ActionScript 3.0 :: Remove / Disable Tool For Objects?

May 22, 2009

Im new to AS3, and i have to use it for my current project. I have used the AS2 Transform tool extensively, but needless to say, the AS3 version works entirely differently.[code]...

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ActionScript 3.0 :: Remove / Disable Tool For Objects Using Transform Tool

Jul 6, 2009

Working with senocular Transform Tool - How to remove/disable tool for objects Im new to AS3, and i have to use it for my current project. I have used the AS2 Transform tool extensively, but needless to say, the AS3 version works entirely differently.
The way i understand it, the tool applies to and every Sprite , movieclip on stage

[Code]...

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Flash 10 :: New 3D Tool For Rotating Around Objects?

Jun 21, 2010

Whats the 3d capability in flash cs5, I've been told there is a new 3d tool for rotating around objects. Does that mean an obj import is possible? I am eventually aiming for a series of gear wheels, one facing the screen rotating on its z axis. Is this possible.

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Professional :: Tool For Multiple Animated Objects?

Feb 23, 2010

I am expirimenting with Flash Web Sites, and I would like suggestions as to a starting point for my project, and I am assuming a Flash website is where I would start.Basically, If I were to open up a web page, I would like to see multiple animated objects.  For example, if I were to simulate an Emergency Room, I would have an EKG displaying a heart rate, then perhaps see a breathing maching apparatus moving up and down, a Drip bag (sorry, don't know the real term), dripping into a patient's tube.  And of course, if I were to roll over an object it would animate, and if clicked on more animation or on to another page.
 
I tried creating the animated objects in Fireworks, and I thought I could combine various Firworks files into one, but it didn't work (too many frames), either becasue I lack the knowlege of how to do this or simply it cannot be done that way in Fireworks.  I had a background with one animated flashing object (that was easy), but combining multiple independent objects, I could not figure it out.
 
Someone suggested that I would have to use Action Scripts, which made me realize, I don't know the best way to accomplish my example above, and although I know I may be over my head, I would just like to get direction as to where I should begin.
 
Should it all be in Flash in the first place?  To continue on with the example above, after a user clicks on the rollover image, a girney comes rolling in and we are giving choices on a monitor with what our next actions should be, which would take us into another page.  (this is just to give you perpective of what I am trying to accomplish).
 
Should I create independent animated objects (files) in Fireworks, then somehow import them into their specified location in Flash.

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Flex :: Remove / Clear Error Message Tool Tips On Cancel Button Click?

Jul 2, 2009

I have referred this for creating error message tool tips, to be displayed continuously unless the error is resolved by the user. :: [URL]

But, this is being applied to a pop-up window visualized as a pop-up form.

When the user clicks 'CANCEL' button, I want the error message tooltips if present to be cleared off from the screen. The message tool tips remains on the screen even if the CANCEL button is clicked.

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Professional :: Using The Bones Tool With Imported Art - Body Is Highlighted But I Can't Connect The Other Objects?

Mar 24, 2011

I have a game design project that I have to animate characters for. The Bone tool in Flash seems like the perfect tool for the job!Here's my problem: I can draw things in Flash and rig them with the Bone tool and animate them fine. However, I'm much more comfortable with Illustrator. But whenever I try to bring in external artwork, I get lots of errors.Create (solid color, single object) body parts as layers in Illustrator. Import Illy file to stage in Flash. Drag bone tool across body. Body is highlighted but I can't connect the other objects. I realize the Armature is only above the body layer and all the other layers are on top. Drag Armature layer to top. Still no luck. The bone just doesn't care about the other objects.Should I make all the elements into MovieClips? That hasn't worked when I've tried it. Should I import differently? Should I make the entire character into a movieclip and then rig the instance on the stage?
 
I'll be exporting it to PNGs at the end, so I don't need it to be robust down the line.I get other errors with other importing methods too, but I can't recall them ("Can't connect...something" when using a PSD).

