ActionScript 3.0 :: Projector Maximize Button Press Event?
Jan 30, 2009I was wondering is there such thing as Listener which listens for maximize button press?
View 2 RepliesI was wondering is there such thing as Listener which listens for maximize button press?
View 2 Replieshave exec a fscommand with customized dimensions, but I would hide the resize, maximize, minimize button how can I do this
View 1 RepliesSince full screen mode disables most keyboard input, it's a non-starter for me.
Is there a way to automatically maximize the Flash Player window when using a projector? In other words, when someone double-clicks the projector EXE, I want it to start in a Maximized window.
I have a presentation built in Flash using AS3 and would like the projector to launch NOT in fullscreen, but as a maximized window.
View 2 RepliesI am aware of Zinc (which was disappointing) and SWF Studio (demo didnt work for some reason, I contacted them with nor eply just yet) but there were problems with these and they simply offer more than I need. Is there a simple utility that will allow me to eliminate the users ability to maximize the player window? Something that wont force me to bundle my 50 FLV videos into the EXE making an EXE thats like 300 MB...something that will not change anything about how the projector works but allow some projector top bar modifications?
I tend to remember long ago there was a very simple 1-2 screen utility that allowed you to simply check a few boxes, export and it acted in every way like a regular projector (exe) but simply disable a few options (like maximize).
I am aware of Zinc (which was disappointing) and SWF Studio (demo didnt work for some reason, I contacted them with nor eply just yet) but there were problems with these and they simply offer more than I need. Is there a simple utility that will allow me to eliminate the users ability to maximize the player window? Something that wont force me to bundle my 50 FLV videos into the EXE making an EXE thats like 300 MB...something that will not change anything about how the projector works but allow some projector top bar modifications?I tend to remember long ago there was a very simple 1-2 screen utility that allowed you to simply check a few boxes, export and it acted in every way like a regular projector (exe) but simply disable a few options (like maximize).Anyone know of such a utility?
View 3 Repliesi need code for dynamic loading of swf file on button press event .it should load swf frm xml on button press in moveclip
View 1 RepliesI have tried to do something with fscommand, but I haven't succeed .
Code:
fscommand("fullscreen", "false");
fscommand("allowscale", "false");
How do you disable this button?
How can i make it so a when you press a button it starts a countdown but every other press dosent reset it?
View 14 RepliesI've been trying to get a bit of control over the "getURL" action. I want the window that pops up to be a particular size, centered and have the maximize button accessible (it always seems to be greyed-out).
heres the code I've been using:
on (release) {
getURL("javascript:openNewWindow('http://www.google.com','thewin','height=600,width=400,max imize=yes,toolbar=no,sc
[Code].....
I've tried a few of the components that are supposed to make this easy but, I haven't found one that works properly yet.
Typically when you set an event handler function for buttons by code, like:
mybutton.onPress = function(){
trace("Hello!");
}
[Code].....
is that event function accessible from code? how? I know there would be a property that you can access it by, maybe we can "decompile" an SWF to check out finally which property it stores the event code
mybutton.onPress(); // This does not work!
I have a button, that when pressed loads a movie - works fine. What I wish to know is if it's possible (and how) to nest or add a function so that another movie loads at the same time. I'm using MX.
The idea is that when the 'good movie' is loaded, another small movie will load beside the button to indicate the active section.
Sample of what I'm currently using to load the 'good movie" is below.
Code:
blackWhite.onPress = function () {
_global.sectionPath = "Section1/";
_root.createEmptyMovieClip("container", 1);
[Code]....
There are actually seven such buttons in the main movie. So, for each one I want to replicate the adding of my external active.swf file into another empty movie clip.
Now, the above code works and pulls up the animation. When I tried to added another function to the button, only the second function worked (i.e., I got the symbol for indicating active state, but not the image gallery I've made).
Typically when you set an event handler function for buttons by code, like:
Code:
mybutton.onPress = function(){
trace("Hello!");
}
[Code]....
is that event function accessible from code? how? I know there would be a property that you can access it by, maybe we can "decompile" an SWF to check out finally which property it stores the event code in
Code:
mybutton.onPress(); // This does not work!
I want the press button to detect the last button pressed and if the shapes match, make them do something...obviously. I think I'm going at it the wrong way. I need to stick a "triange" id into the button/mc then if compares that and then if there is a match works then... right?
[Code]...
i'm designing a website in flash8... now i have created some buttons, and i want that when i click on the button stars will fly from them and there will be a sound... i have already created the animation of the stars seperatly and it's in the library, i have also the sound file.... i just can't remember how to put everything together.... when i'll press on the button the stars will be flying from the button and the sound will play?
