ActionScript 3.0 :: EventListener Added On Frame 15 But Start From First One
Dec 29, 2009Download and look in .fla file: I add event Listener on frame 15 but event starts on frame 1, why?
View 1 RepliesDownload and look in .fla file: I add event Listener on frame 15 but event starts on frame 1, why?
View 1 RepliesIm trying to use the added eventlistener. When a child is loaded i then wish to trigger to a function. But the function seems to be triggering before the graphic is load.I am using this for some press loader functionality before a database is queried.[code]The above if statment works. But inizRequestOfData() seems to be trigged before the loading of anygraphic is done.
View 7 RepliesIm trying to use the added eventlistener. When a child is loaded i then wish to trigger to a function. But the function seems to be triggering before the graphic is load. I am using this for some press loader functionality before a database is queried. My code looks like this....
loadingicon = new loadIcon();gridCradle.addEventListener(Event.ADDED, loadiconAdded);gridCradle.addChild(loadingicon); public function loadiconAdded(e:Event) { if (e.target == loadingicon) { troot.debugger.htmlText+="icon loaded" gridCradle.removeEventListener(Event.ADDED, loadiconAdded); inizRequestOfData(); } }
The above if statement works. But inizRequestOfData() seems to be trigged before the loading of anygraphic is done.
I want to start a timer 2 seconds after i start the game and listen every 500 milliseconds. how can i achieve this? i know the second part but i do i go about the first part? sry for such a basic question, but i am a newb.
View 1 RepliesI'm trying to broaden my horizons with it and so I'm trying to do an update of a quiz program my employer has. Everything has worked well, except for the timer. The button that starts the game has two options, "study" or "exam"; if the study is selected, there is no countdown, just the score keeper. If the exam option is selected, the timer is show (counting up). But, press "Start" and while the quiz begins, the timer, in either case, does not.
I'm going to post the actionscript for the timer that was already there, as well as the start button. I'm hoping someone can explain how this timer is supposed to work and why it's not; and where the disconnect lies in pressing the start button and making it run.The timer is embedded in a movie clip, with two dynamic text boxes, that are for some have no instance name; and actionscript spread out over several frames.Frame 1:
Minutes = "00";
Seconds = "00";
Centiseconds = "00";
[code]....
I'm not sure exactly what's going on here (maybe I'm not understanding how the timeline executes?).
I have a game that has the menu in the first frame, the game in later frames. When the game is won, the user is able to click to return to the menu. Using trace(), I've found that the click reads, and it starts to execute the actions that have been written in the 1st frame. But, when it gets to the line that adds an event listener to a button on the stage using solo.addEventListener(MouseEvent.CLICK,goSolo) (solo is the name of the button on the screen), it returns:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
The line executes just fine when the whole thing initializes, so I don't know why it's not working when it restarts. Is the code getting read before the stage is populating when I return the user to the main menu using gotoAndPlay(1) from the click listener? It doesn't make a difference if I use gotoAndStop(1). What's a good workaround?
Or is it because the button is in a layer lower than the actions? (I've always put my actions in the highest layer, and don't remember ever having this problem before). But why then would it still work at the very beginning but not with the restart?
if there is a type of eventlistener that listens when externally loaded swf moves from frame 1 to frame 2? (or from frame 4 to frame 5 etc) SWF is loaded with url-loader and it stops at frame 1.Theres a "to the next frame" button inside content-SWF. When user pushes it,swf jumps one frame ahead. I cannot alter that content SWF anyhow, so I should use some kind of event listener that reacts when frame changes in loaded SWF.
View 14 RepliesI am making a website, I have a loaded swf that I want to animate off screen AND THEN unload on a button click, the home button in this case. I have had a shot at making this happen but to no avail.This is the code I have, which currently doesn't work. The function 'frame30' does not fire. I have annotated it so you can see what works and what doesnt.[code]
View 1 RepliesI am trying to create a jeopardy like game for my classroom. I have each of the questions on the stage with an eventListener on each one. This eventListener listener calls a function. My problem is trying to have the function go to a different frame according to which question is clicked.
