ActionScript 3.0 :: Dynamically Adding Movieclip To Stage?
Jun 19, 2009
So I want a dialog box (this is the movieclip) to pop up when I click a button and then go away when I click another button. This is what I came up with...
ActionScript Code:
eyebtn.addEventListener(MouseEvent.CLICK,popUp);
function popUp(event:MouseEvent):void
How to add random movie clip to stage from many different movie clips in library? If I wanted to add one movie clip to stage I would do liko so:
Code: stage.addEventListener(MouseEvent.MOUSE_MOVE, onMove); function onMove(e:MouseEvent):void { var mc:MovieClip = new Ball(); mc.x = mouseX; mc.y = mouseY; addChild(mc); }
Code above works perfect but I tried following but with no success, no errors, but nothing happens - no mc's are added to stage. I have 6 movie clips in library and they all are linked, exported for actionscript. On MouseOver I want to add random movie clip from those six movie clips to the stage.
Code: var myArray:Array = [mc1, mc2, mc3, mc4, mc5, mc6]; stage.addEventListener(MouseEvent.MOUSE_OVER, onLoop); function onLoop(e:MouseEvent):void { for (var i:int = 0; i< myArray.length; i++) { var randomMc:Number = Math.floor(Math.random()*i); var mc:MovieClip = new myArray[randomMc]; addChild(mc); mc.x = mouseX; mc.y = mouseY; }}
I have an XML file with a list of photos. I have loaded the XML file into Flash (CS3 / AS 3.0) and I am iterating through the list to load the photos. The problem is only the last photo displays. I would like to load each photo and then create a movie and "copy" the loaded content into the movie clip. Here is my code:
I am reading in collection objects from an XML file. Each collection has an img field that stores a URL to the collection image. So I am trying to load the images of each collection, storing each image in a MovieClip, and add these MovieClips to the stage. However, my problem is that after adding a MovieClip (with the collection image) to the stage, when a new MovieClip is created in my 'for each' loop it overrites the previous MovieClip. So the images I am adding to the stage are being replaced by the following collection's image on each loop iteration. What can I do to avoid this?
I have an image (.jpg file) in the library and I want to instantiate it dynamically through timeline code and then add it to stage. But I do not want to drag it and drop it from the library to stage, I want to keep it in the library and add it to stage through code only... how can I do that?
I am trying to write some code for someone show wants to be able to control their timeline animation by using the slider component. Everything was going fine until I tried to add the Play and Pause buttons to the stage. I instantiated both movieclips and added "stage.addChild(<mcName>);" but neither clip showsup when I test the movie. I tried removing "stage." but that didn't help either.
I tried to find a solution to my problem online, and while I haven't figured it out yet, it seems that these movieclips might need to be part of a function. This could be totally incorrect, but it's the best guess I have right now.
My AS code is below. (I couldn't get the .FLA file to zip small enough, but if anyone wants it, I'll find a way.) See comment "// PLAY/PAUSE CODE" for Play/Pause buttons.
I think removeChild() is the most confusing thing in my life at the moment when it really shouldnt be. I'm dynamically adding a set of mc's on the stage, im tweening them from alpha 0 to 1 with tweenlite, I then have a button to remove the items in reverse, but for some reason I can seem to get my head around tweening them back to alpha 0 in reverse order. I can remove them from the stage with removeChildAt(0), but I would like the animation. Any one have any solutions for this. I have attached the code and a test file =]
ok. so here's the thing..i have a class from where i created an array with the time, name, and position of each movieclip data.. and wanted it to go through each one and execute at a certain time.. So i tried something like this:
[Code]...
the first part works well.. but its when i try and add it to the stage that i get confused.. i tried something but i think its wrong.. can anyone help me? Basicly i want flash to get the array.. use index 1 for the name.. index 2 for the x position and index 3 for the y position.. but all this name referencing in as3 really confuses me.
I am trying to add children to a dynamically added swf file, using AS3, before I add it to stage
Here is the code I have thus far,
AS3:
var mLoader:Loader = new Loader(); var mRequest:URLRequest = new URLRequest(glo.bal.base_url+"videos/vid_1.swf"); mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler_one); mLoader.load(mRequest);
[Code].....
Inside the vid_1 swf there is a movie clip called box_one, I would like to append a image to box_one, and only have the swf added to stage after the image file has been added to box_one.
i have a class from where i created an array with the time, name, and position of each movieclip data.. and wanted it to go through each one and execute at a certain time.. So i tried something like this:[code]the first part works well.. but its when i try and add it to the stage. Basicly i want flash to get the array.. use index 1 for the name.. index 2 for the x position and index 3 for the y position.i have already linked the movieclips on the stage
I am reading in collection objects from an XML file. Each collection has an img field that stores a URL to the collection image. So I am trying to load the images of each collection, storing each image in a MovieClip, and add these MovieClips to the stage. However, my problem is that after adding a MovieClip (with the collection image) to the stage, when a new MovieClip is created in my 'for each' loop it overrites the previous MovieClip. So the images I am adding to the stage are being replaced by the following collection's image on each loop iteration. What can I do to avoid this?
