ActionScript 3.0 :: Coding A Simpler Menu Function?
Jan 27, 2009
I hope you can help me doing things better, here is my question : I made a flash website with 7 buttons (all designed differently and stocked in my library), I'm using an external document class as to pilot everything and I d'like to find a way to code my different buttons states simplier than making 7x 3 functions for mouseover, mouseout and mousedown.
[Code]...
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Similar Posts:
May 1, 2010
Ok Im just a little confused on what to do. In my menu I have 2 drop downs. each one is a separate Movie Clip and inside that Movie Clip they have other buttons that are separate Movie Clip. I have a class set to the buttons for a rollover action but it isn't working.How do I set actions to Movie Clips that are in other Movie Clip? Like how would I add links to them?ere is a copy of my AS3 Class and a copy of the drop down.
Actionscript Code:
package { import flash.events.MouseEvent; import flash.display.MovieClip; public class DropClass extends MovieClip { public function DropClass() {
[code]....
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Jan 18, 2009
First, an explanation to what I am doing. I am currently building a Flash movie to go onto a CD. It will be self contained so that the audio files are not exposed for easy bit torrent sharing, and is pretty working really well until this point. have build a custom dropdown menu which is functioning (when you click on the button, the dropdown animates and brings up the new options to select from), however...I cannot seem to get the coding correct on them. I have scripted them so that if you was to click another link or dropdown, that the previous link would be closed. But the buttons within the dropdown will do nothing but look pretty, for a lack of better terms.
The downdown menus are within a movie clip for the Nav Bar, separate layers from the other buttons of course.Yet when I source the scripting to go to those buttons to call the EventListener...nothing happens. Am I doing something wrong? If needed,I can make a "random" version of the layout.Demo song buttons will link to an audio page on Scene 1, but at different frames. Multimedia will also have two separate frames which hold two separate functions. I already know how to make the direct buttons (credits and the B-Side) work correctly, but the dropdown buttons will not function for me.
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Nov 6, 2005
This code works fine for loading a pic into a created container and placed centered in a box_mc.I am trying with no luck to have the same thing repeat itself x number of time.
My idea is:
array=[1, 2, 3];
var a = 0;
[code].....
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Feb 10, 2009
coding a shuffle function into the following code, it doesn't even have to have a visible on/off button since i want it to be always on.
Code: Select all_parent._parent.closeAudioPlaylist._visible = false;
ZigoEngine.doTween (_parent._parent.closeAudioPlaylist,'_alpha',0,0.5,"easeOutExpo");
_parent._parent.balloonClose._visible = false;
[code]....
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Oct 13, 2009
i'm making an accordion menu with tweenlite, the menu works, but i want to know how can i make the code simpler for the relative position of each movie clip, i create a variable and override the variable inside the function for each movie, there is a better way to do it?[code]
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Jul 15, 2009
I want to know if there is a way to add an ease function to a movieclip that has a tween added on the stage already? is there a way to specify the number of frames that I want it to ease? For example, say my tween runs for 25 frames, but I want the easeIn to only last for 5 of thoes frames, and resume it's normal speed for the last 20 frames.
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Jun 5, 2009
I am creating XML menu where the link names and target functions are coming from xml. My problem is that I can't pass target functions to MouseEvent.CLICK event. I have tried to read target functions from XML to a variable and put that to MouseEvent.CLICK event like this:
myXML:
<menu linkname="SCHEDULE" target="openSchedule"/>
<menu linkname="GUEST BOOK" target="openGuestbook"/>
[code]....
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Sep 22, 2010
I am trying to make a dropdown menu where the user hovers over a bar it gets larger with more links then when they roll off it disappears. I am struggling to get my links to only appear when the menu is extended.. atm they show all the time. I thought it might be possible to have the btn function inside of the mouse event but it doesn't work.
Code:
import com.greensock.*;
import com.greensock.easing.*;
var emptyMc:MovieClip = new MovieClip();
function mouseMove(event:MouseEvent){
if(mc.hitTestPoint(mouseX, mouseY, true))
[Code] .....
I also would like to call an array at some point to go to the dynamic text field for my links.