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ActionScript 3.0 :: Flip Objects Horizontally And Vertically Using Senocular Transform Tool?

Oct 15, 2008

I am using the senocular transform tool for scaling, rotating etc... skew is disabled in the tool. I Have tried many ways to flip the display object horizontally and vertically. he function I am using is given below. It works fine when the display object is not rotated. When it is rotated and then flipped it outputs a skewed inverted display Object.

function flipHorizontal(dsp:DisplayObject):void
{
var matrix:Matrix = dsp.transform.matrix;
matrix.transformPoint(new Point(dsp.width/2,dsp.height/2));

[code]....

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ActionScript 3.0 :: Flex Flip Objects Horizondally And Vertically Using Senocular Transform Tool?

Oct 15, 2008

I am using the senocular transform tool for scaling, rotating etc... skew is disabled in the tool. I Have tried many ways to flip the display object horizontally and vertically. he function I am using is given below. It works fine when the display object is not rotated.When it is rotated and then flipped it outputs a skewed inverted display Object.

function flipHorizontal(dspisplayObject):void
{
var matrix:Matrix = dsp.transform.matrix;

[code].....

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ActionScript 3.0 :: Remove/disable Link From Loaded Swf Content?

Dec 4, 2009

How to remove/disable link from loaded swf content? In flex I have an image component, which loads swf through "source". This loaded swf contains "clickable" links. I want to this loaded swf a simple image behave.

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ActionScript 3.0 :: Remove / Disable Link From Loaded Swf Content?

Dec 4, 2009

How to remove/disable link from loaded swf content? In flex I have an image component, which loads swf through "source". This loaded swf contains "clickable" links. I want to this loaded swf a simple image behave.

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ActionScript 2.0 :: Disable Lower Levels Of Movies, But Not Remove?

Aug 18, 2004

I want to be able to have a movie in _level0. Then when user clicks on a button it will load another movie to _level5. But I want the lower movie to remain visible bit none of it's ruttons be active. I still notice the cursor turn to a finger when I move around areas that are buttons on layer below.

I have tried loading, then unloading lower level, but there is always a blank gap stutter. I have even tried spacing these load and unload commands apart, but no luck.

I have also turned the back graphic of the current layer in to one giant button, but I don't like the button cursor the whole time.

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ActionScript 3.0 :: Flex - How To Remove / Disable Link From Loaded SWF Content

Dec 4, 2009

How to remove/disable link from loaded swf content? In flex I have an image component, which loads swf through "source". This loaded swf contains "clickable" links. I want to this loaded swf a simple image behave.

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IDE :: Remove/disable Right Click Option Inside TextArea Component

Jan 4, 2010

I am working on flash cs3. I am having a TextArea component in my application.

when i am doing right click on top of the TextArea component, I can able to see the options cut, copy, paste, delete and select all. Now i want to remove those options when i right click on top of the component. how to do this using Flash cs3.

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ActionScript 3.0 :: Disable MouseEvents For Certain Objects?

Mar 23, 2009

I have a flash AS3 doc and some classes that I created. On one of the classes, it creats a sprite that may have a scroll bar, (which i also made - not the UIScrollBar component). This uses the MOUSE_DOWN event for scrolling.

On some other classes, there are some objects that use the MOUSE_OVER event.

The problem I have, is that if you click and hold the mouse button to begin scrolling, then move the cursor outside of this Movie Clip onto another with the MOUSE_OVER event, then that event will still fire. Also, if you MOUSE_UP and you are outside the Movie Clip (with the scrollbar) then the MOUSE_UP event does NOT fire, and the scrolling is "locked" on until you click inside that moive clip.

How can I prevent mouse events on objects from firing when the MOUSE_DOWN event is firing for scrolling? Also, how can I make it so the MOUSE_UP event will fire no matter where on the stage the mouse cursor is.

