Flash :: Only Add Child To Current Frame?
Sep 28, 2011Is it possible to add a child to the current frame only?
I know you can just remove/hide them, and generate/show them again.
But isn't there an easier way?
Is it possible to add a child to the current frame only?
I know you can just remove/hide them, and generate/show them again.
But isn't there an easier way?
I have a character that I want to animate. Now each part of his body is a separate movieclip. What I want is that, for example, if you imagine the shoe MovieClip, I want to give it three frames - from the front, from the side, and bent.
So when I animate the character MovieClip, I would like it if I could keyframe the currentframe of the shoe MoveiClip, if that makes any sense. It's easy enough to do in ActionScript, but the problem with that is the change isn't visible until I test the movie, and when animating it's useful to see exactly what the character looks like at each frame. Is there any way of setting the current frame of child MovieClips when animating?
What's the sanest way to achieve something along the lines of this.gotoAndStop(this._currentframe)?
What I want is that Flash re-loads the current frame as if I was using gotoAndStop (which does nothing if it is given the current frame as target frame).
First, when i print my movie(properties 760 x 520) it is very small on paper. How can i make it fit the paper?
Second, how can i only print the current frame or what is on the screen from flash?
I have four movie clips (.f4v) in 4 frames in a movie with watch buttons.. This movie has them been imported into a main movie container that has next and previous buttons. However if i play a movie then hit next frame, the movie continues to play in the background. The code below shows one of the actionscripts for a movie clip and then the main actionscript in the main movie.[code]...
View 1 RepliesI have a small flash tidbit that is basically used like a menu. It scrolls through the thumbnails left and right, when clicked the pages navigates to the appropriate location. However, the flash movie jumps back to the beginning of the movie. Is there anyway I can get it to stay in the same spot when the page is changed? I tried using iframes, but this did not work out, it had the same result. ref:[URL] to see the problem scroll the images to the right and select 'wall boarder buddy' (fourth image from the left) this takes you the page and the flash resets to its original position.
View 12 RepliesIn my project i need to add a button to print. When i press that button i need to print the current screen(or frame).
View 1 RepliesI have tried this a dozen different ways and I really am at my wits end.
I have a presentation that works like a powerpoint. Everything is working as it should, except one part. I have a movie clip with an instance named slides, and I want to actively display which frame number you are in this move clip.
I have tried more than one why but I see no reason why this should not work:
var frameNum:Number = this.slides.currentFrame;
this.frameText.text = "P�quina " + frameNum + " de 173";
It appears to work at first, but does not update when I navigate the slides. It constantly says 1. Before I just added a function to the back and next buttons to frameNum++ and frameNum--, but after I created the Menu I would prefer it to automatically detect what frame it is on.
If I have 5 frames and each contanins a MovieClip on stage that includes it's class, listeners, functions etc.If I go from one frame to another,should I clean everything up? I mean remove listeners, remove childs etc etc.Or other MovieClips except those in the current frame are ignored from flash player.
View 3 Repliesi'd like to control MovieClip timeline witch contain several DisplayObject (like Sprite, Button, ...) these DisplayObject have Motion (AnimatorFactory). How can i do seek frame-by-frame the MovieClip Timeline and use the currentFrame to control all Motion child.
[Code]....
Is there a way to grab the current frame number?
View 3 Replieshow can I get the current frame of a MovieClip.It's an animation that just loops over and over when its opened with ctrl+enter.On the stage its just one layer and one frame, but when it's double clicked, it has its own timeline with 20 frames.
Actionscript Code:
//what i had but it shows frame 1trace(myMovieClipInstance.currentFrame);
display the current frame when it changes. So something with a while loop. Like while the movie clip is playing, display the current frame.
I can get this code to work, how far off am I? it is just taking me to the first frame, i want it to take off from the current frame.
on (press) {
oot.gotoAndPlay(_currentframe);
}
How to get the current frame? At first its in the starting frame. What I want to do is when I press Enter gotoAndStop(3); and again pressing enter key and if its in frame 5 gotoAndStop(5); etc. So how to know which frame I'm in at the present moment? One way I did is giving all the keyframes (3, 5, etc) a particular label and check using 'currentLabel == 3 ,..etc'. But is there any way to do it without giving it a label by merely using the keyframe numbers?
