Actionscript 3 :: Click Event Added To Stage But Fires When Clicking On A Movieclick?

May 19, 2011

I added a click event to the stage but this event also fires when i'm clicking a movieclip on the stage.How can i make this event fire only if i click directly on the stage?

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ActionScript 3.0 :: Stage Click Listener Gets Called When Clicking MC?

Apr 1, 2011

I have a drop-down menu that stays open when I click it, until I click it again. I want it to close when I click away from it. So I created an event listener of type MouseEvent.CLICK and apply it to the stage.

The obvious problem is, though, that when I click the drop-down menu to make it open, I'm also clicking the stage, which prevents it from opening.

I think there's probably a simple solution to this but I'm stuck. I called stopPropagation() on the drop-down menu and that seems like it should help but it doesn't.

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ActionScript 3.0 :: Event Added To Stage Dispatched Twice

Apr 22, 2011

I have this slight problem with the event ADDED_TO_STAGE. The listener is launched twice so I figured the event is dispatched twice.

Here is my .fla code :
var section:SectionStructure = new SectionStructure("xml/list.xml")
addChild(section)

The Section Structure code :
[...]
mainHolder = new MovieClip;
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[Code] .....

The output panel displays "test A" once and "test B" twice. I fixed the problem by adding this little line on the opening of the function createButtons :
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ActionScript 3.0 :: ADDED Event In Document Class After Removed From Stage?

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I am currently play with the document class (the class acts as main) constructor for a SWF file.
 
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What is the correct event listener to detect a child added to the stage? I tried:

[Code]...

which doesn't work. I also tried ADDED_TO_STAGE but that doesn't fire it either. Do you know the correct way to detect when the child is added? Perhaps I should be attaching the listener to the parent instead?

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on clicking the Search Icon , a search bar will be visible (ON) if user click anywhere on the stage the search bar will be NO visible(OFF) OR user click on ICON again the search bar will be OFF but it Stage CLICK is triggered without clicking

[Code]...

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I'm looking for a way to add an EventListener which will automatically removes itself after the first time it fires, but I can't figure a way of doing this the way I want to.[code]

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ActionScript 3.0 :: Keyboard Event Fires Only Once On OSX?

Dec 29, 2010

Tracing the keyCode for the 'a' key (65) only works once for KEY_DOWN events and sometimes KEY_UP behaves in the same way, making development a pain when trying to do things quickly.

Clicking on the stage makes it start working, but why is it just the 'a' key that is affected?

This is on a new MBP running OSX 10.6.5, Flash version MAC 10,1,102,64

[URL]

The issue can be reproduced every time with this code:

ActionScript Code:
import flash.events.KeyboardEvent;
stage.addEventListener (KeyboardEvent.KEY_DOWN, keyDownHandler);

[Code]....

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Actionscript 3 :: Stop Mouse_out Firing When Mouse Click Fires?

Oct 17, 2010

I have buttons that have mouse_over, mouse_out and CLICK events. But when I click the button it takes me to another frame and the mouse_out event tried to fire.

act1_btn.addEventListener(MouseEvent.CLICK, act1Pressed);
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[code].....

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Actionscript 3 :: Event That Fires When A Url Is Confirmed As Valid?

Aug 22, 2011

I have a block of code that I want to execute directly after a url is known to be valid. What I mean by 'valid' is that the program has checked to see if that filepath actually exists. This could be accomplished by a COMPLETE listener, because after all, a loader couldn't finish loading its content if the referenced file didn't exist, but I want it to happen before any of the bytes begin to get sucked in. I have also tried the HTTPS_STATUS event, with a conditional saying "if the status is this [some non-error status number], then run this block of code." This would have worked great, except that different environments produce different network codes, and some even can't distinguish between errors and non-errors, just returning 0's no matter what. Because of this, I can't write a conditional that works no matter what browser....

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Actionscript 3 :: Cue Point Event Fires Even If The Flv Is Paused?

Nov 9, 2011

I have created a player that loads video FLV files and plays them in a sequence. On loading the videos I retrieve the total video time by stream.client.onMetaData = ns_onMetaData;" and in an EnterFrame event I check whether the video playtime is equal the totaltime. If the video playtime is equal to the totaltime then the player loads the next video. Sometime, even if the video ends, the playtime and total time doesn't match. So to fix the issue, I decided to put an event cue point (END) at end of each video FLV. So whenever the FLV fires the END event, the player removes the current video and loads the next one.

