They are instances of different objects in the library, but I tried swapping their instance names on the stage; then "btnMenu" was broken and "btnSell" worked.
So I swapped the names back, deleted the broken "btnSell" and created a new instance from the library. Only, it still doesn't work.
My friend deleted a bunch of old and no-longer-used assets, including previous versions of the PNGs that make up those buttons, so maybe that's related to the problem?
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Aug 4, 2010
I'm trying to make a simple "gallery" that has 6 images, each on a different scene and using 2 buttons to navigate through them. One moves 1 scene right and the other moves 1 scene left.
Everything works except that after I click on any combination of the buttons (left or right) 6 times, it will then only let me move 1 more page as if it no longer has an event listener for the other button.
To clarify a little more:
Starting at scene 1, if I click "right" 6 times and come back to scene 1, when I click right again it will not go to scene 2 again, but if I click "left" it will go back to scene 6 but then once there, it will not go "left" again to scene 5, it will only let me go back to the "right" to scene 1 again. So then I become stuck on these 2 scenes. [code]...
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Oct 29, 2010
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Dec 20, 2009
I need to know which part of the text is been modified by the user inside a Flex TextArea. I'm listening to TextArea's Event.CHANGE and my code run on everychange but i don't know what the user have done to the text and it's too long to process it again at every keypress or paste
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Mar 7, 2010
I want to take a static text field, convert it into a button, and use it as a button. I need it static, because I changed orientation, and I do not know how to do that otherwise. The problem is, even though I converted it to a Button symbol, it does not work when I test the movie. It works fine with "Enable simple buttons", but when I test it, the button is not there, no change in mouse cursor, no reaction at all.So this is what I did:
Made text. // static, not selectable, Orientation: vertical left to right, / //rotated; Two filters: Drop Shadow and Glow;
Converted text field to Button - Symbol (scrollBT)
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To the button itself and the AS: The button will be a scroll-button for a text field, with different scroll speeds on rollover and press, but nothing else. The code for that I have (I think). It's something like (and please excuse my incorrect syntax here, but I'm typing from memory; still, I use the Script-Assistant and my syntax is apparently correct; it's also working with other buttons):
on {rollOver} {
function (scroll) {
textfieldtxt.scroll - = 1;}[code]....
I'm at the end of my wits. The only difference I can tell from other (working) buttons I did the same way, is that the scrollBt does not do anything except scrolling, while all of the others have frame actions (gotoAndplay etc.) associated with them.
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Jun 18, 2009
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[Code].....
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[code].....
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[Code]...
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