ActionScript 3.0 :: EaseIn Coding Add An Function To A Movieclip That Has A Tween Added On The Stage Already?

Jul 15, 2009

I want to know if there is a way to add an ease function to a movieclip that has a tween added on the stage already? is there a way to specify the number of frames that I want it to ease? For example, say my tween runs for 25 frames, but I want the easeIn to only last for 5 of thoes frames, and resume it's normal speed for the last 20 frames.

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ActionScript 2.0 :: Calling Function Within MovieClip That's Just Been Added To Stage?

Mar 29, 2012

[code]This is called as part of the die() function I've created for an enemy in the small game I'm making.The idea being that when the enemy dies, it attaches a movieclip of an XP orb.And it does this perfectly well.The issue is in the last bit of the code.I'm attempting to call the setType() function within the class that the XP orb is in.However, it isn't setting the type to 100.

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Actionscript 3.0 :: When The 3-d Function Gets Added It Starts Tween All Weirdly Shape?

Jul 21, 2009

I have a question regarding TweenMax and the way it tweens MovieClips. Here is what I have.

1. I have a rectangle movie clip on stage (width:20, height:20). When you click it, it expands (to width:650, height:350) and gets a 3-d function attached so it reacts to mouseXY position (like Lees 3-d photo tutorial). This part works fine.

2. I click it again and it retracts to its original small size (width:20, height:20). This also seems to work fine.

Problem: When I click it again it expands (to width:650, height:350), but when the 3-d function gets added it starts tween all weirdly shape and not the way it is intended.Here is my class

Code: Select allpackage
{
import flash.display.Sprite;[code].........

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ActionScript 3.0 :: Check MovieClip Has Been Added To Stage?

Jan 18, 2011

I don't work with the Flash IDE very much, and I'm running into a problem with the unreliable creation order of components instantiated by the Flash IDE "magic".

Basically, I have to call a function on a loaded module. This function should only be called after all the module's children have been added to the stage.[code]...

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ActionScript 3.0 :: Trigger A Function On The Main Stage From A Dynamically Added Object?

May 31, 2009

I'm doing quite a complicated game with a lot of code but one thing I can't quite figure out is how to trigger a function on the main stage from a dynamically added object.I've tried using custom events, but it doesn't work and doesn't throw any errors either.Here's the code for the CustomEvent class:

Code:
package
{
import flash.events.Event;[code]....

Here's the code part in the dynamically added child(CustomEvent is imported):

Code:
this.parent.dispatchEvent(new CustomEvent(null));

and here's the main timeline part of the code:


Code:
stage.addEventListener(CustomEvent.CUSTOM, checkMoney);
//more code here
function checkMoney(e:CustomEvent)[code].....

All of the above seems to work, because it doesn't throw an error, but it doesn't trace money when the event is dispatched.Before you ask, the event IS being dispatched or at least the if method it's in is entered.Any other method to tell the stage it's time to run the function is welcome also

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ActionScript 2.0 :: Movieclip Which Is Added To The Stage Every Second At A Random Place?

Sep 9, 2009

I have a movieclip which is added to the stage every second at a random place.i want all instances of this movieclip to move to the postion x=100px and y=200px on the stage at a rate of 5px.im not sure how to code this, i would like the code to be in as3 if possile as i do not know as2.

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Actionscript 3 :: Reference MovieClip After It Is Added To Stage As A Child

Nov 22, 2011

I am currently having problems referencing a MovieClip child which I add to the Stage from the Document Class. Basically when the MovieClip child is added to the Stage from the Document Class, I want a certain MovieClip already on the Stage to reference it once it is on the Stage.

Also, if it is possible, I don't want the MovieClip referencing the child being added to the Stage to have parameters linking it with the Document Class, because I plan on nesting this MovieClip within another MovieClip later on in the future.

Here is the code for the MovieClip class which is referencing the child once it is added to the Stage:

package com.gameEngine.assetHolders
{
import com.gameEngine.documentClass.*;
import com.gameEngine.assetHolders.*;

[Code].....

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ActionScript 3.0 :: Function Declaration In Recently Added MovieClip

Jul 28, 2009

I am trying to access a function in a MovieClip that has been added to the stage. Right after loading in the function, I create a function that calls the function in the recently added MovieClip. The compiler does not recognize the Function and when I go into debug mode it shows up as null. I've tried declaring the function in the MovieClip using 3 different methods, but I get the same result.

Code:
function Sleep(){
var Sleep = function(){
this.Sleep = function(){

What I find strange is that when I declare the function on the stage, it looks just fine and I can even see it (as a Function object) in the debug panel.

