ActionScript 1/2 :: Keyboard Navigation Stops Working In Fullscreen On Mac
Jun 1, 2010
I am developing a website completely on Flash, it has an option for Fullscreen as well as keyboard navigation to switch between slides. On windows, when i do fullscreen, everything works fine. On Mac machines, after full-screen the keyboard navigation script stops working. This is the script I am using for keyboard action. Is there any particular script for Macs too ?
on (keyPress "<Right>") {_parent.gotoAndStop(2);}
I am using Actionscript 2 in Flash Player 9.I have created a movie which preloads then plays a very short animation.When the user clicks an 'enter' button it goes full screen.However, from within Flash the buttons work ok, but when it goes live on the server, when Fullscreen is called, all the buttons stop working. (they are movieclips with actions against them, not actual button clips).
Just run into an odd little problem. My project allows for the user to press numbers on the keyboard to call specific functions accordingly.It all works fine, until the user goes into "fullscreen" mode. When they are in fullscreen mode, keypress actions no longer seem to work at all. Have I missed something out with an EvenListeners? Or have I overlooked something entirely?Here's a sample of how the keyboardEvent is being used:
Code: stage.addEventListener(KeyboardEvent.KEY_DOWN, keypress); function keypress(keyEvent:KeyboardEvent) {
I am new to actionscript. I was trying to make a slide show frame by frame. I have my main timeline with the following code in first frame.
stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_changeSlide); function fl_changeSlide(evt:KeyboardEvent):void{ if (evt.keyCode = 37) // LEFT{ gotoAndStop(this.currentFrame-1); }else if (evt.keyCode == 39 || evt.keyCode == 32){ gotoAndStop(this.currentFrame+1); }}
In the third frame I am trying to load an external swf by clicking a button 'rrbutton' and unload the same when the user clicks left arrow. var loadit = new Loader(); function ack(evt.keyboardEvent):void { if(evt.keyCode == 37){ loadit.unloadAndStop(); stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_changeSlide); [Code] .....
The external swf loads on clicking the button and unloads when left arrow is pressed and the main time line frame appears. But thereafter the keyboard navigation in the main timeline(through function fl_changeSlide) is not working properly.
how to change the focus of movieclips and buttons when I press the arrow keys of the keyboard. Its kind like the tab navigation but with de arrows keys, in the four direcctions. This flash app i'm developing has to be handled 100% with the keyboard.
I do not know how to insert an animation stops to give the presenter time and forward or backward in a linear and PowerPoint by pressing any key. Similar to typical PPT slideshows and will insert a small clip light and animation films. "My idea is that every time they click on any key (no button) on the film, forward motion up to a certain frame and so on until the end of the presentation "
how to change the focus of movieclips and buttons when I press the arrow keys of the keyboard. Its kind like the tab navigation but with de arrows keys, in the four direcctions. This flash app i'm developing has to be handled 100% with the keyboard.
Is there a code for the tab key like works for the return key. I am using AIR to write to an excel file and need the values to go horizontally in different cells, and all i can do right now is use to get them to enter vertically. In all my searching I can only find articles about keyboard navigation regarding the tab key.
change the focus of movieclips and buttons when I press the arrow keys of the keyboard. Its kind like the tab navigation but with de arrows keys, in the four direcctions.
Below is the working code I have for navigating a presentation composed of multiple scenes.It works by starting a listener that waits for key presses and then jumps to the scene where the letter that was pressed is present in the first frame of the scene.Example: Press the letter C and the presentation jumps to the scene where there is a frame marker with the uppercase letter C present.
ActionScript Code: // Begin Keyboard Navigation // This script goes to the frame/scene-frame labeled in a single uppercase letter.
Since flash doesn't allow keyboard input while in fullscreen mode I'm wondering if there is a workaround to that?
I have a flash that is going to run fullscreen in a browser and needs different kinds of keyboard input. I have read something about AIR, but I don't fully understand it and would like another way if thats even possible.
I discovered when a swf is fullscreen all keyboard entry is disabled for security reasons. Anyone know of a workaround so my clients can use the "gotoScreen" function?
Limited FullScreen keyboard access Everyone is talking about the new Flash Player 10 features that you can have limited keyboard access while you are in fullscreen. But nobody publish the code for this. I'm using the regular onKeyDown function in AS2 and this is not working. Does someone know if we can have this limited keyboard access in AS2?
This is my code (that work in normal state but not in fullscreen mode):
[code]...
Adobe Flash Player 10 Whether or not you want to make a game or a video player with keyboard shortcuts, the restriction of keyboard support in fullScreen has been an annoyance to a lot of developers. The restriction was placed there because of heightened possibilities of malicious attacks while in fullScreen mode such as password phishing.In Flash Player 10 we are easing this restriction to allow non-printing keys to be used while in fullScreen. Non-printing keys are arrows, space, shift, tab and similar keys that can�t be used to provide private information. These keys are very important however to let users do many types of selection and gameplay inputs.
I want to implement an Excel like keyboard (arrow) navigation in an Advanced Datagrid in Flex.The docu at [URL]states that arrow keys can be used to navigate around cells. However, in my case that does not work. I can only navigate rows up and down
When focus is on the AdvancedDataGrid control:
* Use the Left, Right, Up, and Down Arrow keys to move between cells.
* Use the Shift+Home and Shift+End keys to move to the first and last column in current row.
* Cells are only selected by default, they are not editable.
