ActionScript 3.0 :: Error #2078: The Name Property Of A Timeline-placed Object Cannot Be Modified
Aug 12, 2008
I have a movieclip created:
ActionScript Code:
var mc:MovieClip = new MovieClip();
later on I load a SWF into this movieclip
ActionScript Code:
mc = MovieClip(e.currentTarget.content);
I then want to name the mc:
[Code]...
Error: Error #2078: The name property of a Timeline-placed object cannot be modified.at flash.display:isplayObject/set name()at thumbDesign2_fla::MainTimeline/setup()at MethodInfo-872()
I have these actions on Frame 1 which works fine...
[Code]...
The button on that frame (frame 50) is a new instance of the mainMenu button which was used on frame 1, but with new code (see below), which tells it to gotoAndStop on frame 2, but doesn't work. Any thoughts on this?
I added a flv into my Scene 1 then i added a new Scene.I just wanted to after finishing the .flv flash go to next scene.but when i added a new scene,and I test my movie,the .flv didnt show and i recieved these errors
stop(); button3.addEventListener(MouseEvent.CLICK, playClick3); function playClick3(Event:MouseEvent):void { gotoAndStop(422); }
On frame 422 there is no code at the moment. I keep getting the error TypeError: Error #1009: Cannot access a property or method of a null object reference.
I am trying to use the scroll pane component and I am having a few teething troubles. I have a scroll pane as a child object of a movie clip which is essentially a 'page', if I display this page it works fine and the scroll pane does too. If I then remove this page from the display list, go to another page and come back by readding it to the display list, I get the following error, even though nothing else has changed:
TypeError: Error #1009: Cannot access a property or method of a null object reference.at fl.containers::ScrollPane/fl.containers:ScrollPane::endDrag()
The scroll pane is still visible and works correctly, but ideally I'd like to stop this error.
I am trying to do a simple 3d tween on the timeline. I am doing this in the simplest way possible but Flash is throwing an error. Here is what I am doing[code]...
When I publish the swf I get the error message on every frame[code]...
I'm creating an air application that allows the user to create, edit and save Objects in files. I'm trying to implement a "Save on Close" prompt if the user hasn't saved her changes to the object before closing.Let's say I have a Class called MyClass marked as Bindable that is composed of fields, each exposing a getter and setter. Some of these fields are ArrayCollections of custom Classes. I want to consider a change a change to any of the fields, or any of the fields in any of the objects in any of the array collections the parent object is made up of.
I could manually dispatch an event anytime a setter is called on the MyClass object and manage this all manually, but I'd also have to do it in a bunch of places in the application logic, for instance when the user changes one of the custom objects in one of the array collections that comprises it. This is a fine solution, but a little dirty and hard to maintain. I could also check the current object against a copy I made at the time of start up or last save, but I don't like the idea of doubling my memory footprint just for this.
there was some event, perhaps an event that the binding broadcasts, that I could listen for in one place and manage my "Saved" variable. Does such a thing exist? I tried listening for the dataChange event that binding apparently dispatches, but I either did it wrong, or it doesn't do what I think it should.
If an AS3 method returns a reference to a complex type, is there any way to make that 'readonly', like how you can have const member functions in C++? An architecture I want to use calls for a class building itself from a passed template object... and really the template object should not be modifiable. I'm currently forced to add call-back enumerators and/or lots of extra accessor methods.
i have a UILoader that loads an image from an xml list when you click its thumbnail ( in its thumbnails mc on mainstage aswell) thing is, i have another UILoader on the layer above that loads in a swf ( a slideshow that fades in and out the pictures when they change to the next, with all the coding on frame 1, frame 2 only has a stop and some code for when the mouse is idle for 5 secs it goes back to frame 1) so when you go to "portraits" it takes you to frame "x" where the slideshow ( loaded external swf ) starts playing automaticly right, if i click any thumbnail the slideshow goes to frame 2 ( wich is perfect and the mouse idle thing i wanted works great ) the ONLY THING IS
after the slideshow runs by default for the first time ( i enter the category portraits ) and i click any thumbnail ( moving slideshow swf to frame 2 enabling mouse idle event ) and the mouse is idle ( so it does the event and starts playing the slideshow again ( goes back to frame 1 ) ) I CANT MAKE THE UILOADER OF THE THUMBS IMAGE TO DISSAPPEAR!
I will use the URLRequest to upload the modified image in Flex. It works fine. However, I need to add Content-Length as a URLRequestHeader for the moment, and I get error 2096. Then, I know that this header is not allowed.
Update: According to adobe's documentation: http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/net/URLRequestHeader.html[code].....
So my problem here is, I'm working on my Adobe Air project, so I decided to code some buttons to be able to navigate. The problem here is that I get a error for trying to do so. Here is my code.
[Code]...
I do not see what is wrong actually, I tried this on a blank non-AIR file, and it worked well.
Error #1009: Cannot access a property or method of a null object reference.
