I am aware of Zinc (which was disappointing) and SWF Studio (demo didnt work for some reason, I contacted them with nor eply just yet) but there were problems with these and they simply offer more than I need. Is there a simple utility that will allow me to eliminate the users ability to maximize the player window? Something that wont force me to bundle my 50 FLV videos into the EXE making an EXE thats like 300 MB...something that will not change anything about how the projector works but allow some projector top bar modifications?
I tend to remember long ago there was a very simple 1-2 screen utility that allowed you to simply check a few boxes, export and it acted in every way like a regular projector (exe) but simply disable a few options (like maximize).
I am aware of Zinc (which was disappointing) and SWF Studio (demo didnt work for some reason, I contacted them with nor eply just yet) but there were problems with these and they simply offer more than I need. Is there a simple utility that will allow me to eliminate the users ability to maximize the player window? Something that wont force me to bundle my 50 FLV videos into the EXE making an EXE thats like 300 MB...something that will not change anything about how the projector works but allow some projector top bar modifications?I tend to remember long ago there was a very simple 1-2 screen utility that allowed you to simply check a few boxes, export and it acted in every way like a regular projector (exe) but simply disable a few options (like maximize).Anyone know of such a utility?
I've been trying to get a bit of control over the "getURL" action. I want the window that pops up to be a particular size, centered and have the maximize button accessible (it always seems to be greyed-out).
heres the code I've been using:
on (release) { getURL("javascript:openNewWindow('http://www.google.com','thewin','height=600,width=400,max imize=yes,toolbar=no,sc
[Code].....
I've tried a few of the components that are supposed to make this easy but, I haven't found one that works properly yet.
I'm trying to figure out how to disable a button after it is click and then enable it once another button is clicked. I'm stuck on how to enable the button.
on (rollOver) { this.gotoAndPlay("s1"); _root.slideshow.gotoAndPlay("s4");
This boils down to being able to listen to key presses when the application doesn't have the focus. I've tried adding listeners to both stage and NativeApplication, but when the app is minimized it doesn't seem to listen to key events.
Just for the record, I'm trying to implement an app that behaves in the way Spotlight does. It runs on the background and it appears to the user after a keyboard shortcut combination.
If this is not possible, I think I would have to use some sort of helper app to listen to the keys and pass them on to the AIR app via NativeProcess, but it seems a little bit too complicated.
I'm planning to get this working on AIR 2 beta in at least Win and Mac.
As a web developer we are always concerned with SEO. I understand that Flash now supports SEO to a certain extent. What can we can do to maximize the SEO capabilities of Flash?
I would like to dynamically create squares and distribute them as evenly as possible in a given area. Because the given area can be of any size, I would like to make the squares in the grid be of any size so they maximize the available space. The number of squares is fixed. The purpose of these squares is to display the alphabet: A-Z. So there will be 26 squares. The squares will be spaced apart by some number of pixels: i.e. 3 pixels. So the size of the squares can be variable.The size of the available area is variable.The number of rows and columns of the grid are variable.The only factors that are not variable are the spacing and the number of squares.
Since full screen mode disables most keyboard input, it's a non-starter for me.
Is there a way to automatically maximize the Flash Player window when using a projector? In other words, when someone double-clicks the projector EXE, I want it to start in a Maximized window.
Usually maximize, and minimize works while I am opening video player in windows, but when I upload it on website, I cant use maximizie and minimize option.
Here is my html code: Select all<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "[URL]"> <html xmlns="[URL]"><head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Gagi's Gym</title> <style type="text/css"> [Code] .....
I've added allowFullScreen but with no sucsess, IE gives me this: Code: Select allSecurityError: Error #2152: Full screen mode is not allowed. at flash.display::Stage/set displayState() at f4:player/fullScreenHandler()
I want to have layer pop in my flash movie that allows the user to click and drag it around the screen. I also want this to have minimize, maximize, and close buttons on
i've read a tutorial about passing variables to HTML. But this tutorial isnt clear for me.. [URL] EXAMPLE 1 Using Query String to Maximize Code Reuse I really dont have an idea what to do inside flash, bec the author only said: Quote: Assuming the image filename is image1.jpg, located at a folder named images. And assuming that the Flash movie will use a variable named imageFilename to refer to the file, then we can do this
How do I do that? Like having a empty movie clip and giving an instance name of imageFilename?
In my adobe flex interface window there is two graph at a time .Is it possible to add maximizing & minimizing functionality to these graph so that one can view both graph at a time and if required minimize one ,which leads the other graph to occupy the minimized graphs place.and vice versa. it?
[URL]Using Query String to Maximize Code Reuse Assuming the image filename is image1.jpg, located at a folder named images. And assuming that the Flash movie will use a variable named imageFilename to refer to the file, then we can do this How do I do that? Like having a empty movie clip and giving an instance name of imageFilename?
In my code, when a user clicks on a button, I set the alpha of the button to 50 and set enabled=0. This works to essentially disable and grey out the button. The problem is that even though the button has been disabled, it still sits in the over state until the user moves the cursor off the hit area... Funny, no?
Since you can't tell a button what frame to go to, how do I get it to go back to its up state (without recreating all my buttons as movieclips and doing the whole thing manually)?
if you click on the middle Character a popup window will open at that time i want all other buttons disable so that we cant see the small box on mouseover.[url]...
ActionScript Code: // // var box = new Sprite(); box.graphics.lineStyle(10, 0xFF0000);
[code]...
If you click the box, its alpha is set to 1 rather than .1 because of an errant MOUSE_OUT event.What is the right way to fully disable this button when it is clicked?I'd rather not remove the event listeners because I have a bunch of different MOUSE_OVER functions on many different buttons and keeping track of which function is with which button and whether or not the listeners are already assigned seems like way too much work just to properly disable a button.
I have a button that when you roll over it a big window pops up, but then when you click on it, it pops the window up again, now its not a problem but i would like to know if i can disable the click function somehow. so that only the roll over works.
I know you can probably use a movie clip and just tell it with actionscript to load when rolled over, but i don't know how
I have some buttons that play an external swf inside an empty movie clip on the main timeline. I was wondering what Actionscript I need to disable the button when it is pressed. I want the button to still have roll over functionality and everything, but I just want the swf to load once when the button is pressed. Below is the script I am using right now.
on (release) { //load Movie Behavior if(this.content == Number(this.content)){
I'm having a little problem with my resize event... I created a component myself, and this component, at each resize event, runs a complex method. Here is the problem: When I maximize or restore my window, this event is called several times in a real short period of time, not letting enough time to my method to run completely before another one starts... I'd like to know if there is anyway of only run this method in the end of each resize movement.