Suppose the video total time is 44:00. The cue point is also at 44:00 in the FLV. So whenever the player gets the END event from the FLV then it loads the next one. Now the issue is, if I pause the video at 42:00 and wait for 2 sec, the player gets the END cue point and jumps to the next video. When I paused the video the timer says "42:00 of 44:00". The timer doesn't increase, that means the video has actually paused. But I still don't understand that why I'm getting the END cue point where the video has not reached the time.

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Flex :: What Event Fires After Chart Refreshed

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When executing dataprovider.refresh() for a chart component it redraws the chart. How do I determine when the chart is redrawn? I would like to take a png screen shot of the chart when it is fully drawn.

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ActionScript 3.0 :: Set Variable When Event.ENTER_FRAME First Fires?

Jun 12, 2009

Variable called "switch" has a boolean value of "false".Event.ENTER_FRAME event listener method fires, and calls method "onEnter()".Within the "onEnter()" method, the "switch" variable is set to boolean "true".My question: What is the best way to make sure "switch" variable is called, and set, only once during the ENTER_FRAME event?

Is it as simple as checking if "switch" is false, and then setting it to true... Does it matter that I would be doing the if() for every frame of the Event.ENTER_FRAME?

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ActionScript 3.0 :: Must Click On The Stage To Initialize Key Event?

Jan 31, 2011

i created a game with 2 frames:1 is the welcome screen + player name input text box.the other is the game itself.at first the game didn't have the welcome screen, and if i wanted to play (with the arrows keys) there was no problem to press one of the arrows and make the player move..since i added the first frame, in order to play i must click somewhere on the stage and only then i can press the arrows keys.. before clicking nothins happens! it happens only if i have more than 1 frame..it is important to mention that it happens in the flash player ( i didn't check what happens in web browsers..)

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Actionscript 3 :: Recover An Object Who Fires An EventListener Event?

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How can I access to an object who fires an eventListener event?

Let's say I have a mc:

var element = new MovieClip();

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[Code]....

So that is what I want to achieve... Recover the object who fired the event and then do crazy things with it (in this example, add another object in it).

pd: yes, I know I can directly use the var element in this snippet, but in the real code I'm generating the mcs in a loop, according to a xml file.

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ActionScript 3.0 :: Loader Never Fires Complete Or Error Event

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I have a Loader class which I'm using to load an image:

Code:
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[Code].....

The code above works when I run it from FlashDevelop but fails when it runs from a website. The domain is protected by a crossdomain file which allows the website I'm calling it from. I've tried other https requests to the same domain using URLLoader and those work fine. This code never calls Event.COMPLETE or IO_ERROR and no alert error comes up.

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IDE :: Create A KEY_DOWN Event Which Only Fires Once On The Initial Key Press?

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With the KEY_DOWN event handler, if the user holds the key down it fires the event constantly. I want to create a KEY_DOWN event which only fires once on the initial key press, even if the user holds the key down.

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ActionScript 3.0 :: Simulate A Mouse Click Event On Stage?

Apr 29, 2010

I want to program something that does this but I have no idea how to get started or whether it is possible.

1. Using the loader class I will load several images to the stage and set their x / y coordinates accordingly so that they don't overlap.

2. A random x, y coordinate is generated within the document class.

3. If there are any loaders that exist at that location it will be deleted.

If the x, y coordinate was to be generated by a click to the stage, I could do it like this.

Code:
// detect for clicks at the stage level
stage.addEventListener(MouseEvent.CLICK, dosomething);
public function dosomething(e:Event) : void

[Code]....

But I want to be able to send a simulated click instead at a certain x y coordinate, and then use the .target to operate on the object that it refers to. Is this possible?

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ActionScript 3.0 :: Loader Content Null After Event.COMPLETE Fires?

May 7, 2008

I have an array of loaders loading .jpgs. After the Event.COMPLETE fires, I trace the content at the current page and it tells me the content is null, BUT on testing the images appear just fine. Here's my code:

Code:
for (var i:uint = 0; i<pages.length; i++){
pages[i].contentLoaderInfo.addEventListener( Event.COMPLETE, loadImg, false, 0, true );

[code].....

