C# :: Remove All Flash Objects From Html With Regex
Nov 4, 2010How to remove all flash objects from html with regex , code needed at c#.Regex will remove all html objects from html so there will be no flash based objects at results
View 1 RepliesHow to remove all flash objects from html with regex , code needed at c#.Regex will remove all html objects from html so there will be no flash based objects at results
View 1 RepliesI'm writing a HTML parser in Flex (AS3) and I need to remove some HTML tags that are not needed.
For example, I want to remove the divs from this code:
<div>
<div>
[code].......
I have a text file that needs to be parsed correctly. The text file looks like this:
[header]
[header 2]
[ header3 ]
I can grab these headers by doing so
var expression:RegExp = /[ [a-z0-9 ]+ ]/igxm;
var items:Array = text.match(expression);
But I would also like to remove the white space from before and after the brackets, so the headers can align against the left edge. Also, for [ header3 ], I would like to remove the white space inside the brackets, before "h" and after "3". What would be the correct regex for something this?
I am trying to get a regex match on HTML code that is parsed into a text box in flash. I have successfully loaded the HTML code and then began the regex matching, but am stuck on getting the right regex expression to match. The code that I am using in html page builds a tree view list on the html page, so once it's loaded into the flash text box, i am trying to match the html pages to build a list from. The code below is what I am trying to match. The code I want to match is the first two items in quotes for each entry to build the array list of page names, and their URL. The problem is that the pages won't be named as nice as the example below. Each time it can be a different page name, and page url, so I need to match what is in the first two quotes.[code]
View 2 RepliesI have exported data .xls file using as3.
var xml:ArrayCollection;
xml=Labneuron8.lastResult.Response.Terminal as ArrayCollection;
var str:String=xml[0].Value;
var xml1:XML=new XML(str);
[Code]...
I'm looking for a regular expression that can remove all the following characters from a string (and Whitespace too): ~ % & ; : " ' , < > ? #
View 3 RepliesIn flex, how to remove empty lines in text area?
View 1 RepliesFor example there are some html tags
<div id="test"><div><div>testtest</div></div></div></div></div></div>
From that html, I need to get this
<div id="test"><div><div>testtest</div></div></div>
Current regex /<div id="test">.*(</div>){3}/gim
I am trying to get a regex match on HTML code that is parsed into a text box in flash. I have successfully loaded the HTML code and then began the regex matching, but am stuck on getting the right regex expression to match. The code that I am using in html page builds a tree view list on the html page, so once it's loaded into the flash text box, i am trying to match the html pages to build a list from. The code below is what I am trying to match.
The code I want to match is the first two items in quotes for each entry to build the array list of page names, and their URL. The problem is that the pages won't be named as nice as the example below. Each time it can be a different page name, and page url, so I need to match what is in the first two quotes.
[Code]...
I have piece of ActionScript code which is supposed to evaluate a string of HTML and break it up into individual pieces. So a string like <p>Hi</p><span>Hi</span><a href="index.php">Hi</a> would be translated into:
1. <p>Hi</p>
2. <span>Hi</span>
3. <a href="index.php">Hi</a>
...
However, when I run a test version of this code, I get a value of null in return. I'm pretty sure my regexp string is good, but I'm doing something wrong in ActionScript. My code is below:
var evaluatedInput:RegExp = new RegExp('/<([A-Z][A-Z0-9]*)[^>]*>(.*?)</1>/');
var output:Object = evaluatedInput.exec("<p>Hi</p><span>Hi</span><a href="index.php">Hi</a>");
trace(output);
give me the Regular Expression that can check if a given string has any HTML code in it, and coming to think of it I would be bothered with <a href="something">something</a> exactly.