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ActionScript 3.0 :: HitTestObject - Character To Walk Down The Screen And Hit The ObjectWall And Then A Movieclip Gets Added To The Stage

Apr 13, 2012

i want my character to walk down the screen and hit the objectWall and then a movieclip then gets added to the stage and plays but it doesnt seem to work and ii dont know why.

[Code]...

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Actionscript 3.0 :: IsChildOf() Function - Add A Menu Popup Child And Tween It From Off The Stage?

Sep 30, 2011

i have several objects on the stage and a MOUSE_OVER on any of these will add a menu popup child and tween it from off the stage a MOUSE_OUT will tween the menu away and remove the menu with removeChild heres the bug: if i mouse out and then quickly mouse over the same object while the menu is tweening away before it has been removed, it doesn't add the menu again, and then on the next mouse out, it tries to remove the child menu, which isn't currently a child because it was just removed, and i get the error:

[Code]...

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ActionScript 3.0 :: Add A Tween To A Textfield, In A Movieclip, On The Stage?

May 19, 2011

im struggling a bit with syntax here -- i'm trying to add a method to my multiplayer flash games then when an arrow hits an enemy, it will display the dmg, while scrolling up and dropping off alpha.I seem to be having some linkage problems this is what i have:

var dmgwin:dmgtxt = new dmgtxt() //movieclip that will contain textfield
var dmgwinsub:TextField = new TextField(); //textfield that has dmg #
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[code].....

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ActionScript 1/2 :: Thumbnail Tween And Event Handler (movieclip Wont Remove From Stage)?

Aug 9, 2009

its a simple 6 thumbnail gallery with coded tweens. Once a thumbnail is clicked then its attached larger image is meant to display on the screen, this seems to only work after the first click of a thumbnail once the image appears then is clicked it dissapears, and this function only used to work once but now it only works twice, exept the second time around the larger image cannot be removed from the stage, could it be a swapDepths issue?here is my code, i have only fully coded the first thumbnail top left. find attached my swf for the file,

stop();
import mx.transitions.Tween;
import mx.transitions.easing.*;

[code].....

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ActionScript 2.0 :: Callback - Can't Pass Data In That Function - Laco Tween Movieclip MC

May 20, 2005

it seems to me that when you use laco tweens and callback a function, you can't pass data in that function, because the function won't wait until the tween is finished but is being carried out right away. For instance, I want to tween movieclip MC:

[Code]...

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ActionScript 2.0 :: Coding Array And Function?

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This code works fine for loading a pic into a created container and placed centered in a box_mc.I am trying with no luck to have the same thing repeat itself x number of time.

My idea is:
array=[1, 2, 3];
var a = 0;

[code].....

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ActionScript 3.0 :: Cannot Visit Stage Attribute Before Display Object Added To Stage

Oct 22, 2009

I have a library swf (asset.swf), it's document class binded to Asset.as, and in the Constructor function of Asset,[code]as known to all, we cannot visit the stage attribute before the display object added to the stage.so, when my loader.swf try to load asset.swf, it throws exception and the loading come to failure is there some one tell me how to load the asset.swf? I cannot modify the asset.swf.

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Actionscript 2.0 :: Coding A Shuffle Function To A Xml Musicplayer?

Feb 10, 2009

coding a shuffle function into the following code, it doesn't even have to have a visible on/off button since i want it to be always on.

Code: Select all_parent._parent.closeAudioPlaylist._visible = false;
ZigoEngine.doTween (_parent._parent.closeAudioPlaylist,'_alpha',0,0.5,"easeOutExpo");
_parent._parent.balloonClose._visible = false;

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ActionScript 3.0 :: Coding A Simpler Menu Function?

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I hope you can help me doing things better, here is my question : I made a flash website with 7 buttons (all designed differently and stocked in my library), I'm using an external document class as to pilot everything and I d'like to find a way to code my different buttons states simplier than making 7x 3 functions for mouseover, mouseout and mousedown.

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Is it possible to get the stage height/width on something that isn't added to the stage?

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Button Coding - How To Use MovieClip

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I'm keen to use movieclip instances instead of button instances, but I will have a lot of buttons. If I use MovieClips: Is there any way to avoid coding the rollover functions etc. for EVERY movieclip instance? - ie is there anyway to code the behaviours into the master Movieclip button (ie the way buttons have built in behaviours), rather than have to add multiple event listeners to every instance - just to get a rollover effect?

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ActionScript 3.0 :: Avoid The Starting Delay When A New Tween Added?