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Oct 11, 2010
I have purchased a menu (AS3 + XML)...very nice, and I have simpleviewer v 2 ...also very nice - However - I have absolutely no idea how to get the xml menu buttons to call on the function that loads the relevant simpleviewer gallery...not very nice
I have spent the weekend going through lots of menus with XML + AS3 but they all seem to fall short of explaining how you get the final xml buttons to interact with any actionscript within your flash movie. This makes me think I am missing something very obvious and if so a polite nudge in the right direction would do just fine. In the mean time this is what I have been doing,
The thought pattern I have at the moment is that I can call a function (that is written on the first frame on the main flash movie) from a button in the xml file. Is this true and if so how?I have been trying to search for terms such as 'call function from xml' etc but have not found any relevant links Based on the two code blocks below I tried this within the xml but no luck
HTML Code:
<item text = "ButtonTest1" action = "_root.loadGallery1" frame ="1" label = "" url = "" target = "_self" />
The function/s I want to call from the flash movie is this
ActionScript Code:
function loadGallery1(e:Event){
loadGallery("gallery_1.xml");
}
[code]....
I have all the relevant as files for the menu if I need to code them, just really need to know what I should be looking for. As it is a purchased download i am not exactly sure if there is any restrictions on sharing code but it is fairly useless within flash if I cannot get it to work in the first place!
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Oct 11, 2010
I have purchased a menu (AS3 + XML)...very nice, and I have simpleviewer v 2 ...also very nice - However - I have absolutely no idea how to get the xml menu buttons to call on the function that loads the relevant simpleviewer gallery...not very nice
I have spent the weekend going through lots of menus with XML + AS3 but they all seem to fall short of explaining how you get the final xml buttons to interact with any actionscript within your flash movie. This makes me think I am missing something very obvious and if so a polite nudge in the right direction would do just fine. In the mean time this is what I have been doing,
The thought pattern I have at the moment is that I can call a function (that is written on the first frame on the main flash movie) from a button in the xml file. Is this true and if so how?
I have been trying to search for terms such as 'call function from xml' etc but have not found any relevant links
Based on the two code blocks below I tried this within the xml but no luck
HTML Code:
<item text = "ButtonTest1" action = "_root.loadGallery1" frame ="1" label = "" url = "" target = "_self" />
The function/s I want to call from the flash movie is this
Code:
function loadGallery1(e:Event){
loadGallery("gallery_1.xml");
}
[Code].....
I have all the relevant as files for the menu if I need to code them, just really need to know what I should be looking for. As it is a purchased download i am not exactly sure if there is any restrictions on sharing code but it is fairly useless within flash if I cannot get it to work in the first place!
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Sep 13, 2011
I'm using a template for a simple dropdown menu with tweening which was posted on this forum (sorry can't find post to credit contributor)I want a button on the menu to add to score when clicked (buttons.....I know.......couldn't figure how to do this with an mc). The button works outside of the menu but not once it is inside the menu mc.Attaching a demo fla in CS3.
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Feb 25, 2009
I reworked a script that creates a menu from XML. Works great, it creates the menu items by attaching a button I have in my library, each button gets the proper data passed to it in the process. Each button has an onRelease tied to it by the script. When the menu item is clicked (onRelease) it loads an image and proper data into the movie (into movie clips & dynamic text boxes).My hangup is that I want the first menu item to be called when the menu is created. In other words, i want to call the function that the onRelease is calling with the first menu items data but i can't figure out how to do it.All i can figure is having the button call the function itself [i.e.if(this.name =="button1"){] but that doesn't work.[code]
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Sep 28, 2009
I am trying to create Next / Previous buttons to use in conjunction with the XML Drop Down Menu seen here:URL..Basically, I would like create buttons which would navigate the content back and forth once the user has made a selection within the drop down menu -- so that they can navigate the xml content without having to go back to the drop down menu each time.I've been trying to integrate a function similar to the next/prev found in this xml gallery: URL... to work with the drop down. I presume the function needs to call nextSibling or Child or something, but I have tried a few things to no avail.
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Oct 29, 2010
Code:
stage.addEventListener(Event.DEACTIVATE,callMenu);
...
function callMenu(e:Event)
{
//game is paused and a menu is brought up.
}
if i also want to call the menu within another function which is not the same type of event, should i pass in null?
example: a switch statement finds the correct keyboard input has been pressed, is it bad to use callMenu(null);...it seemed to work, but feels wrong.
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Jun 5, 2004
I have created this site with a expanding / collapsin menu. When a user selects a menu e.g. "hammers" then the menu is loaded and show the submenues. When the users closes the menu by moving the mouse away from the area the menu collapses. If the user expands the menu again the menu should have remember the last visit menu and show the menu.
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Apr 7, 2012
I call the function below from the context menu and graphics get cleared. If the call comes from within another function it don't.
Why it's not working than?
function removeFrame(e:Event=null):void{
holder.graphics.clear();
}[code]....
