ActionScript 3.0 :: Adding MovieClip To Stage Through Click Event From Different Class?
Jan 21, 2012There is a button inside MovieClip1 and once it is clicked movieclip2 apeares inside movieclip3.
View 3 RepliesThere is a button inside MovieClip1 and once it is clicked movieclip2 apeares inside movieclip3.
View 3 Repliesim trying to create a separate class so i can create a custom mouse. But i need to make it so that every time the mouse moves then something happens. as in it dissapers and after 5 seconds the timer resets. I have the code and it works in my .fla file, but im not sure its possible to put it in a class file and have it be the class of the .fla.
View 16 RepliesDoes flash have an equivalent to Flex'sApplication.application.[insert application method or propertyI want to get access from an as3 class file to the mainstage. a call to this.root from the stage to the class will notwork because I need the root object stage to execute an addChild
View 6 Replieson clicking the Search Icon , a search bar will be visible (ON) if user click anywhere on the stage the search bar will be NO visible(OFF) OR user click on ICON again the search bar will be OFF but it Stage CLICK is triggered without clicking
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I have added a listener to the stage to close a loader object when the stage is clicked. The problem is the click seems to effect the loader object to (basically when you click the loader it calls the click function attached to the stage). Is that to be expected? I suppose it makes sense, but is there a way of adding a listener to the stage that excludes certain objects?
View 3 RepliesGiven the following:private var errorHtml:String = "<TextFlow xmlns="http://ns.adobe.com/textLayout/2008"><p>Existing account, please <a click="clickHandler(event);">click here</a>.</p></TextFlow>";
View 1 RepliesI have a movieClip button in my library that I dynamically add multiple instances of to the stage using code (so each instance has a unique name). The button has two frames, so it has a basic rollover effect (just changes color. To make the rollover work, I've had to dynamically add an event listener to each new instance of the movieclip, which triggers the rollover function.
I was wondering, instead of adding an event listener each time, can I somehow have an event listener within the movieclip to take care of the rollover? Or will it not make any difference to the number of event listeners, as it will still add a listener with each new instance of the clip?
I'm adding and removing stage event listeners I am relatively new to AS 3 and have been building a liquid layout site unfortunately I do not have a strong grasp of classes and have been doing all of my scripting on the main timeline with encapsulated script within MC's.
basically I am calling on the same functions over and over and those are mostly resize functions which I have added StageEventListeners on the appropriate frames to listen for resize events on that stage now as of now I have literally dozens of these scattered about the site. when testing my site things are running fairly smoothly however I keep getting error messages in my output window that go a little something like this.
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I have 22 buttons (each named buttoni where i is a number between 0-21...e.g. button0, button1, button2) that I've created and artfully arranged on the stage in my .fla file. The document class for the .fla file is People.as, and in People I'd like to give each button a rollover and click event listener, but I can't figure out how to refer to them using a loop.
Here's my code, which obviously doesn't work:
ActionScript Code:
private function initButtons() : void {
for (var i:int = 0; i<numSquares; i++) {
var thisButton : String = "button" + i;
[Code].....
The name of my DocumentClass is Main. So, what's the difference between :
var myClass:Main = new Main();
var mcInLibrary:MovieClip ;
/////////////////////////////////////////[code]............
i created a game with 2 frames:1 is the welcome screen + player name input text box.the other is the game itself.at first the game didn't have the welcome screen, and if i wanted to play (with the arrows keys) there was no problem to press one of the arrows and make the player move..since i added the first frame, in order to play i must click somewhere on the stage and only then i can press the arrows keys.. before clicking nothins happens! it happens only if i have more than 1 frame..it is important to mention that it happens in the flash player ( i didn't check what happens in web browsers..)
View 2 Repliesi've been getting difficulties regarding how to put a stage on a .AS how should i declare it? I want to put my movie clip on the stage using a class only. i want my hero to go at the middle of the screen but it doesnt come out.
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i've been getting difficulties regarding how to put a stage on a .AS ow should i declare it? I want to put my movie clip on the stage using a class only. i want my hero to go at the middle of the screen but it doesnt come out. here's my current code
Code:
package {
import flash.display.Stage;
[code]....
Or do you have to add them to every instance?
View 5 RepliesI want to program something that does this but I have no idea how to get started or whether it is possible.
1. Using the loader class I will load several images to the stage and set their x / y coordinates accordingly so that they don't overlap.
2. A random x, y coordinate is generated within the document class.
3. If there are any loaders that exist at that location it will be deleted.
If the x, y coordinate was to be generated by a click to the stage, I could do it like this.
Code:
// detect for clicks at the stage level
stage.addEventListener(MouseEvent.CLICK, dosomething);
public function dosomething(e:Event) : void
[Code]....
But I want to be able to send a simulated click instead at a certain x y coordinate, and then use the .target to operate on the object that it refers to. Is this possible?
I am trying to make a "Achtung! die kurve" - like game in Actionscript 3.0. So far I've done the movement of one of the 'worms', and it works alright. I wanna divide it into different class files, but I can't seem to get it to work. I have a .fla file and 4 .as files. So far I only have code in two of these. When I put all my code directly into the fla file, it works perfectly fine, but when I put it into my player class, it won't 'add the child' to the stage. Here is my player .as file: [URL].
