I am using Actionscript 2 in Flash Player 9.I have created a movie which preloads then plays a very short animation.When the user clicks an 'enter' button it goes full screen.However, from within Flash the buttons work ok, but when it goes live on the server, when Fullscreen is called, all the buttons stop working. (they are movieclips with actions against them, not actual button clips).
Just run into an odd little problem. My project allows for the user to press numbers on the keyboard to call specific functions accordingly.It all works fine, until the user goes into "fullscreen" mode. When they are in fullscreen mode, keypress actions no longer seem to work at all. Have I missed something out with an EvenListeners? Or have I overlooked something entirely?Here's a sample of how the keyboardEvent is being used:
Code: stage.addEventListener(KeyboardEvent.KEY_DOWN, keypress); function keypress(keyEvent:KeyboardEvent) {
I built a flash player using the flvplayback component. I have a menu that slides up when the user brings the mouse down over the bottom 130 pixels of the flvplayback component. I did this by creating a symbol that is a clear box called "trig" and using "trig.addEventListener(MouseEvent.MOUSE_MOVE, slidebar);" with "slidebar" being a function that calls the tween to make the menu appear. To go into fullscreen mode i use the command "video.enterFullScreenDisplayState();" which is called by a button. Is there any way to set it so that my sliding menu will still work in fullscreen mode?
In a related question is there anyway to to have the player start in fullscreen mode? I tried using video.enterFullScreenDisplayState(); as the first line of the action script file after the import commands, but that didn't seem to work.
I am developing a website completely on Flash, it has an option for Fullscreen as well as keyboard navigation to switch between slides. On windows, when i do fullscreen, everything works fine. On Mac machines, after full-screen the keyboard navigation script stops working. This is the script I am using for keyboard action. Is there any particular script for Macs too ? on (keyPress "<Right>") {_parent.gotoAndStop(2);}
ive pretty much finished my website(link is below).but there is one issue i am having problems finding articles/solution to;the fullscreen stage function works on Internet explorer but firefox does not go fullscreen when the button is pressed. you can test it for yourself and youll see.
i've drawn an ellipse sprite and added it to the display list of a container, which is added to the display list of the stage. to move the sprites with the keyboard arrows, it appears that my shiftModifier:Number variable is not working when the stage's display state is set to full screen. shiftModifier works as it should when the stage's display state is set to Normal.
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyboardDown); function onKeyboardDown(evt:KeyboardEvent):void {
I am working on a simple flash game of peanut catcher.Everything is working fine on my local computer and when i upload the game on server and play the game in normal mode than game is working fine but when i try to play in fullscreen mode the game crashes within 2-3 seconds(i mean game over) specially in firefox and IE.
I am working on a simple flash game of peanut catcher.Everything is working fine on my local computer and when i upload the game on server and play the game in normal mode than also game is working fine but when i try to play in fullscreen mode the game crashes within 2-3 seconds(i mean game over screen appears) specially in firefox and IE.
I have an SWF file with a full-screen button working perfectly. I have added an FLVPlayback component, working correctly.
However, if the whole stage is in "Full Screen" mode, and I click on the button which loads the FLVPlayback component, the screen becomes black and the FLV doesn't even load.
I have tried addind the action movieHolder.fullScreenTakeOver = false; but it did not help.
I wanted to make a video player that has normal mode and fullscreen mode. The part I am having trouble understanding is how to handle the video once it gets set to fullscreen. Do I just use the current video or do I get a high quality version of the video to show during fullscreen mode? What would be best practice for this situation?
I made a flash file with buttons that go here and there and everything was fine except it takes a while to load so i added a preloader and suddenly the compiler is throwing the following error:
Is there any way to debug fullscreen mode? I Ctrl+enter and I see the swf but the fullscreen button never works, like when I forgot the allowFullScreen param in my HTML code.Do I have to add some parameter to the CS5 properties?