It's Working if I call the function directly from the right-click menu:
menuitem1.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT,cleanIt);
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Nov 23, 2005
I'm currently working on a project were I would like to enlargen some of my menus ( there are wround 30 menus ), and this should be done when the user clicks a on one of the three buttons in the "main-menu".Now, I've been trying to create a function that, when one of the "main-menu" buttons is clicked, are called. This function then defines the menus and makes them scale, however the following code returns: "undefined".[code]Maybe a "for" loop isn't the solution, or maybe I'm just trying to define the items in a wrong way, with the array thing ( "...item[q].sca...").Btw. all the menus are loaded in dynamically through an XML document.
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Dec 14, 2006
Im trying to write a function that will build a menu based upon the vars that I passed it to. This is a simpler version on the code.(The library has a MC/Btn symbol with the linkage "btn");
Code:
function bulidMenu(nItems:Number) {
var menuMCx:Number = 100;
var menuMCy:Number = 100;
[code]...
Why do I get an output of 4 on every clicked button, instead of 0,1,2,3 ? I tryed forwarding the " i " to the onRelease = function(i) {} and then in it declaring a new var and assigning it the passed " i ", but that doesn't work either :/
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Feb 27, 2011
i want to add new Menu in flash IDE and i want to add inside the adobe flash menu. How i can add new menu in menubar and new menu item inside the help menu. is it possible to do this things if yes then which language i have to use for this. what is way to start development and what is the .MXP file and how to create this .MXP file.
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Jan 27, 2010
The menu is like this http:[url]... (the site is in portuguese but it doesnt matter), when I click in on menu the actual menu does an alpha to 0 and the next menu appears using the alpha from 0 to 100 (and some animations like the cellphone going up).Now, how can I do a menu like that, whatever the menu I choose, it does that alpha animation ?
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Sep 30, 2011
i have several objects on the stage and a MOUSE_OVER on any of these will add a menu popup child and tween it from off the stage a MOUSE_OUT will tween the menu away and remove the menu with removeChild heres the bug: if i mouse out and then quickly mouse over the same object while the menu is tweening away before it has been removed, it doesn't add the menu again, and then on the next mouse out, it tries to remove the child menu, which isn't currently a child because it was just removed, and i get the error:
[Code]...
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Jun 25, 2005
just wondering why this isn't working :
Code:
var nav:Boolean = true;
var element:String = "home"; [code]....
Its so that a menu will move right across the screen if the variable is true, and if its false, it'll move left back to its original position.... i achieved this using a motion tween and telling the mc to go to the frame and play, but that didn't work in the end because if the menu bar was on the left side, and it was told to move to the left, then it would disappear,and appear on the other side.... so in other words it screwed up
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Apr 16, 2010
I have 6 MC on stage with a button on each. When clicked it plays the timeline in the MC. I want to make sure that none of the other MC are playing or 'open'. So I wrote code in each clip to close the others down, but it just seems a really lengthy way of doing it.
So I've been trying to figure it out with var/strings and some script like. btn1.onRelease play this... if there is another MC open then close it. someone point in the right direction. So I can learn... I've thought about this alot and I would use this way of coding alot. rather specifying and repeating the statement on each clip.
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Jul 16, 2009
_root.object_1.sunny.gotoAndPlay("walk"); _root.object_1.sunny.gotoAndPlay("laugh");Hi, I code the following. But it jumps straight to the seconf mc "laugh". Is there nbo way of playing walk and on finishing playing laugh.
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Jul 28, 2010
i need to take session on AS 2.0 coding standards.i am not sure what are the topic need to cover.
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Feb 11, 2009
I m loading images from a folder through XML, i want to set their registration point to center after all are loaded
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Dec 2, 2010
i'm having a strange, strange problem while passing text from xml to flash at my xml, where i'm using utf-8 encoding, i have this <pt><![CDATA[obras de ref hen i try to read this info in flash, the "" and "" change to "e" and "E" and i can't understant why. frst i thought i could be some kind of problem with the font but its not. i traced de xml file right after loading it and it had already changed trace(event.currentTarget.data)
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Nov 11, 2009
I'm keen to use movieclip instances instead of button instances, but I will have a lot of buttons. If I use MovieClips: Is there any way to avoid coding the rollover functions etc. for EVERY movieclip instance? - ie is there anyway to code the behaviours into the master Movieclip button (ie the way buttons have built in behaviours), rather than have to add multiple event listeners to every instance - just to get a rollover effect?
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Dec 21, 2009
I've been having to rebuild my as2 site into as3 which has difficult. Half of my revision has code is inside the FLA and half is outside. A lot of tutorials I find for advancing are outside the FLA. Is there an easy way to consider moving my code from inside the FLA to outside the FLA? As most tutorials I find online are like this. However, I don't know what I need to consider in making this swap. The package/constructor method for classes is really new to me.
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