View 2 RepliesI've been struggling with this problem for a while:I have a string containing HTML and I'm using a regular expression to get the characters between the tags. I'm then attempting to apply a TextFormat to those characters.The problem is that I'm using the TextField's "htmlText" property instead of it's "text" property (because I don't want the HTML tags to be visible). So, the character index that's returned from the regular expression is incorrect, when I apply the TextFormat.Here is some sample code which illustrates the problem:
var txt:String = "<b>Sample</b> string with bold text";
var tf:TextField = new TextField();
addChild(tf);
[code].....
I am adding a Timer object when my flv playback enters a Pause state and removing that Timer Object when playback starts again. I noticed that if I pause the movie and then drag the slider on the timeline the movie enters the Pause State again which adds another Timer Object....
How do I check to see if the Timer has already been added and if so remove it and add a new one.
See code below:
my_player.addEventListener(VideoEvent.PAUSED_STATE_ENTERED, pausePlay);
my_player.addEventListener(VideoEvent.PLAYING_STATE_ENTERED, startPlay);
function pausePlay(e:VideoEvent):void {
[Code].....
Im new to AS3 nd I just had a quick question. In the puzzle game below, How do I delete all of the puzzle pieces that have been generated?
[Code]...
Why and when? Because I addChild to the stage 1000 times but only removeChild 800 times, and even so, stage.numChildren returns to 0 after all my objects have exceeded the stage boundary. I have to mention that I am moving objects from left to right (it's a game) and the object's X and Y properties eventually exceed the stage boundaries. Does something happen automatically then??? Like... events removed or something like that? This is a continuation of this thread of mine, where I initially thought addChildren has issues: [URL].
View 5 Repliesive come across this method 'as' and I dont get it.I am following a tut, and i have an array with my objects stored in it(for reference to control these sprites).They are instantiations of my sprite class 'Ball.as'
Code:
for(i=0;i<3;i++){
var myMCs:Ball = myMCs[i] as Ball;
}
when I remove it - flash doesnt seem to mind its absence.
I'm using a flash rotating banner in my website which takes images and descriptions from an XML file.
I do changes to my XML very often... but in my local machine, the banner takes a day or two to get updated.
Although I can clear my local machine's cache, the problem still remains for other users who visit my web page..
is there a programmatic way in flash or in html to overcome this problem ? Maybe a server configuration?
PS: below code works fine, but it clears out the cache completely... i need to clear XMl cache after a specific time period..
var timestamp:Date = new Date();
xmlData.load("/flash/images.xml?cachebuster=" + timestamp.getTime());
I made a website using AJAX (with jquery) for the navigation.The pages of the site are sliding and I use remove() to destroy the old page.
Every thing seems alright, but some times the browser crashes when he tries to remove the old page containing a Flash object.
How do i remove this Flash's object for my page without having the browser crashing on my face ?Is there a way to stop the Flash execution before removing the object ?
I am wondering if it is possible to embed a YouTube video on a https website. As far as I can tell YouTube videos can only be embedded with the http:// protocol. Is there a way to embed them on a page without Firefox throwing an error?
View 4 RepliesI have a question regarding flash. I am an intermediate flash user. Basically, I want a flash movie to expand like this homepage video, when the user clicks on the go button: [URL] Is it possible to "expand" the borders of a flash animation in such a way, and if so, how do I set this up in flash? Is it possible to have the drop-down menu displace the content below it on a html site? i.e. a 250-pixel high banner drops from the original flash piece, is it possible to have the rest of the page move down 250-pixels as well?
View 1 RepliesI have some objects on a form with the following instance names:
item_box1
item_box2
The following code will NOT remove all objects with "item" as the first part of their name. Why and how can I fix it?
ActionScript Code:
for(var i:int=0;i<main.numChildren;i++) {
if(main.getChildAt(i).name.substr(0,4) == "item")
[Code].....
I once saw an effect on a flash add I wanted to try make myself also - the cursor makes a vake that blur out and disapear, much like the vake of a plane, just faster. The problem is I need to remove the vake when it has faded out, or else it just stay in the background and fill up forever! I know there must be an easy way for this. Can some of you tell me the best way here? I have attached the fla-file and scripts. You see a comment where I try to put the code...