Mar 22, 2011

I am using GTween to tween multiple tweens one after the other (Ex: casino slots). I am tryng to give the effect of reel spinning in casino slots. First, started with two tweens for 3 symbols per each tween, 1 tween will be shown on the screen and other will be added above it which is not shown as the reel shown area is masked. I am trying to add new tweens on completion of each previous tween, but due to the starting delay when each Tween is added, there are showing some gaps between the symbols in reels.
 
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Actionscript 3 :: Call A Function On Main Stage From A MovieClip?

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I have to call a function that is defined on the main stage of my project, and I have to call it from a MovieClip

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ActionScript 3.0 :: Calling Function On Main Stage From Within A Movieclip?

Feb 9, 2010

I want to make 5 buttons visible after a logo has animatedI have a function called vis that successfully makes the buttons visible.How do I call this from within the movie clip (instance name 'logo'?)first frame of main timeline code:

stop();
function vis () {
webMC.visible = true;

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ActionScript 3.0 :: Tween In Function Plus Tween Event Listener?

Feb 18, 2009

What I want to happen is, user clicks button, button slides across screen, when the slide is finished frame 2 is displayed. I am getting an Output of:

TypeError: Error #1009: Cannot access a property or method of a null object reference.
at howTo_fla::MainTimeline/howTo_fla::frame1()

and my code looks like:

import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;

[Code]....

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ActionScript 2.0 :: Function To Tween Left Out Of Screen And To Tween Right?

Jan 20, 2010

I'm creating a image gallery and I have this code when I click on image

html4strict Code:
imageBox[curCell._name]._visible = false;
imageBox[mc._name].fadeIn();

What I want to setup is imageBox[curCell._name] to move out to left while fading out.

And imageBox[mc._name] moving right of the screen to center while fading in...

get a tween function to left and a tween function to center from right?

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ActionScript 3.0 :: Access A Movieclip Or A Textfield Placed On Stage Within A Static Function?

Oct 14, 2009

i want to access a movieclip or a textfield placed on stage within a static function defined in a class not in a document class ..

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ActionScript 3.0 :: Class Can Add The Rectangle To The Root Stage Without Requireing The Instantiated Class To Be Added To The Stage?

May 3, 2010

I have a class called shapeC that only creates a rectangle and then addChild(rectangle);.  That class is instantiated on the main timeline.  Currently, the only way you can see that rectangle is to add the instantiated class to the stage via addChild(shapeC);.  My question is, is there a way that the shapeC class can add the rectangle to the root stage without requireing the instantiated class to be added to the stage?

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ActionScript 3.0 :: MovieClip Button: Shape Tween Vs Motion Tween

May 1, 2009

my movieclip button was working perfectly as a motion tween. Can you use shape tweens as movie clip buttons? I just made that change, and kept my code:

[Code]....

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ActionScript 3.0 :: Tween Movieclip From Current Position After Previous Tween

Mar 17, 2011

I am working on to slide a movieclip across the stage.The movie clip is five times the width of the stage and I am using the Tween  Class to move it across the stage when a button is pressed.The interaction I want is that when the button is pressed the movie clip moves a certain amount.If the button is pressed again it moves further.The script I have come up with though is taking the movieclip back to the original position of the movieclip and then moving it as opposed to moving it from the position it reached after the first button click.I have tried a few things but nothing is working.The script I am using at present is:[code]

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ActionScript 3.0 :: Added To Stage?

May 10, 2009

I'm trying to access a movie clip on stage but my event listener doesn't seem to respond to the added to stage event. I've checked the code and it seems to be correct but just doesn't work. the movieclip i'm trying to trace is sb.

[Code]...

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ActionScript 3.0 :: Call Function, Pass Value, Access Variable In Movieclip Class From Main Stage?

Nov 20, 2008

I have a movieClip named MC, and it's enabled with action script, with the class name MC_Rectangle and a Stage.I override the MC_Rectangle class file in a mc_rectangle.as external file.here is the code:

package{
import flash.display.*;
import flash.events.*;[ code].....

I have new a object in the main stage var

mc_rect:MC_Rectangle = new MC_Rectangle()

in main stage:

1. how can i access the variable "sequence" in "mc_rect"

2. how can i pass parametre from main stage to mc_rect via function setSequence(data:int)?

3. how can i call the function in addSequence() in mc_rect.

in asp.net, i usually use mc_rect.sequenct,mc_rect.setSequence(data), mc_rect.addSequence() to achieve my goals......btw, can function in mc_rect return out result to main stage?

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