ActionScript 3.0 :: Avoid The Starting Delay When A New Tween Added?

Mar 22, 2011

I am using GTween to tween multiple tweens one after the other (Ex: casino slots). I am tryng to give the effect of reel spinning in casino slots. First, started with two tweens for 3 symbols per each tween, 1 tween will be shown on the screen and other will be added above it which is not shown as the reel shown area is masked. I am trying to add new tweens on completion of each previous tween, but due to the starting delay when each Tween is added, there are showing some gaps between the symbols in reels.
 
how to avoid the starting delay when a new tween added.

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[code].....

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[Code]...

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