View 5 RepliesThe only thing that has me puzzled is the preview field. Basically i have a background which is a movie clip, it basically transforms from the loader to the background (over 70 frames).
is there a way to have the preview field for the root movie display a child movie at a frame other than frame 1? At the moment it looks like this: [URL]
But i'm wanting it to look like this: [URL]
It would help or positioning other items if i had the background displayed how it will actually be?
I feel like such an idiot but after trying endlessly I still haven't managed to come up with a way to display the current frame number of nested movie clip ("ecke1") (in a dynamically created text field).The problem really is that I don't know how to have flash keep updating the variable. Here's my latest attempt:
Code:
var frame:int = 0;
addEventListener(Event.ENTER_FRAME,updateframe,false,0,true);
[code]....
I have labeled my frames in the timeline. Is it possible to retrieve this labels in an onEnterFrame function?
I can use this but it only returns frame numbers:
code:
this.onEnterFrame = function() {
trace('current frame:' + this._currentFrame);
};
Is there a way to get he current frame of a movie clip that is playing? For example I have myClip which is a MovieClip, and the code is myClip.stop(); Is there a way to know which frame myClip stopped on? Such as frame 5 or 10 or so?
View 1 Repliesis it possible to make my code only apply to the frame it is written on (not inherited by the other frames). How can i remove the default inheritance?
View 4 RepliesI just want a simple way to get the seconds of the current frame when playing the swf.
It's purely for debugging purposes
When an animation stops, I need to give the user a way to again view the animation.Is there a way in AS3 to reload (or refresh) the current page I tried gotoAndStop(1), but the variables are not reset.
I am making a game, which currently works(!) by playing frame one repeatedly. What I would like to do is add two more frames (before and after) with frame 1 being a menu, and frame 3 being another screen (like game over/menu).
Basically I want to have a button on frame 1 with start or w/e and then it goes to frame 2 and keeps repeating frame 2 until gameover=true or similar. How can I do this? (basic I know!)
I am trying to get the Frame labels from a movie clip in AS2. I know you can go to any frame using gotoAndPlay , or gotoAndStop using frame names but now i am trying to get them... I have just being able to get the current frame number, does any one knows how to get the current frame name ? , where does this name is stored? know AS3 has a property called currentLabel or something like that, is there any thing similar in AS
View 2 Repliesi was wondering if anyone could help me with acquiring the current frame number of a movie.the code i'm trying to write goes something like this:
currentframe = movie.currentframe; // here's where the problem is
if (currentframe == 5)
{
gotoAndPlay(25);
[code].....
i can't figure out how to give "currentframe" the number value of the current frame its in.
I'd like to raise an event on every frame using the flvplayback... I defined the frame rate at 25 fps, and setted a listener for the Enter_Frame event, but it seemes that it doesn't manage raising an event on each frame (some are missed). Maybe there's a different method for raising events or knowing the current frame playing in the FLV that is streamed by the player.
View 1 Repliesim trying to make a commend that when it arrive the last frame it willcome automatic to the start, like a loop, but with button. it doesn't work like i did.
the code:
trunkBut.addEventListener(MouseEvent.CLICK, fl_ClickToGoToNextFrame_2);
function fl_ClickToGoToNextFrame_2(event:MouseEvent):void
[code]......
I tried this code but doesnt work properly, anyone has a solution? i need to load different swfs in the same MC depending on the frame, i have placed the simple loadmovie code in each frame with the different swfs and it works but i would prefer to keep the code in 1 frame. This would be even better if using labels instead of frames.
[Code]..
im working on a small app and i have a question about checking the current frame of a movie clip. I have a movieclip and inside the movieclip i have a few frames on the timeline. I use myMovieClip.gotoAndStop(14); to move between the frames but what i want to know is if i can find out the current frame of a movieclip timeline.
If myMovieClip timeline is on frame 14 then do ....
What is the actionscript 3 syntax for retrieving the frame number that our object is currently in ?
View 2 RepliesWhen I use addChild, it adds the textbox to every frame, and I only want it to add it to the current frame. Here is my code:
//Text formatting
var format = new TextFormat ();
format.font = "Lucida Console";
[code].....