IDE :: Create A KEY_DOWN Event Which Only Fires Once On The Initial Key Press?

Apr 20, 2009

With the KEY_DOWN event handler, if the user holds the key down it fires the event constantly. I want to create a KEY_DOWN event which only fires once on the initial key press, even if the user holds the key down.

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ActionScript Code:
package Relearn{
import flash.display.MovieClip

[code].....

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Tracing the keyCode for the 'a' key (65) only works once for KEY_DOWN events and sometimes KEY_UP behaves in the same way, making development a pain when trying to do things quickly.

Clicking on the stage makes it start working, but why is it just the 'a' key that is affected?

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[URL]

The issue can be reproduced every time with this code:

ActionScript Code:
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[Code]....

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[Code]....

So that is what I want to achieve... Recover the object who fired the event and then do crazy things with it (in this example, add another object in it).

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[code].....

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Code: Select allpackage com.tests{
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[Code].....

The event traces out that it successfully fired, but the listener doesn't catch it...

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Code:
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[Code]....

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Code:
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[Code]....

is that event function accessible from code? how? I know there would be a property that you can access it by, maybe we can "decompile" an SWF to check out finally which property it stores the event code in

Code:
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i have a movieclip named "mc" and i want to load many images in it and add on press event to those images.

For that, i have a button which is when click adds images to movieclip "mc".

I created empty movie clip in "mc" and loaded that empty movie clip with images. But i m not able to attach on press event to that empty movie clip.

Here is my code:-

In button :-
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[Code]....

I even tried to add listener to movie clip (commented portion in above code) but that also didnt work.

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I want to know how to automate a key press event in a mobile application (Flash Lite). i.e. the key press event should get emitted automatically without pressing the mobile key manually.

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What's wrong with my code?

function moveJoeOne():void
{
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);[code].....

I've got two different instances of two different MovieClips on the stage of the fla. Visually they're identical but one is facing left and one is facing right. When the file runs, the one that's facing left appears on the stage while the one that's facing right is set to be invisible. What I'm trying to do is have the one that's facing left go invisible when the right arrow is pressed and for the one that's facing right to appear in it's place and accept further input from the right arrow key. When I run the file, the one facing left moves just fine. My problem is that when I press right, the one facing left disappears and the one facing right appears in it's place but it just moves once and stops.

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