The reason why I commented the addChild, is because I wanna do this in my mainFile.as. This is from the main file: [URL]. I'm not quite sure how to call it in the main file, so I'm guessing that this would be the issue. All the files are named and placed correctly in the same folder, and flash says that each of my .as files are targeting the .fla file, so this doesn't seem to be the issue. How I can change the speed of my sprite.
I have created a custom class called SceneNavagation.as which i use to add my navigation to the stage. I was having problems getting the addChild to display my mc on the stage. So I passed the stage instance into my class and used that to attach my movieclips. _stage.addChild();
This worked but Im new to as3 and just wanted to know if this was a good way to do this below is my code.
package com.lessons{
import com.caurina.transitions.Tweener;
import flash.display.*;
[Code]....
chat.fla
Code: Select allimport maero.entities.*;
var p:Player = new Player(1, "player one");
[code]....
There we go. What i want to do is, I want to create an instance of the Player class, which then creates an instance of the Actor class, which in the _draw() function should add an image to the stage, but I can't figure out how to do that. I want this image to be an instance in the Player's Actor instance, so i later can move it around, the same goes for the user name text. how do i add an image and a user name text field to the stage at player.__x and player.__y?
I'm trying to wrapup a slideshow for a client and the client asked for keyboardEvents in addition to buttonEvents. So I went ahead and added a stage.addEventListener and it works but only if you click on the stage first. In Flash CS4 itself when you test a movie, the problem doesn't happen but when you test it in a browser, the problem exists. Go to [URL] and see what I mean. Try the keyboard left and right arrows first. Then click on the stage and try again. How can I make it get focus on the stage on startup?
View 21 RepliesOn clicking the Search Icon , a search bar will be visible (ON). If user click anywhere on the stage the search bar will be NO visible(OFF) OR user click on ICON again the search bar will be OFF. But it Stage click is triggered without clicking
Code:
searchIcon.addEventListener(MouseEvent.CLICK, showSearch);
var srchBox:Boolean = true;
function showSearch(event:MouseEvent):void {
if(srchBox) {
srch.visible = true;
[Code] .....
As I click on ICON , stage Icon triggerd, and search bar > OFF
ok. so here's the thing..i have a class from where i created an array with the time, name, and position of each movieclip data.. and wanted it to go through each one and execute at a certain time.. So i tried something like this:
[Code]...
the first part works well.. but its when i try and add it to the stage that i get confused.. i tried something but i think its wrong.. can anyone help me? Basicly i want flash to get the array.. use index 1 for the name.. index 2 for the x position and index 3 for the y position.. but all this name referencing in as3 really confuses me.
I'm trying to create an application with an extensive user interface. I've come pretty far and decided I wanted to really take advantage of the object oriented features that AS3 has to offer.
I've started off by created a few classes: User, Background and Main. Main is the document class of course. In the document class I have a function "resetStage" that clears the display list of all children. This is because I have many layers of images making up the UI and they all show up at startup unless I remove them. Besides I want to see where the stuff is positioned in the Authoring tool so I don't want to just create movieclips and then delete them.
My issue is with my Background class. Basically what I want to do is create a new DisplayObjectConatiner called bgContainer or something and then put all the background stuff in it. (The main background image and a status bar image). Then add the bgContainer and its children to the stage. This should all happen when the object is constructed.
Main .as
---------------------
package
{
public class Main extends MovieClip
{
[Code].....
i have a class from where i created an array with the time, name, and position of each movieclip data.. and wanted it to go through each one and execute at a certain time.. So i tried something like this:[code]the first part works well.. but its when i try and add it to the stage. Basicly i want flash to get the array.. use index 1 for the name.. index 2 for the x position and index 3 for the y position.i have already linked the movieclips on the stage
View 1 RepliesIm sure this is quite simple but for some reason I cant get it to work, and it does not throw an error so I dont know whats wrong...
In the library of the main swf file a movie called navigation has been exported to class: 'NavMC'[code]...
I want to make a little game. What I need is to add event listeners to all of Tank objects inside the Battlefield instance. I just can seem to figure out how.
View 1 RepliesI added a click event to the stage but this event also fires when i'm clicking a movieclip on the stage.How can i make this event fire only if i click directly on the stage?
View 2 RepliesMy code is this:
Code:
stage.addEventListener(MouseEvent.CLICK, addBullet);
function addBullet(event:MouseEvent):void {
var bullet:MovieClip = new bshot();[code]....
bshot is a movieclip in my library with the class name of bshot as well.i do not understand when i click i do not get a bullet being added to the stage?
normally when i want to add a movieclip to the stage I would do this:[code]but I have an array of linkage ID's that I select from randomly at runtime so how do I code it to place it on stage?[code]
View 5 Replies//This small class add the same movieclip to the stage with random scale and position
// Garden represents a movieClip in the library
//attached fla and document class
Why using the same name garden for all instances of Garden is not a problem? Can I track each individual instance of Garden on the screen or recall it for something else?
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I'm having some issues trying to add a movieclip to the stage through actionscript. Moving from AS2 to AS3 and it's a little daunting to get this concept.
Here's the code i'm using to add the movieclip:
Code: Select allvar flowerfader_mc:Flower = flowerfader_mc();
addChild(flowerfader_mc);
Here's a grab of my movieclip properties:
I keep getting this error: 1180: Call to a possibly undefined method flowerfader_mc.