I can't seem to figure it out because the MOUSE_DOWN, MOUSE_UP and MOUSE_OVER for the different objects have the eventListeners created in different classes.

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ActionScript 3.0 :: Remove / Disable Right Click Option Inside TextArea Component?

Jan 4, 2010

I am working on flash cs3. I am having a TextArea component in my application. when i am doing right click on top of the TextArea component, I can able to see the options cut, copy, paste, delete and select all. Now i want to remove those options when i right click on top of the component. how to do this using Flash cs3.

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Disable / Re-enable Interactivity With All Display Objects

Jun 24, 2010

As an AS3 beginner, I'm trying to translate an old AS2 trick into AS3. I want to disable then re-enable any kind of interactivity with all the display objects on the stage, at once. For example while waiting for external assets to load or after a user clicks on a menu item.

This what I used to do with AS2 :
protect_mc.onRelease = function():Void {};
protect_mc.enabled = false;
protect_mc._alpha = 0;
protect_mc._visible = false;
Then switching protect_mc._visible to true or false.
(protect_mc being an empty movie clip with the stage's height and width, at the highest depth)

My first idea is registering a listener with the Stage for the capture phase of MouseEvent.CLICK that stops all input events propagation (mouse, focus, text...), when a "lock" static variable is set to true or does nothing otherwise. Second idea is using a Custom Event...

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ActionScript 3.0 :: Shared Objects - Disable Running It On Other Computer?

Feb 2, 2009

i have password protected SWF files. Afters entering right password is stored into readers computer SO with UID identifier. I need restrict numbers of computers, where can be used one ID (as to reader can't give his ID to unauthorized readers. This method is ok by the time, when authorized reader give his SO to the unauthorized.Existing some method, how i can find how much computers have stored SO with the same UID? Or how i can block using SO on unauthorized computer?

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ActionScript 3.0 :: Remove Objects By Name?

Aug 23, 2011

I have some objects on a form with the following instance names:

item_box1
item_box2

The following code will NOT remove all objects with "item" as the first part of their name. Why and how can I fix it?

ActionScript Code:
for(var i:int=0;i<main.numChildren;i++) {
if(main.getChildAt(i).name.substr(0,4) == "item")

[Code].....

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IDE :: How To Remove Sprite Objects

Jan 31, 2010

I once saw an effect on a flash add I wanted to try make myself also - the cursor makes a vake that blur out and disapear, much like the vake of a plane, just faster. The problem is I need to remove the vake when it has faded out, or else it just stay in the background and fill up forever! I know there must be an easy way for this. Can some of you tell me the best way here? I have attached the fla-file and scripts. You see a comment where I try to put the code...

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Files Not Saving With Deco Tool Or Spray Brush Tool Selected?

May 6, 2009

I found that .fla files do not save in Flash CS4 when the Deco tool or Spray Brush tool is selected. Is this a bug? Or is there a workaround to this issue.

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ActionScript 3.0 :: Proper Way To Remove Objects?

Jun 4, 2009

I am making a flash game. The game starts off running fast and smooth, however 15 minutes into the game it's noticibly slower. I worry that I am causing memory leaks by not removing objects from my game properly. I understand the whole garbage collection idea, but I still need confirmation.

[Code]...

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ActionScript 3.0 :: Remove Objects From Memory?

Feb 10, 2010

I have a class "Ball" which display graphical circle ball in random x&y axis and Ifade out it with Event.ENTER_FRAME and specify removeEventListener if it reach alpha<=0 .Now I made multiple object from "Ball" class. Now, In my stage it works nice but when I see my Computer Memory status. my current flash.exe is increasing memory rapidly. Is how to remove my unusual object from my Memory. So that it would not get hang.