I want to create an interface navigatable through keyboard. The interface is somewhat like nested DVD menus, and it is not known in advance how many buttons there will be or where they will be placed. So for example you would be on button 1, if you press right, the closest button to the right would be selected. how would I go about enabling this? The purpose is to enable keyboard navigation for complex management screens for a game I am doing;
I would like this to be as independant and reusable as possible, which means I would like it to work with any clickable object, not just buttons, and certainly not my own custom class of buttons. This also means the buttons might be placed through the flash IDE and so placing them on a grid is not an option (I'd like this to be easy to use for non-techies).
My thinking goes like this: add all buttons to a manager, then select the first one, then on keypress, triangulate and select the closest in an angle of (+45degrees,-45degrees) of direction pressed. But it seems overkill to me, and I guess in some edge cases, some buttons will be forever unselectable.
A 3*3 grid, consisting of 9 squares (0-0, 0-1, 0-2, 1-0, 1-1, 1-2, 2-0, 2-1, 2-2). I want to be able to navigate the grid using a keyboard by going up, down, left and right. If I hit the edge of the grid, I would like to "wrap" to the other side. This kind of menu is seen on games, mobile devices etc.
Does anyone have a good implementation of navigation algorithm (does not to be in AS3), rather something I can refer to?
I recently stumbled upon a site called The Influence Project' which allows the user to control a infinite wall of photographs in space with the keyboard.tell me if there are any actionscript 3 libraries to build this kind of interface?
I have a keyboard.enter working in my flash movie, meaning when i hit the ENTER key my listener function is fired. But when i switch to fullscreen mode the Keyboar.enter event is not captured by my listener anymore.
I have some movie clips that hold the contents. (ie I have a movie clip to hold my navigation buttons and another to hold the actual content.) I wrote some action script on a separate layer that is outside of the movie clips, the AS adds event listeners and a few simple functions. All my navigational buttons work prefectly, I have a button that I use for email, this works the first the frame is loaded. If I go to another frame (another page of the website), and then go back, the button no longer works, I tested with just using trace("the email button was clicked"); oh, I thought I might add that each page of the website is a different frame, that is inside my content movie clip. my AS looks like this:
I updated FlashPro from 10.0 to 10.0.2 through the adobe updater.After the update applied, Flash ignores any code entered on my action layers as if it were not there, even simple stop(); command.
I have a Flash Animation which i am running in a Browser Window .. Suppose a Man moving from Left to Right and also a BackGround MusicNow when I change the browser Tab to suppose check my gmail account while the man completes his walk from Left to Right .. The problem is the music is running but the man freezes at his place and continues his animation only after i return to the Flash animation containing browser Tab.
1 main flash movie called game.swf 1 external flash movie called maze.swf
The thing is from my main movie game.swf I load the external "maze.swf" true the LoadClip procedure. This works "fine".
The maze.swf as you can guess contains a maze game, and as you all will know this works with the Hittest commando to check if the character doesn't walk up against the wall.
If I start the maze.swf as a stand-a-lone this works fine, but as soon as I load maze.swf in my main movie. The hittest doesn't work anymore, because in some way the hittest is now checking with the coordinates of the entire main movie instead of only the boundaries of the maze.
I checked If I was calling to the right path, with _root and _level0 and etc. This is al correct because I can trace all the properties from maze.swf in my main movie. But the hittest simply won't work.
I'm trying to set up an app that moves one movie clip to the top of the screen, regardless of where it is or how deeply it is nested. To do this, I take the full path of the movie clip and go in, movie clip by movie clip, putting the depth of each nested clip on top. This part works perfectly. Afterwards, I want to move everything back to where it was. In the first step, I store the current depths of everything in an array before changing depths. In the second step, I'm trying to change everything back to its original depth, as shown in the array.
The code is below: _global.videoPath = _root.clip1.clip2; var pathString = String(_global.videoPath); var videoPathArray = pathString.split("."); var depthArray:Array = new Array(); [Code] .....
I imported a .aif sound in to my library and gave it a class name of "Beat". I'm using this sound as a rollover effect. So I have my variable initiated at the top like so:
Code: var snd:Beat= new Beat(); My listener's function like so:
When creating a dropdown for a button, I noticed the dropdown will stop working if the button does not run the entire length of the timeline. i.e.: if you navigate to a page that is out of that button's "range" it will stop working unless reset by returning to the root page. Nesting the problematic button in a movie, however, solves this problem...
I have installed FMS 3.5 on an Intranet server, and it installs its own version of Apache.This has now caused the localhost to open the FMS page. Disabling FMS 3.5 returns back to the Localhost page.It is not possible to run FMS 3.5 on an existing Webserver with Apache?
The following code is from the CS3 Language Reference.Pasted into a new file it works.Pasted into my current project it doesn't.what settings I might have that are disabling it?
this.createTextField("news_txt", this.getNextHighestDepth(), 10, 10, 320, 240);news_txt.border = true;news_txt.wordWrap = true;news_txt.multiline = true;news_txt.text = "To see the custom context menu item, right click (PC) or ";news_txt.text += "control [code]....
I've tried it on several different copies on Flash(on college computers and at home) with different files and no matter what, once I save the file, any action script I had will stop working and will never work again no matter what.
When I create a new document and put in some Actionscript (3), it will work at first. For example if I have one line telling an object to have a lower alpha. Then, consistantly, when I go to "save" it'll stop working.