ActionScript 3.0 :: Attaching Custom Data To Sprite?

Oct 5, 2009

Basiclally a simple thing, however i dont get an idea on how to solve this one:

Say I have a sprite which is already existing during runtime and at some certain point I want to attach some custom data to it, say, in a string.

How would I do that?

s:Sprite = new Sprite();
s["extra"] = .... gives me an error, so i got exactly that far till here.

s.name is already reserved for another string and for sure I thought about just adding a TextField with the string inside to it, like

s.addChild(myStringTf);

But I know there is a better way, I just cant find it. hasOwnProperty() just returns a boolean true in case i match the value already assigned to it, right? Isn't there a way to attach an annonymouse object to it?

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