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ActionScript 3.0 :: How To Remove All Objects From Array

Nov 23, 2009

I'm trying to remove all objects from an array, and then emptying the array using splice. I'm restarting the game, removing all objects etc so that I can add them again. But what happens is that no object (enemies, blocks, bullets etc) is really removed. It's not visible anymore, but it's still on the stage wreaking havoc (hit detection still working, so enemies are avoiding enemies that were supposed to be removed, bullets hitting them and so on). And then when I restart the game a couple of times I have way too many objects and the game starts to lag. Code below: This is the code for the enemy, I have different loops for the other objects, but they all look the same:
Code:
for(var a=0; a<enemy1.length; a++) //loop through enemy1 {
if(enemy1[a].dead == true) //check if dead {
removeChild(enemy1[a]); //remove from stage
enemy1.splice(a,1); //remove element from array
}}
So to reiterate, I need to remove the objects from the stage, and clear/empty the array.

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ActionScript 3.0 :: How To Remove Dynamic Objects

Nov 25, 2009

So far I have this squid-shaped MC floating and making bubble-shaped MCs which rise to the top of the stage. The bubbles get generated by following the squid's (x,y) cordinates. The whole thing looks convincing enough. The only problem is that as the memory gets full, the bubble animation degenerates, so I want to remove them once they reach the top. I figured I could use a removeChild() function tied to the same EventListner that makes them rise, but once removed it will look for the object again and throw an error. I know I'm missing something simple here, but I can't pin it down.!

Code:
var bubbleTimer:Timer=new Timer(1200);
var i:uint = 0;

[code]....

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ActionScript 3.0 :: Remove Objects From Array?

Jun 30, 2010

I have an array containing objects, where each object contains a boolean. I was wondering how I can remove only the objects where the boolean is set to true.I've tried doing it like this:

for(var k:int = 0; k < ballContainer.length; k++){
if(ballContainer[k].isCheck == true){
removeChild(ballContainer[k]);[code]....

But it doesn't seem to work that well. (Reason for it not working may very well be another reason, but I thought I'd check here anyway since I'm an AS3 novice)

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ActionScript 2.0 :: Force Remove Objects From Stage?

Dec 5, 2010

I am using a carousel (from Lee Brimelowe's tutorial) as the main method of navigation from my site's homepage. There are six icons in the carousel, clicking any one brings the icon to the front and some dynamic text and a button to navigate to a different page appear on stage. Clicking the icon again brings the icon back to the carousel and the text and button disappear.The site is multi-lingual (English, German, Dutch, Polish) and all text changes to the relevant language by clicking a flag button, including the text that appears beside the 'expanded' carousel icon - all of the data is loaded from XML files.

The problem with changing the language is that the entire carousel needs to be destroyed and rebuilt each time, as all of the data needed for it is only loaded on runtime. I have this 'kinda' working, the problem I am having is:If you change the language via a flag button when an icon is 'expanded' the dynamic text and button (theText and urlBtn) get 'stuck' on the stage and you have to do some clicking on the new carousel icons remove them - not ideal!Can anybody out there please advise me on how I would include some AS to remove these items too when the language button is changed?

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ActionScript 1/2 :: Remove Duplicate Objects In Array?

Jul 9, 2009

This doesn't work at all.[code]...

but adding "removeDuplicates(aPeople);" after "createfile(thename);" has no effect: in other words, when I push the savefile button, it keeps creating clones of the same objects. What can I do?

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Actionscript 3 :: Remove Simple Objects From Memory?

Sep 9, 2010

I'm trying to remove simple objects from memory, but when I call removeChildren memory usage rose :/ And I don't why ? And how can I remove objects ?

[Code]...

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C# :: Remove All Flash Objects From Html With Regex

Nov 4, 2010

How to remove all flash objects from html with regex , code needed at c#.Regex will remove all html objects from html so there will be no flash based objects at results

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Actionscript 3 :: Remove Array-objects From DisplayList?

Jan 4, 2011

I'm working on a game for the iPhone using flash, and since memory is crucial i want to clean up displayObjects not needed. All the objects i need to delete is MovieClips taken from some array to another using splice(). Here is the [code]...

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