This is the error I cannot seem to understand. On the stage I have a movie clip, mcTree. It's keyframe is in frame 3143. There is no tween or anything. In frame 3144, I have the following actionscript:
mcTree.gotoAndStop(2);
I publish the movie and I get to frame 3144 then BAM TypeError: Error #1009: Cannot access a property or method of a null object reference.
at 2file_fla::MainTimeline/frame3144()
As you can tell, I'm more than 3000 frames into my animation here and have made it this far using this method, and it has worked.
I have problem with accessing object created by function imported from another package. I have 2 packages DragDrop and UserInterface. In UserInterface I create methods for buttons and later add them in DragDrop . I make it in two different ways: One(this one works):
I'm trying to fade in a button when my flv finishes, but I get this error: Access of possibly undefined property COMPLETE through a reference with static type ClassThis is timeline code. I don't know if that matters. I'm sure this is more simple than I'm making it, but I've looked at it too long.
I'm trying to assemble a header object for an api request. One of the headers is 'Content-Type'. The hyphen is causing a compile error. Flex is giving me:
1050 - Cannot assign to a non-reference value.
I find it spiteful that they enjoy the use of a hyphen in the error message while I hang my head and come here for answers.
I got CS4 for Cristmas, and I am having trouble with my buttons. I have a button on each frame programmed to go to the next frame when I click it. All of the buttons worked fine until I put a movie clip on frame 12. Now when I click to get to frame 13, it goes back to frame 7. This is what it says in the output:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at WelcometomyChristmas_fla::MainTimeline/frame12() at flash.display::MovieClip/gotoAndStop()
I have this preloader code on frame 1 in my MAIN swf file with the content on frame 2
Actionscript Code:
stop(); //Import the required assetsimport flash.display.*;//Stop the playhead while loading occursthis.stop();//Create a listener to call the loading function as the movie loadsthis.loaderInfo.addEventListener (ProgressEvent.PROGRESS, PL_LOADING);/*This is the main function,
[code]....
Also an external swf file is loaded using the same code on frame 1 in its main timeline this works when I test local but it outputs an error....
at welcome_fla::MainTimeline/PL_LOADING() TypeError: Error #1009: Cannot access a property or method of a null object reference. at welcome_fla::MainTimeline/PL_LOADING()
On line this prevents it from working at all.Basically I need each external content to have its own preloader for its content.If you go to my site you will see it works on the intital load but when you hit the home button it fails [URL]
i keep getting a error: i just dont know how to fix it please help me the error is below and the code is to
TypeError: Error #1009: Cannot access a property or method of a null object reference. at Untitled_fla::MainTimeline/frame1()[Untitled_fla.MainTimeline::frame1 :10] TypeError: Error #1009: Cannot access a property or method of a null object reference.
Im using CS5 i am a novice and i am doing this for my A level project and i cannot seem to get my button code to work properly. I've set it pinpoint debugging stuff that people have been going on about.
TypeError: Error #1009: Cannot access a property or method of a null object reference. at productsave7_fla::MainTimeline/frame575()[productsave7_fla.MainTimeli ne::frame575:4]
TypeError: Error #1009: Cannot access a property or method of a null object reference. at Menswear_fla:ages_1/moveGallery()
i have a moving gallery on one page but not on teh other and when i click on the button to go to another page this message pops up in flash player as well as in the output error box in flash cs4
TypeError: Error #1009: Cannot access a property or method of a null object reference. at OScompile_fla::Phone_2/frame1()
My current code... I have no idea what is going on, but I am trying to fix it... I can post the FLA if necessary, but I believe there could have been something I over looked..
I have a flash project that I'm working on, and I keep getting this error in the output window, yet everything seems to be fine:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at Main/onOpen() at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at fl.containers::UILoader/passEvent()
TypeError: Error #1009: Cannot access a property or method of a null object reference. at QuizApp/createStatusBox() at QuizApp()
Thats the error messege i get when it tries to play. What I have is an swf that loads another when its done, the new swf is blank but has a document class to an AS file.It seems the problem lies when a function is not properly being added to the stage.The function is added like this..
Code:
package{ public class QuizApp extends Sprite{ public function QuizApp(){ createButtons();
I have a movie clip that starts lets say @ frame10 and ends @ frame20 I have a button to toggle the visibility of that movie clip on/off even if the movie clip is not currently displayed on the stage. The reason I am getting Error #1009: Cannot access a property or method of a null object reference is because my movie clip (as I read from previous posts) has not been instantiated yet.
I have over 50 movie clips like this one (to act as labels, as i scroll through the timeline the labels appear and disappear to follow an anatomical structure on series of images). Is there an easy way to instantiate all of those movie clips although they start and end at different points on the timeline? I got a headache from finding a solution for this.
I keep getting an error when I try to load a custom Class into a simple Main.as class.
Main Class:
Code: package biz.dondi {[code]...
TypeError: Error #1009: Cannot access a property or method of a null object reference. at biz.dondi.assets::MainBackground/backgroundImage() at biz.dondi.assets::MainBackground() at biz.dondi::Main()
I honestly don't know what the problem is however, I think it has something to do with the preloader but I am not sure. I have posted the error and the codes used just for the home page but it happens on everyone.
Code: TypeError: Error #1009: Cannot access a property or method of a null object reference. at home_fla::MainTimeline/loadProgress()[home_fla.MainTimeline::frame1:8]