ActionScript 3.0 :: Changing The Behavior Of Key_down Event?
Oct 25, 2011
changing the behavior of Key_down event. in every tutorial if for example you keep left arrow pressed you object will move to the left for i.e 5pix all the time,constant speed. can you change the key_down so it will only move once no matter how long the key is pressed, after you release it and press again it will only move one time again and so on
I haven't used AS in a while so I am trying to relearn it. I am trying to add an event listener to this sprite I created called Ball. I have a child of the Ball class in created in the Main class, so it seems like it should work. But whenever I press a key nothing happens.Main class:
With the KEY_DOWN event handler, if the user holds the key down it fires the event constantly. I want to create a KEY_DOWN event which only fires once on the initial key press, even if the user holds the key down.
I was thinking that it will be an easy task but something is not right. Here is what I am trying to do. I want to be able to run a function if the mouse is moved over certain areas of the movie clip on stage. Based on which area of the movie clip the mouse is moved I'd like to be able to trigger different behaviour. Below is the code which I was thinking shoud do it:
Code: var posY:Number; var mouseListener:Object = new Object(); mouseListener.onMouseMove = function() {
[Code].....
For some reason, the trace statement is ran always when the mouse moves regardless if it is over the movie clip or not. It also only shows the first trace statement. It is never chaged even if the mouse is in the different areas of the movie clip.
I was thinking that it will be an easy task but something is not right. Here is what I am trying to do. I want to be able to run a function if the mouse is moved over certain areas of the movie clip on stage. Based on which area of the movie clip the mouse is moved I'd like to be able to trigger different behaviour. Below is the code which I was thinking shoud do it:
ActionScript Code: var posY:Number; var mouseListener:Object = new Object();
I have two datagrids and I want to override the behavior of the tab-key event, so that it goes to the next datagrid, when the cursor reaches the end of the first datagrid columns.
Are there any good tutorials out there that go over the AS event model in detail.I am trying to figure out things such as what are the 'default behaviors' attached to different events.Supposedly the the default behavior for a text event is to type in a TextField (makes sense). Also that behavior is supposedly canelable.However I can not find listed in the AS documentation.Maybe I am just not looking in the correct place.
One thing I really liked about java was the documentation.Everything about the class structure was laid out very elegantly and documented.I could tell exactly what events a class listened to or broadcast a paticular event, and how they responded.Also I i could tell which section of the code was responsible for drawing / redrawing graphics.But maybe I have not spent enough time with AS.
I have a code in AS3 that works when you rollover it. I need to use the same code but not with an eventlistener for a mouse event but a frame event when the timeline plays the clip
var coordX:Number = shaker_mc.x;var coordY:Number = shaker_mc.y;var timer:Timer = new Timer(10); shaker_mc.buttonMode = false; shaker_mc.addEventListener(MouseEvent.MOUSE_OVER,startShake);shaker_mc.addEventListener(Mous
I'm not really sure why, but whenever I press and hold any of the arrow keys(haven't tested other keys). My instance called player has it's x coordinate increased by 5 as my code indicates, but while holding down any of the arrow keys there is a split second pause before the continued movement of my player instance. I'm using CS5.5, AS3.0.
If I try my swf as is it's functions correctly, BUT if I try to follow the gotoAndLearn Preloader [URL]my flash file is loaded by the preloader swf correctly but the catching of key press doesn't function. why the loaded file doesn't catch the keyboard press?I have to add the key_down listener to another object? (I've also tried with 'this.' but it doesn't work)
I was wondering what a best practice is to capte a word.For example if someone types in 'hello' then a function should be initialized.
Should i push every letter that is pressed in an Array? and check on every keydown if the word is in the array?Or is it better to use a string and add a letter to this string en look in it to see if there is a match?
when I use this code I got some following errors Warning: 1090: Migration issue: The onKeyDown event handler is not triggered automatically by Flash Player at run time in ActionScript 3.0. You must first register this handler for the event using addEventListener ( 'keyDown', callback_handler).
is there a way to display the keycode for a KEY_DOWN command on the screen ? and im not talking about the keycode itself ( the num ), im talking about the symbol on the keyboard...lets say im pressing T on the keyboard, i want to see T on the screen and when im pressing P, same thing, i wanna see P.
I am trying to proven the default functionality of the Android home screen button but the KeyboardEvent.KEY_UP event does not fire when the home key is pressed the the tablet i have.eee transformer prime) Is there another why to detect and stop this functionality? Here is the code that i am trying to user
import mx.events.FlexEvent; // Add the hardware key event handlers to the stage. protected function appCompleteHandler(event:FlexEvent):void {
Is it possible to swap an object such as the player character after a certain event? Say, the player absorbs ten circles, her character is now upgraded to a character with a larger radius.
I'm trying to make a flash page that shows a map with a car driving around on it. The car can be moved with keyboard or mouse, doesn't really matter. When the car crashes into a building, I want it to change to a different page.