I am loading an image in a back mc stretched to 100% of the stage width and height. Everything works fine except in fullscreenmode - the image does not resize to fit the new stage width and height. Here is the code:
PHP Code:
function loadFunc(What, Where) { var LoadingObject = new MovieClipLoader(); var NewObject = new Object(); NewObject.onLoadInit = function(mc:MovieClip) {
I need to play a flash website in full screen mode. That runs fine but then I have a link where we have an FLV video component. Whenever I browse to the link having the FLV video, the video goes fullscreen and fills the whole screen. I want the FLV so that it remains at the original video dimensions while I'm at Full Screen. Also I have another problem, if I let the video play in full screen, then when I press escape to get out of video it exits the full screen mode as well, how can I exit the video yet not exit full screen mode.
BTW, I've searched the internet and couldn't find any example of flash where we have flv video in full screen mode website.
I'm encountering a strange problem with using Fullscreen mode. Basically I want the whole piece to become fullscreen, but because there is an flv active within the page the flv is taking over the fullscreen instead of the whole piece. Is there any way to stop it from doing this?I'm applying it like this:switch(FS_STATUS){ case false: stage.displayState = StageDisplayState.FULL_SCREEN; FS_STATUS = true; break; case true: stage.displayState = StageDisplayState.NORMAL; FS_STATUS = false; break; default: break; }If the flv is there it causes the flv to go fullscreen instead of the whole thing, frustrating!
I'm running a standalone EXE file via the Projector (or whatever it's called when you run a standalone EXE file made with Flash). It's NOT a web-based application. Every time I go to fullscreen mode, I just get a blank screen. All of the images are gone. However, if I press Esc to exit the full screen mode, then the pictures appear again. Is this a bug with Flash CS3? This is what I put in the first frame of my movie in the 'actions' section:
When I run the Flash program (as an exe file), the program goes fullscreen, but all of the elements on the stage disappear, leaving the screen blank. However, when I exit out of fullscreen mode (by pressing ESC) then everything looks like it's supposed to, with the images showing up and everything.
I have a main FLA into which at certain points flvs and swfs are loaded and played, my current problem is that I have a loaded flv(display) which is set to loop using this code:ActionScript Code:import fl.video.*;
// Video component instance name var flvControl:FLVPlayback = display; var flvSource:String = "mainscreen.flv";
I've started now working with the fullscreen mode (for a project in college), and I already made the code for a button to turn the stage on fullscreen.I'd like to know if anyone knows how to leave the fullscreen mode by button?I used this code for turning the fullscreen "on" on the opening button:[code]Then I tried turning the fscommand on the fullscreen "false" on the closing button, but it doesn't work.And btw, how can I make the "open" button appear if I use ESC?
coming from a print background i am trying to teach myself both as2 and as3 and am working on a couple of small projects for myself. I have run into the issue, where the user is in fullscreen mode cannot use keyboard commands to inout text. I would like to know how i could make an alert that appears when the user is in fullscreen mode only.
I'm running a standalone EXE file via the Projector (or whatever it's called when you run a standalone EXE file made with Flash). It's NOT a web-based application. Every time I go to fullscreen mode, I just get a blank screen. All of the images are gone. However, if I press Esc to exit the full screen mode, then the pictures appear again. Is this a bug with Flash CS3? [code]...
This probably is a stupid question but does anyone know how I can start a standalone swf file in fullscreen mode.I want it to cover the whole screen when it starts.
Been a while since i've posted on here but im running in to a snag. It seems that when i go in to fullscreen mode with ie it runs correctly. However when i run it with mozilla I get a security error. Hitting continue, and repeating the process gives me the error again and im denied fullscreen. When i hit "dismiss all" and repeat the toggle it goes in to fullscreen.
You will notice that if you click on the white textarea, youcan type in it and the keyCode is printed at the bottom. NOW, ifyou click on the black background it launches into fullscreen mode.In fullscreen mode, you CANNOT type in the text area. You canselect the text, but you can't type. If you jump out of full screenmode then it works.What is going on here? Has anyone seen this before? Is it aFlash bug? Here's the code, FLA linked below:
My flash presentation contains video which I imported using the flash video component. When I play the presentation 100% size they play fine - contained within there window on the screen - When I play the presentation in full-screen mode they take over the whole screen. They also play untill the video is finished whithout moving onto the next scene.