[Code]....
I'm having a problem looping through my timeline, I want to use JSFL to hit each keyframe, perform an action (in this case breakapart, but thats a different question on a different thread) and then go to the next keyframe.
[Code]...
JSFL has proven to be the utter bane of my existence. I'm still relatively new to AS in general and AS3 in specific, and this is my first foray into the world of JSFL. I need to learn how to create this tool for work, and I am the only person here with any experience in javascript, so I'm pretty much on my own.
So I made a ridiculously long Flash animation, but now I have to break down to certain parts. It's all made in one scene.
My question is can I start the playhead on a frame other than frame 1. Say frame 595, I've tried gotoAndPlay(595);, but to no avail. I've searched for a good 2 hours on this too. Is something so simple not possible in Flash?
I have added music (in loop) to the first frame of main timeline (through property panel), So it keeps playing till the last frame, but when the control jumps to first frame again after finishing all frames there are two musics playing, How can that be stopped?
View 2 RepliesI am a new Flash user (took the lynda.com Essentials training and building a website with Flash). As such, I followed pretty closely the directions I had written down to build a basic website with my bio, contact form, favorite links page. Until I can figure out how to make the pages in my book turn, I don't have any transition included. My website in html is [URL]..
the problem I am having seemed to happen when I added a pre-loader frame to my scene and now I can't get the error to go away even when I delete that slide and code.
[Code]...
Hello I need to remove a ENETR.Frame listener to a frame on stage from a symbol.
View 13 RepliesI'm having trouble getting the Video class to work.. Everything works fine until I try to add an on enter frame event listener to the movie. I basically want to overlay an effect that gets updated every frame but adding the event listener causes the movie to freeze before it loads or on the first frame or just shortly after starting play back.. Check out the source code at [URL]
It freezes even if the enter frame method body is commented out so I don't think it's because of extra overhead..
I have tried gotoAndStop and gotoAndPlay, but both somehow disable other actions I have setup on the timeline, like on the website I'm making, 3 buttons, "Home / About / Info" it disables buttons from switching frames, very odd.
View 3 Repliessomehow I miraculously created a Flash movie and successfully uploaded it to a blog
here is the blog, the flash video is in the left column, top:
[URL]
you will see that the first frame of the movie is actually all white, with a logo/banner across the top
all I would like to do is skip over, or delete? those few frames in the beginning, and have the flash video display and start the movie from a different frame.
this is taking me DAYS to figure out....hours that I am not getting paid for....my client's video guy never returns her calls, and so I, the lowly graphics designer, am trying to figure this out.
SURELY there must be a simple way to tell the video:
"hey....skip over the first ____ frames, and start the video at frame 5______ (or whatever).
I'm in Flash CS3 and I know NOTHING about Flash and very very little about code
I want to use the same flash file on multiple pages on my website, but on some pages, I don't want the first two scenes to play-- they are introductions & a preloader, and I figure this would be smart to use the same file if the logo is already in the viewer's cache. I have my animation set to gotoAndplay a frame after the introduction, so I want to start it after the intro on other pages.How do I embed an animation to start at a different frame than Frame 1?
View 1 RepliesI want to use the same flash file on multiple pages on my website, but on some pages, I don't want the first two scenes to play-- they are introductions & a preloader, and I figure this would be smart to use the same file if the logo is already in the viewer's cache. I have my animation set to gotoAndplay a frame after the introduction, so I want to start it after the intro on other pages.
View 2 Replieshow you properly start a movie on a frame other than frame1. The simplest answer is to enter gotoAndPlay(2) in the actions panel of frame 1, however when I do that and embed it into a website, the movie starts on a randomly-selected frame every time I strike the refresh button in a browser.
I'm using Flash CS4 and obviously ActionScript 2. I'm embedding the SWF into an HTML document using Dreamweaver CS4. Standard code -- no modifications to whatever Dreamweaver throws in there to embed flash, other than I have the wmode set to Transparent and am Publishing the SWF accordingly. Could this be interfering somehow?
