ActionScript 3.0 :: Press Space Bar And Create A Line?
May 7, 2010How would I go about creating a function where, when the space bar is pressed and held down it creates a continual line (that flows until you release the space bar)
View 3 RepliesHow would I go about creating a function where, when the space bar is pressed and held down it creates a continual line (that flows until you release the space bar)
View 3 RepliesThis is a code that I have on a movie clip:
onClipEvent(enterFrame){
if (Key.isDown(Key.SPACE)){
_root.acc = 2;[code]....
How do I make on key A - so you can press A instead of Space?
I have a var defined and that is colour var colour = 0; and I want to increase var everytime you press space so I have an invisible button with this code in it
on (keyPress "<Space>") {
colour+1;
}
This is so that I can advance in a movieclip. I have the code for that here:
onEnterFrame; {
if (colour == 1) {
head.gotoAndStop(1);
}
[Code].....
I am currently working on a new game and I need help on this part. It is probably simple to do but I am a noob. Basically I am making a window cleaning game and I have set it up so that the dirt slowly dissapears through the frames. What I need to know is how to I script it so that each time I press space it jumps to each frame.
e.g hit space jump to frame 2 press again jumps to next frame.I know How to set up the key press and know space is 32..
I am just testing some stuff, and everytime the space key is pressed I want one bullet to come out, however righty now you can just hold down space and it keeps firing...here's the code i used :
on (keyPress "<Space>") {
i = i+1;
duplicateMovieClip(_root.bullet, "bullet"+i, i);
}
I press space bar to launch some missiles up the screen.My code works it is just I cant fire 1 missile at a time because pressing space bar to fire , then 2-3 missiles go at once.
//main
Code:I press space bar to launch some missiles up the screen.My code works it is just I cant fire 1 missile at a time because pressing space bar to fire , then 2-3 missiles go at once.
/main
if (dict[Keyboard.SPACE]==true ) {
myplayer.firemissile(mybackList); [code].....
The problem is: when the game starts, "SPACE BAR" is working fine and changes the game from day to night. When the game ends and I press restart, the SPACE key is not working. On the third time it works, on the fourth not and it follows that way. Every second time that I play the game, the SPACE key doesn't work.
The game initializes the player and sends him as a parameter a stage object and the player listens for KEY_UP.When I press restart, the game runs the init() function again.Below there are the Game.as and Player.as classes.
Code:
package
{
import com.greensock.TweenLite;[code].....
I've got a simple flash file where I randomly place dots on the stage. I've used the lineTo() command to draw lines between the dots. Eventually I would like to place the dots in 3d space and draw lines between them then rotate the movie clip so you're looking around it. Is there anyway to draw a line in 3d space? either using lineTo() or another function?
View 3 RepliesHow to calculate(using actionscript) the space remaining in that line of textbox where the text is word wrapped?
View 7 RepliesI am attempting to make a simple click and draw scribble function. The code i created below kind of does this but in a really bad scattered kind of way. Even when I up the frame rate considerably the dots are still spaced apart and I want a nice solid line.
[code]...
I'm using AS2 and fps120.I'm creating a tetris game, but I encountered a problem: I made a function which makes the block go directly to the bottom on the press of "space".I used
if(Key.isDown(Key.SPACE)){
...
}
But when I pressed space, the blocks stacked up immediately. It's because after I press space, another block apears immediately and goes to the bottom immediately, and keeps going until I release spade. It isn't a problem if I use lower fps, but my fps is 120, which means even I release space as quickly as I could, at least six blocks would stack up. I want to know is there anyway to detect the releasing of "space" or a detection which only detects on the instant I press, instead of when the key is down.
I'm trying to make my platform game character shoot a gun, my character and gun are one movieclip and the bullet is another. The bullet mc starts on a blank frame with a stop() function, when I press the space bar the bullet mc plays from frame 2 which is a motion tween of the bullet quickly moving across the page. I've set the bullet's y and x values relative to the character mc so that the bullet always comes from the gun.
My issue is that if I press the space bar a bullet will fly out of the gun (great!) but if I press the space bar again, the first bullet disappears and the bullet animation starts again. I want to be able to shoot a new bullet every time I press the space bar without effecting the bullets that have already been shot.
[Code]....