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ActionScript 3.0 :: KeyboardEvent : Event Doesn't Function Unless Click On Stage

Jan 2, 2010

I'm trying to wrapup a slideshow for a client and the client asked for keyboardEvents in addition to buttonEvents. So I went ahead and added a stage.addEventListener and it works but only if you click on the stage first. In Flash CS4 itself when you test a movie, the problem doesn't happen but when you test it in a browser, the problem exists. Go to [URL] and see what I mean. Try the keyboard left and right arrows first. Then click on the stage and try again. How can I make it get focus on the stage on startup?

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ActionScript 3.0 :: Handling Click Event - Stage Icon Triggered?

May 19, 2011

On clicking the Search Icon , a search bar will be visible (ON). If user click anywhere on the stage the search bar will be NO visible(OFF) OR user click on ICON again the search bar will be OFF. But it Stage click is triggered without clicking
Code:
searchIcon.addEventListener(MouseEvent.CLICK, showSearch);
var srchBox:Boolean = true;
function showSearch(event:MouseEvent):void {
if(srchBox) {
srch.visible = true;
[Code] .....
As I click on ICON , stage Icon triggerd, and search bar > OFF

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ActionScript 3.0 :: Adding MovieClip To Stage Through Click Event From Different Class?

Jan 21, 2012

There is a button inside MovieClip1 and once it is clicked movieclip2 apeares inside movieclip3.

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ActionScript 3.0 :: Tween Class - Motion Finish Event Fires Before Time

Nov 3, 2008

It seems to be the case that the MOTION_FINISH event fires of prematurely in the Flash Tween class. I've heard that it is not the best tween engine to use, but this seems like a particularly egregious. I am using "Strong.easeOut" for the motion. What are some alternative tween engines that people like?

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Actionscript 3.0 :: Custom Event Dispatcher Fires, Listener Doesn't Respond

Feb 4, 2009

I've built a custom event dispatcher:

Code: Select allpackage com.tests{
import flash.events.EventDispatcher;
import flash.events.Event;

[Code].....

The event traces out that it successfully fired, but the listener doesn't catch it...

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Flash :: Flex - Click Event - Objects On Stage To Be Listen To Mouse And Keyboard Input

Oct 19, 2010

If I plan to implement 100 objects on stage to be listen to mouse and keyboard input, is using "function" call responsive enough? How good does eventlistner work?

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ActionScript 3.0 :: Can Event Listeners Only Be Added To The Class Which Dispatched The Event

Sep 3, 2009

Can event listeners only be added to the class which dispatched the event? I ask because I want to have the logic for the listener on the main class, and the action is dispatched on click from a thumb which is instantiated in a scroller class. Kinda like this:

ActionScript Code:
pseudo code:
class main {
main() {

[code]....

This doesn't work. Why can't the main class listen for an event on the thumb class?

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ActionScript 3.0 :: Event Added To_stage And Event.removed_from_stage.?

Jan 10, 2011

I have created a flash file with animations, buttons and videos which will be uploaded to Zmags - (Digital publishing platform for flat pdfs) Everything is correctly set up on my flash file, and the .swf files work fine independently. Once uploaded to Zmags, when turning to a new page within the interactive pdf, the animations plays a small clip before the page is fully loaded. Once the page is fully loaded, the animations and buttons etc work as they should. I do not want this short clip of animation to run when the page loads.

Now I have been told that the solution will lie with: Event.ADDED_TO_STAGE and Event.REMOVED_FROM_STAGE.

I am informed that these event listeners will ensure the page is fully loaded before the animation plays.how to add these into my ActionScript,.I have the actions on the first frame of the timeline and have used frames to create a contents page, so when your mouse hovers over the pages numbers (buttons), different animations happen (which are contained in the frames) I have no clue what to do next to add Event.ADDED_TO_STAGE and Event.REMOVED_FROM_STAGE.

ActionScript Code:
one_btn.addEventListener(MouseEvent.MOUSE_OVER, onebutton);
function onebutton(event:MouseEvent):void {[code]...............

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