Is there a way via HTML I can have the movie start at a specific frame rather than upload another instance of the same SWF? I have multiple pages that all need the same flash but playing at different frames per page, and I'd rather not upload multiple instances of the SWF to achieve this. Then again, if it's the only way, I'll have at it.
i'm now doing a flash slide show of more thant 5 minute ...and i' now to 1.5 mitnute ...
And ofthen I generate the swf to see wath it's will done ... but each time I have to wait 1 minute to see the part I need.
I need script or something who will get the frame 1000 directly at the begening of the slide show...
How do I make a flash website begin on a frame other than number 1? I hope there's a way to do this.
View 3 RepliesHow do I make flash stop in a specific movieclips' specific frame at the start?
i.e. _root.my_mc1.my_mc2.gotoAndStop(1);
There must be an easier way to add frames at the start of a flash timeline?
I want to insert a few frames before frame one, but I can not find a simple way to do so in Flash CS5.
I have tried to use insert, it will place them to the right (frame2..). I have tried to drag all the frames of the movie over to the right, but it creates strange problems with the tweens (some even go away).
The only way I have found to do it, is create a new movie, insert frames, and then copy/paste the entire movie from the original flash in to this flash, is there a better way?
I created the movie below with 4 movie clips.
[URL]
I would like to make my movie open with Tab 1 already pressed down, but for the movie to otherwise function normally. I've tried using an aclip.onEnterFrame function on scene 1, but it doesn't seem to work.
I was looking for an answer to a question and found a similar post from nearly a year ago on here however thought it may b better to raise as a new topic since it is so old and may not get any attention due to that.
Basically I am putting together a flash (as3) website with each page being a frame on the timeline. There is a link on the main page (frame1) that links into frame 2 which then cycles through right up to frame 18 and starts again sort of like a manual slideshow. The problems is I need the second frame to start at the top instead of going into the next frame at the point you view the first frame at i.e bottom of the page. The second page has text that doesn't reach right to the bottom so all that is seen is a blank white patch which is not a good experience even though it is easy to scroll up.
If I have for example a simple timeline with 2 labels.The first one is called "Intro" and the second one is called "Loop".So I would like to make the playhead start on frame 1 ("Intro" starts) and when it gets to frame 100 ("Loop" ends), make it loop 3 times and then go back to frame 1.So I would simply write the code:
[code]...
Lets say it does, how would it increment loops to more than 1, if when its incremented to 1 the playhead goes to frame 1, runs that code again, so loops would be assigned 0 again, right?
I have been playing with this idea for a few hours and now I'm completely miserable,I have two movieclips, mc1 & mc2. mc1 is palying a simple animation.I want to write a script so that when you rollover mc2, it checks mc1's frame number. if mc1's frame number is for example "10", it should play its own animation. otherwise is should wait until mc1 reaches frame "10" then play mc2 animation.
View 1 RepliesI have a web site that will have five sections. Let's call them 1,2,3,4,5. Section 1 starts on frame 100, 2 on 200, etc. Can I make an HTML link that can start the flash movie at the beginning of a certain section? Such as play "myflashmovie.swf and start on frame 200" so that the viewer will start on section 2?
Another way I was thinking of doing it was to create the five sections in five different flash movies. Then import those flash movies into one container flash movie but vary the order to whatever I want the viewer to start with. Then I would have five different html links. Each link would have a different section as the starting movie. Such as 1.html would play a container flash movie with section 1 at the beginning, 5.html would play a container flash movie with section 5 at the beginning, etc. My question here is could the five separate movies within the container movie make references to the other movies? Such as if someone was in movie 1 and it has link to movie 4, how would I note in the flash movie when user clicks here, go to movie 4?
im trying to make a commend that when it arrive the last frame it willcome automatic to the start, like a loop, but with button. it doesn't work like i did.
the code:
trunkBut.addEventListener(MouseEvent.CLICK, fl_ClickToGoToNextFrame_2);
function fl_ClickToGoToNextFrame_2(event:MouseEvent):void
[code]......