No matter what I try, I can't seem to fire the click event on the "default" button in an Alert control in a Flex 3.4 application.
[Code]...
I have six movieclips, actually five digits and one komma lined horizontally. Like this.63,585The decimalkomma is a movieclip which is dragable. I want the digits to move when I move the komma so that the komma has enough space and the digits are evenly spread. I hope you understand what I mean.
View 2 RepliesHow does this web-site [ http:[url]..... ] create the effect of floating in space? I'd like to have a smiliar effect like this on my page and don't know how to even go about doing it.I thought it might have something to do with detecting the direction of the mouse movement,
View 5 RepliesIm making a flash game. And Need to have a menu (sized based on what they click, small medium large) referenced from a movieclip, and variables passed to it. Im using CS4/AS2. Is there a function i can put on my button to create a movie clip at a location?
View 2 RepliesWith the KEY_DOWN event handler, if the user holds the key down it fires the event constantly. I want to create a KEY_DOWN event which only fires once on the initial key press, even if the user holds the key down.
View 2 RepliesIs it possible to create a button that when you press it and hold it, it will play a sound, and when you release it then stops the sound?
View 2 Repliesi have a problem with the line space flash creates when a dynamic text is loaded in a dynamic text field on the stage i put a dynamic textFild with istance name "profile_text". then im loadin in it a text. my text is written in the Notepad like this
[Code]...
i already set a Textformat to my dynamic text with i tryied to play with the "Leading".. but i think it something dealing with paragraph. how i can decrease spacing between paragraphs??
How can i make it so a when you press a button it starts a countdown but every other press dosent reset it?
View 14 RepliesI have a problem when I making a game Flash with action script 3,. I want tomake my character move when the key helding and I want my character attackwith one tab press either
View 3 RepliesI have text field which is 0 by default (score_txt)Two buttons +1 and -1 (plus_btn and minus_btn) When I press +1 text increases by one, and when i press -1 it decreses
View 4 RepliesI have this simple script that is suppose to take a comma seperate values from xml and make it into something similar to a unordered list if only i could get a "" to work. Here is my script.
[Code]...
When the trace runs it shows me the values so i know that they are there. I am however only seeing the last value. How do i create a new line in as 3?
i have an xml file and i want my code in flash to read it line by line but its only showing the first line out of 5 lines.Below is the code:
var NigeriaNumber:Number;
var stateName:String;
var year:String;
[code].....
How can a create an animation of line drawing itself.
View 1 RepliesI created a multidimensional array and I am having a hard time using .push to start another line. I have tried many thing however this is where I am at right now:
Actionscript Code:
arrayName = new Array(new Array());arrayName[0].push("cats");arrayName[0].push("dogs");arrayName[1].push("panthers");trace("arrayName[0][0] = "+arrayName[0][0]);trace("arrayName[0][1] = "+arrayName[0][1]);trace("arrayName[1][0] = "+arrayName[1][0]);
As you can see the last trace (arrayName[1][0]) comes back undefined. How do I add the [1][0] level of the array?
I have a XML files that is being read in to Actionscript and as it runs the script and collects the results I want it to go to the next line for the next result. I am not sure how to do this. (See code). RIght now it create the items in the list like thisitem1, item2, item3, item4I want the result to be
item1
item2
item3
[code].....
I'm a newbie in adobe flash cs4 and i'm trying to create a simple (i hope) animation.
What i'm trying to do is the following:
I have 3 boxes (b1, b2 and b3).I want to draw a line, starting on b1 and ending in b2. After that i want to draw another line connecting b2 to b3.
The goal is to give the effect of lines growing between the boxes.
Is this simple? And what frame per second value do you recommend?
How to create the gradient line?
View 4 RepliesI'd like to be able to write a .swf file that is runnable as a command line app. In other words, I would be able to create actionscript classes which can interact with stdin and stdout, and could then execute that .swf directly in the command line. I suspect that this isn't really possible. Can anyone confirm that? EDIT: A couple of the answers pointed out that using Flash for command line work probably isn't the best choice. I wholeheartedly agree in most situations. The reason I am asking about this is because I want to do some AS3 code generation, and reflecting on AS3 classes within the runtime would be easier than parsing the code or walking the intermediary XML that asdoc produces. I'm doing the XML approach now in Ruby, but would love to have a cleaner solution!
View 9 Replies