Here is my code...
var collXML:XML = IXml(assets.collections).xml; var collNodes:XMLList = collXML.children(); for each (var collInfo:XML in collNodes) {
I am trying to add multiple different versions of the same button to the stage and to be able to access them later on by assigning them an ID. The way I assumed this would be done is to have a class for the button where an internal static variable is defined so that the ID can be found in the next function. This does not seem to be working, as the ID is constantly showing as the last number given, so in this case 6.I assume that I am doing this wrong? Here is my code so you can better understand:
OK so I am dynamically adding and removing movie clips to the stage.[code]I want to be able to add that same MC from the library again later with a button press but when I try to use the same code to add the same MC (this.attachMovie("controll_pannel","controll_panne lMC",10);[code]
Code: function AddYCoins():void { for (var i:int = 0; i < 10; i++) { var Ycoin:YCoin = new YCoin();
[Code]...
This function creates 10 instances of my YCoin and places it around the stage. But i wish the coins to only fall in specific areas, (i.e. i have 8 green rectangles, names area1,area2 etc) because the idea is you have to collect the coins but only staying on the green rectangles.
i knows its the stage.stageWidth i need to change but i cant think what to change it too!
I had to create dynamic with AS some rectangular on stage using moveTO and lineTo. I had a button and when I press it should add a new rectangle on stage but it doesn't. Because the array that I am storing the MovieClip created are overriding I guess
var i:Number =0; button_name.onRelease = function() { i++; var instancename:String ="new_mc"+i; var mcClip:MovieClip=createEmptyMovieClipinstancename,this.getNextHighestDepth); [Code] .....
Here's what I want to accomplish, I'm doing a listing of all the shows done by my band, I've written all the info into a XML file ( date, location, venue, info and a URL to get to the gig ) and I made a MovieClip with 4 field text to display the information.
So far I can read the XML file, I can addChild my MovieClip they stack neatly in a column to the stage...my problem is, after that, I don't know how to refer to them on the stage to get the url link that I've written in my XML file....here is my AS.
Pascal //--- load the gig info --- var xmlgig:XML; var showlist:XMLList;
What I'm trying to do is create a Simple Trivia Game by making the MovieClips and adding the text from the database (MySQL). Here's part of my code that I have working:
ActionScript Code: private function displayAnswersText() { select1MC.x = 50;
[code]....
what I like to be able to do is have it where I could just have the movieClip be selectable by the mouse. However when I try the following:
I need to work in as2 and I would like to add a blank movieclip to the stage, then the user can draw in it, but but only within certain confines. So I tried to set a mask but its just not working. :-(
Code: stage.addEventListener(MouseEvent.CLICK, addBullet); function addBullet(event:MouseEvent):void { var bullet:MovieClip = new bshot();[code]....
bshot is a movieclip in my library with the class name of bshot as well.i do not understand when i click i do not get a bullet being added to the stage?
normally when i want to add a movieclip to the stage I would do this:[code]but I have an array of linkage ID's that I select from randomly at runtime so how do I code it to place it on stage?[code]
//This small class add the same movieclip to the stage with random scale and position // Garden represents a movieClip in the library //attached fla and document class
Why using the same name garden for all instances of Garden is not a problem? Can I track each individual instance of Garden on the screen or recall it for something else?
I'm having some issues trying to add a movieclip to the stage through actionscript. Moving from AS2 to AS3 and it's a little daunting to get this concept.
I am attempting to push an object into an array based on its instance name on the stage...how do I do this?
On my stage I've simply made a box, turned it into a movie clip named "mcBox" and have given it an instance name of "box_mc" on the stage. Here is my current test code:
Code: var energy:Number = 0.75; var boxArray:Array = new Array; box_mc.addEventListener(MouseEvent.CLICK, onClick);
[Code]....
Since the default amount of energy satisfies the if statement I push the movieClip into the array and then trace it. In my output I receive "[object MovieClip]"...is there anyway to distinguish it by its instance name?
I have created a movie clip on the stage and in symbol properties I have checked "Export for ActionScrip" the MC name is "slide" and the class is "slide" base class is flash.display.MovieClip.
When I test the movie I get this error. TypeError: Error #1009: Cannot access a property or method of a null object reference. at main_fla::MainTimeline/frame1()
Here is my code: PHP Code: var slide = getChildByName("slide"); //add instance from library? function slideRollOver(event:MouseEvent):void { // trace("OK"); } slide.addEventListener(MouseEvent.ROLL_OVER, slideRollOver);
Does flash have an equivalent to Flex'sApplication.application.[insert application method or propertyI want to get access from an as3 class file to the mainstage. a call to this.root from the stage to the class will notwork because I need the root object stage to execute an addChild
I'm adding several similar movieclips to the stage with a 'for' loop. However, I'd like to increment the position of each movieclip when added on to the stage. I know exactly where I want each movie clip positioned as well. At the moment I just have a small 'for' loop which setups the movieclip. Like so...
I am new to AS3 and only recently have been able to understand the display list.I am trying to run this code in my file.I made two movie clips in my library. Gave them class name as "One" and "Two"Now, this is the code that I run:
Code: var one:One = new One(); var two:Two = new Two();