ActionScript 3.0 :: Start Over Current Frame?
Aug 21, 2011
im trying to make a commend that when it arrive the last frame it willcome automatic to the start, like a loop, but with button. it doesn't work like i did.
the code:
trunkBut.addEventListener(MouseEvent.CLICK, fl_ClickToGoToNextFrame_2);
function fl_ClickToGoToNextFrame_2(event:MouseEvent):void
[code]......
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Apr 24, 2011
I'm trying to broaden my horizons with it and so I'm trying to do an update of a quiz program my employer has. Everything has worked well, except for the timer. The button that starts the game has two options, "study" or "exam"; if the study is selected, there is no countdown, just the score keeper. If the exam option is selected, the timer is show (counting up). But, press "Start" and while the quiz begins, the timer, in either case, does not.
I'm going to post the actionscript for the timer that was already there, as well as the start button. I'm hoping someone can explain how this timer is supposed to work and why it's not; and where the disconnect lies in pressing the start button and making it run.The timer is embedded in a movie clip, with two dynamic text boxes, that are for some have no instance name; and actionscript spread out over several frames.Frame 1:
Minutes = "00";
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[code]....
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Jan 31, 2011
Clicking a button to start the current movie clip playing. In the following example, playButton is the instance name of the button, and this is a special name meaning "the current object":
Actionscript Code:
this.stop();function playMovie(event:MouseEvent):void {
this.play();}playButton1.addEventListener(MouseEvent.CLICK, playMovie);
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Apr 8, 2010
I have four movie clips (.f4v) in 4 frames in a movie with watch buttons.. This movie has them been imported into a main movie container that has next and previous buttons. However if i play a movie then hit next frame, the movie continues to play in the background. The code below shows one of the actionscripts for a movie clip and then the main actionscript in the main movie.[code]...
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Jan 22, 2011
have been looking for the right solution to my little problem and not found anything that works with my project.I have a fully functional mp3 player built in flash cs5 with AS3 and I would love to make the stop button reset the song to the beginning instead of pausing it like it is doing at the moment.. My code for the whole app is as follows :
/////////////////////////
/////// CODE FOR FRAME 1
/////////////////////////
[code].....
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Nov 17, 2009
I have tried this a dozen different ways and I really am at my wits end.
I have a presentation that works like a powerpoint. Everything is working as it should, except one part. I have a movie clip with an instance named slides, and I want to actively display which frame number you are in this move clip.
I have tried more than one why but I see no reason why this should not work:
var frameNum:Number = this.slides.currentFrame;
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Oct 11, 2010
I'm having a problem looping through my timeline, I want to use JSFL to hit each keyframe, perform an action (in this case breakapart, but thats a different question on a different thread) and then go to the next keyframe.
[Code]...
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So I made a ridiculously long Flash animation, but now I have to break down to certain parts. It's all made in one scene.
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May 16, 2011
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Actionscript Code:
//what i had but it shows frame 1trace(myMovieClipInstance.currentFrame);
display the current frame when it changes. So something with a while loop. Like while the movie clip is playing, display the current frame.
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Jul 28, 2005
I can get this code to work, how far off am I? it is just taking me to the first frame, i want it to take off from the current frame.
on (press) {
oot.gotoAndPlay(_currentframe);
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Code:
var frame:int = 0;
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[code]....
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code:
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What's the sanest way to achieve something along the lines of this.gotoAndStop(this._currentframe)?
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[code].....
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[Code]..
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