View 3 RepliesI'm loading in 5 jpegs from an external file using "loadMovie" and i have 5 corresponding buttons (1-5) to load them with.
I want to change the jpeg the button loads in depending whether a separate navigation button has been pressed -
i.e.
navigation buttons:
-motorbike pics
-car pics
-lorry pics
If a user clicked on "car pics" then the loading buttons 1 to 5 would load "car1.jpg", "car2.jpg" and so on...
similarly if the user clicked on "lorry pics", the same loading buttons 1 to 5 would load "lorry1.jpg" and "lorry2.jpg"
here is my code,
[Code]....
This is running on Enterframe but I want to ratate 180 degree and on button press and hold button
i have a set of buttons cranked out from and XML file. how can i emulate, in code, a press on one of those buttons? i'd like to 'press' one of them for an initial state so that the list it controls will load first off instead of waiting for the person to click it manually and THEN show the list it's connected to. thing is, the first loaded list is going to be random, so i need to 'press' what on another day/load would be a button that the user would press themselves.
in other words, i have 3 buttons. on random, i have to 'press', say button 2, to start. users can press 1 or 3 and then 2 again if they like. another time, it's button 1 that gets 'pressed' on load, etc. make sense? i have a sneaking suspicion it might be easy... or stupidly convoluted.
Within a specific canvas, I would like a user to be able to press a combination of keys which will trigger an event.(a bit like a cheat in an old megadrive game). Not sure where to start though. Anyone know if it is possible and if so could you give me a clue with how to start?
View 2 Repliesi have a movieclip named "mc" and i want to load many images in it and add on press event to those images.
For that, i have a button which is when click adds images to movieclip "mc".
I created empty movie clip in "mc" and loaded that empty movie clip with images. But i m not able to attach on press event to that empty movie clip.
Here is my code:-
In button :-
on(press)
{
_root.fun();
[Code]....
I even tried to add listener to movie clip (commented portion in above code) but that also didnt work.
I want to know how to automate a key press event in a mobile application (Flash Lite). i.e. the key press event should get emitted automatically without pressing the mobile key manually.
View 0 RepliesI want to know how to automate a key press event in a mobile application (Flash Lite). i.e. the key press event should get emitted automatically without pressing the mobile key manually.
View 0 Repliesim new to as3. I'm loading an external compiled swf. is it possible to simulate a keyboard "down arrow" key press event "say" every 10 seconds and send/target the external swf thats been loaded?[code]
View 4 RepliesWith the KEY_DOWN event handler, if the user holds the key down it fires the event constantly. I want to create a KEY_DOWN event which only fires once on the initial key press, even if the user holds the key down.
View 2 RepliesWhat's wrong with my code?
function moveJoeOne():void
{
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);[code].....
I've got two different instances of two different MovieClips on the stage of the fla. Visually they're identical but one is facing left and one is facing right. When the file runs, the one that's facing left appears on the stage while the one that's facing right is set to be invisible. What I'm trying to do is have the one that's facing left go invisible when the right arrow is pressed and for the one that's facing right to appear in it's place and accept further input from the right arrow key. When I run the file, the one facing left moves just fine. My problem is that when I press right, the one facing left disappears and the one facing right appears in it's place but it just moves once and stops.
I have 6 button call m1-m6...ok my problem is how to disabled button when one of the button being press...and also stt.text will display crrently selected button...coz currently when I press the button it never stated and also 'stt.text ' also show nothing.
[Code]...
I have a button which on press will go to next frame. I want to disable this button by on press another button.[code]
View 2 RepliesIs it possible to have a flash Projector control the timeline of another flash Projector.
example: Projector1: has a button to start/play Projector1 and trigger to start/play frame 7 in Projector2 at the same time.
So both external projectors are in sync.
I am having some problem dealing with creating pop up. I want to mention here that I am trying to add pop to a button in FLASH or PROJECTOR(Not HTML)My default browser is Google chrome and the home page is set to [URL] Now I tried this code:
[Code]....
I know how to make a button and all.. but what do I do to make it go to the next scene?
scene 1: Startsidan
scene 2: Sidan
I made a frontpage and when I click on the picture I want it to go to scene 2, where it enters the inside.
the button is called PortalenKnappen, I want to be able to just press on it and it will go to the "sidan(scene 2)" that's empty at the moment.
what would I have to write? I've tried "portalenKnappen.onPress nextScene("sidan", 1"); but it doesn't work.