I made a flash login in flash cs5 following this tutorial ( completed code at the end)and I was wondering how I can use the "this is the user bio" retrieved from the php to change to a different scene. What i am trying to do is have the scene change after a person logs in sucessfully
I want to change a movie clip's tint once a button event occurs, and I can't seem to figure it out. I have looked at Kirupa's color changing tutorial but it does not apply to tinting. I found this through a google search but I'm not entirely sure how to use it.
Code: //tint an object with a color just like Effect panel b between 0 and 255; amount between 0 and 100 Color.prototype.setTint = function (r, g, b, amount) {
I'm writing a class that really doesn't need to be anything related to a displayObject. It's really more for organizational purposes, than anything else. It's there to handle 1 thing, and 1 thing only. However, I want to have it dispatch an event when it's done so that nothing gets ahead of itself, and I don't end up running functions before the SWF has finished setting itself up.
Simply using the ActionScript Code: dispatchEvent(new Event("masterFinished",true)); Method isn't working, as the class is. I keep getting the: PHP Code: 1180: Call to a possibly undefined method dispatchEvent.
However, if I change the class to extend Sprite, and then add it to the Stage as a displayObject, then it works just fine. Is there a way to get the class to dispatch an event without turning it into a displayObject or writing a custom EventDispatcher (I'm assuming the latter would work, but I'm not positive...).
when i run this code.. all is good and everything is read from the file trees.txt
var myLoader:URLLoader = new URLLoader() myLoader.dataFormat = URLLoaderDataFormat.VARIABLES myLoader.load(new URLRequest("trees.txt")) myLoader.addEventListener(Event.COMPLETE, onDataLoad)
[code]...
now what i am trying to do, and i am almost certain i am going the wrong way with this, is to add on rollover a button that corrosponds to the text the text will change color from black to red. meaning... if i rollover button_0 the text of tcname_0 with change to red , and if i rollover button_1 text in tcname_1 would change.. and so on. so here is what i did:
var myLoader:URLLoader = new URLLoader() myLoader.dataFormat = URLLoaderDataFormat.VARIABLES myLoader.load(new URLRequest("trees.txt"))
[code]...
2- if the loop works and doesnt break, i still have a problem of how to exactly pass the name of the text field that should be changed. right now i am hard coding it as tcname_2 to see if this even works but i would like it to somehow pass the button_x (x being the number) and use that x to change the corrosponding text i.e (tcname_x) .. is this even doable?
I'm trying to set up a form that presents a combobox when an ArrayCollection it's bound to has several items, and doesn't present one when it's empty or only has one item. I've tried doing this by creating this class, but unfortunately, the data provider I've bound to is never not empty at the time the setter executes.
public class ComboboxOrFail extends ComboBox { public function ComboboxOrFail() {
Both have single columns. Selecting one item from Divsions datagrid should display members of that Division in the Members datagrid. But following code has some problem and Members of a particular division do not show up when respective Divsion is clicked.
Following are some snippets of the related code. Hope someone can spot an error in it.
I have a problem and I hope that u can help me out. The thing is that I'm going to have several buttons on my page but I want them all to have the same animation or behavior when clicked on. Is it possible to use variables to label objects?
I just exported a FLA file as a quicktime movie in CS4 using the 'animation' setting, and it produced quirky results. A 'ghost' of each object was left on screen, apparently at the point where a keyframe was present in the original FLA file. Don't know how else to describe it, and I don't think there is a way for me to upload the movie for anyone here to see? Anyone experienced this? or know a way round it? I did manage to get it to play right when exported with the 'DVC PAL' type codecs, but the quality was awful. All the other options produced results at least as bad as the first attempt.
I would like to improove the behavior of my buttons in this way: i have 3 buttons (pix1, 2, 3)when you roll over each button the color is grey.how can i do to let the color grey when my mouse roll out off each button? for exemple I roll over on pix1 the color become grey and after I roll out of pix1. the color stay grey. It is just when I roll over on pix2 or pix3 that pix1 become back black and pix2 or pix3 become grey.for the moment it is like this : http:[url]......
I wrote this code: // size of the stagevar largeurScene:uint = stage.stageWidth;var hauteurScene:uint = stage.stageHeight;
//bt01 is a button called btserie01. I have juste written pix01var bt01:btserie01 = new btserie01();bt01.x = 90;bt01.y = 150;addChild(bt01);[code].........
I'd started a discussion about a problem with a SWF file not loading an XML data file when rendered in a .NET WebBrowser control in a different forum [url] Further investigation has revealed that if the XML data file is loaded using Action Script 2 (via XML.load()), it works. But if the SWF file in question uses Action Script 3 (via URLLoader.load(), I think), the data file is NOT loaded, UNLESS the XML file is in the same folder as the HTML file.If either SWF file is loaded using Internet Explorer 9, then everything works OK. Are there any know issues (which would be apparently well-hidden from Internet search engines, because we've been beating on those) regarding the performance of SWF + Action Script 3 + .NET WebBrowser?
It's just so weird that there are ways to coerce the AS3 solution to work by moving files (not really an option for what we want to do), and that Internet Explorer 9 has no trouble, but the WebBrowser control (which everyone SAYS "is just a wrapper for IE") does NOT work the same way.