View 1 RepliesI am making a flash game. The game starts off running fast and smooth, however 15 minutes into the game it's noticibly slower. I worry that I am causing memory leaks by not removing objects from my game properly. I understand the whole garbage collection idea, but I still need confirmation.
[Code]...
I have a class "Ball" which display graphical circle ball in random x&y axis and Ifade out it with Event.ENTER_FRAME and specify removeEventListener if it reach alpha<=0 .Now I made multiple object from "Ball" class. Now, In my stage it works nice but when I see my Computer Memory status. my current flash.exe is increasing memory rapidly. Is how to remove my unusual object from my Memory. So that it would not get hang.
View 2 RepliesI'm trying to remove all objects from an array, and then emptying the array using splice. I'm restarting the game, removing all objects etc so that I can add them again. But what happens is that no object (enemies, blocks, bullets etc) is really removed. It's not visible anymore, but it's still on the stage wreaking havoc (hit detection still working, so enemies are avoiding enemies that were supposed to be removed, bullets hitting them and so on). And then when I restart the game a couple of times I have way too many objects and the game starts to lag. Code below: This is the code for the enemy, I have different loops for the other objects, but they all look the same:
Code:
for(var a=0; a<enemy1.length; a++) //loop through enemy1 {
if(enemy1[a].dead == true) //check if dead {
removeChild(enemy1[a]); //remove from stage
enemy1.splice(a,1); //remove element from array
}}
So to reiterate, I need to remove the objects from the stage, and clear/empty the array.
So far I have this squid-shaped MC floating and making bubble-shaped MCs which rise to the top of the stage. The bubbles get generated by following the squid's (x,y) cordinates. The whole thing looks convincing enough. The only problem is that as the memory gets full, the bubble animation degenerates, so I want to remove them once they reach the top. I figured I could use a removeChild() function tied to the same EventListner that makes them rise, but once removed it will look for the object again and throw an error. I know I'm missing something simple here, but I can't pin it down.!
Code:
var bubbleTimer:Timer=new Timer(1200);
var i:uint = 0;
[code]....
I have an array containing objects, where each object contains a boolean. I was wondering how I can remove only the objects where the boolean is set to true.I've tried doing it like this:
for(var k:int = 0; k < ballContainer.length; k++){
if(ballContainer[k].isCheck == true){
removeChild(ballContainer[k]);[code]....
But it doesn't seem to work that well. (Reason for it not working may very well be another reason, but I thought I'd check here anyway since I'm an AS3 novice)
I am using a carousel (from Lee Brimelowe's tutorial) as the main method of navigation from my site's homepage. There are six icons in the carousel, clicking any one brings the icon to the front and some dynamic text and a button to navigate to a different page appear on stage. Clicking the icon again brings the icon back to the carousel and the text and button disappear.The site is multi-lingual (English, German, Dutch, Polish) and all text changes to the relevant language by clicking a flag button, including the text that appears beside the 'expanded' carousel icon - all of the data is loaded from XML files.
The problem with changing the language is that the entire carousel needs to be destroyed and rebuilt each time, as all of the data needed for it is only loaded on runtime. I have this 'kinda' working, the problem I am having is:If you change the language via a flag button when an icon is 'expanded' the dynamic text and button (theText and urlBtn) get 'stuck' on the stage and you have to do some clicking on the new carousel icons remove them - not ideal!Can anybody out there please advise me on how I would include some AS to remove these items too when the language button is changed?
This doesn't work at all.[code]...
but adding "removeDuplicates(aPeople);" after "createfile(thename);" has no effect: in other words, when I push the savefile button, it keeps creating clones of the same objects. What can I do?
I'm trying to remove simple objects from memory, but when I call removeChildren memory usage rose :/ And I don't why ? And how can I remove objects ?
[Code]...