IDE :: How To Remove Sprite Objects
Jan 31, 2010
I once saw an effect on a flash add I wanted to try make myself also - the cursor makes a vake that blur out and disapear, much like the vake of a plane, just faster. The problem is I need to remove the vake when it has faded out, or else it just stay in the background and fill up forever! I know there must be an easy way for this. Can some of you tell me the best way here? I have attached the fla-file and scripts. You see a comment where I try to put the code...
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Similar Posts:
Mar 23, 2011
I have a brick class where I have created a rectangle using flash.display.graphics.I am using this brick class to create a grid of 10 X 10 in another class called grid using new brick() in a for loop.I have another class called ball where I have created a circle with flash.display.graphics.The problem is that I want to remove / destroy individual bricks when the ball hits the bricks on Event.ENTER_FRAME which is not happening.the error I get is shown only for the last brick that is created in a for loop.ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:isplayObjectContainer/removeChild()
at grid/ball_movement()// my function in enter frame event
The code I wrote in ENTER_FRAME is
[code].....
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Mar 24, 2011
I have a brick class where I have created a rectangle using flash.display.graphics.I am using this brick class to create a grid of 10 X 10 in another class called grid using new brick() in a for loop.I have another class called ball where I have created a circle with flash.display.graphics.The problem is that I want to remove / destroy individual bricks when the ball hits the bricks on Event.ENTER_FRAME which is not happening.the error I get is shown only for the last brick that is created in a for loop.[code]
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Apr 12, 2012
I am trying to spawn a sprite (which works correctly). But i cant seem to remove the sprite on mouseclick. I have my object called Cactus. It runs fine but returns an error when clicking.
Code:
Code:
package
{
import flash.display.*;
[Code].....
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Apr 30, 2009
I'm using a Timer to load a different swf (into Sprite) every couple of seconds, it works great but I can't get the previous swf removed before the next one loads, heres the code (I know, its really basic)
[Code]...
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May 20, 2011
I've got a stack of images.Those images are all added to a sprite container:
var container:Sprite = new Sprite();
container.addChild(img);//added in a loop
addChild(container);
Later, when I iterate through the container to remove the images I say:
for(var i:int=0;i<container.numChildren;i++)
{
var currImg:Sprite = container.getChildAt(i) as Sprite;[code].....
Only a part of the images are removed. If I trace container.numChildren I get the correct number of images to be removed.
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Jan 16, 2009
I have a sprite
Code:
var holder:Sprite = new Sprite();
I then add lots of thumbnails into this sprite from a loop
[code].....
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Jan 25, 2009
Is there any way to remove a filter that's been applied to a sprite?
Let's say I have a sprite named rect, and I've applied three filters to it[code]...
How can I remove those filters, and return rect to it's original unfiltered state?
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Dec 16, 2008
I have a map with various regions as movieclips. When you mouse over a region, a sprite appears containing xml data. Among this data is a hyperlink. I want the sprite to stay on the stage until one of two
things happens:
- you mouseout of the sprite
- you go to a new region
That seems to be the problem. I've successfully coded the program to remove the child if you mouseout of the sprite. But if you go to a new region, it makes a new sprite and now you have two sprites with xml data on the stage! If I remove the child when you mouseout of the region, then the sprite won't stay on the stage for you to click the hyperlink. How can I make the sprite stay on the stage until:
- you mouseout of the sprite
- you mouseout of the region IF you aren't on the sprite
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May 19, 2010
I got this error upon trying to remove the child object from a sprite using a timer.
function notify(e:Event){
var bx = new box();
con.addChild(bx);
[Code]....
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Oct 28, 2010
q) One problem I still have. How do I remove this awful yellow border around the sprite container in AS3
private function checkNumber(e:Event=null):void{
trace("Globalvars.vars.noLoaded" + Globalvars.vars.noLoaded);
if(Globalvars.vars.noLoaded>=15){
[code].....
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Aug 5, 2009
I'm trying to have a bullet Sprite remove itself from the stage once it is off the stage, but Flash keeps throwing #1009 errors at me. I've looked over the code several times and don't understand what's wrong.
Bullet code:
package {
import flash.display.Sprite;
import flash.display.MovieClip;
import flash.events.*;
public class Bullet extends Sprite {
private var bullet_direction;
[Code] .....
Error message:
Code:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Bullet/DestroyBullet()
at Bullet/BulletMovement()
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Jun 24, 2010
I've been working on building a game and encountered a strange problem this morning when instead of adding objects directly to the stage I needed to add them to a Sprite (I also tried this with a MovieClip) which was on the stage instead and they did not appear. And yes, before anyone says it, the MC/Sprite that I'm adding the objects to has definitely been added to the stage, I've made that mistake before and don't plan on making it again
Essentially I have been building the game's levels using various different objects (rectangles, circles etc) built in the Box2D physics engine and with attached sprites to represent them to the user. When creating each of these object I supply a DisplayObjectContainer in which the sprite representing the object should be placed. Up until now I have been simply been supplying my core game class as the DisplayObjectContainer, with no problems whatsoever - everything is displaying fine.
A new level design, however, will require me to apply a mask to the entire level (but not the GUI) so I decided to place all the level objects within a MovieClip or Sprite instead. I have created the new sprite as such:
levelObjects = new Sprite();levelObjects.x = levelObjects.y = 0; //Just to make surelevelObjects.width = GameProperties.stageWidth;levelObjects.height = GameProperties.stageHeight;levelObjects.visible = true; //Just to make sureaddChild(levelObjects)
And have been supplying this sprite to the level objects as a DisplayObjectContainer instead of the core game class. Everything is getting added to the stage as I can click on things and the sounds associated with the game objects are playing correctly, but nothing is actually visible! As I mentioned above I tried this using a MovieClip instead but got the same result.
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May 2, 2010
Okay I have this little script Simple script, parses xml file and creates instances of custom class Tile derived from Sprite, in "Tile" I draw Shapes (lines) depending on what wall is set the shapes are drawn and added to the sprite "canvas". Now I can get 7 sprites aka Tiles to show, but no 8, 9 or more. Is this intended? Did I make a mistake/ need to take a different approach? btw I'm using FlashDevelop (haxe.org) with flex_sdk_4.0.0.14159_mpl but created an as3 project
[Code]...
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Jan 23, 2012
I am trying to do adjustment of position (x and y) of display objects, relative to other display objects. In other words: I have two Sprite objects (rectangle and circle). The rectangle can have their width changed during execution. Yet the circle has a fixed size. What I do is this: regardless of the width of the rectangle, the circle is positioned at the far right of this rectangle.
I tried as follows:
ActionScript Code:
rectangle.width = someValue;
circle.x = rectangle.x + (rectangle.width-circle.width);
In theory it should work, but look what happens:
imageshack.us/photo/my-images/837/positionq.png
As the width of the rectangle increases the distance from the desired location also increases.
Using:
ActionScript Code:
trace (rectangle.width);
I realized that the value of property 'width' does not match the exact amount of pixels that the object is wide. I just did a test and realized that this problem only happens when the rectangle has edge. When the rectangle has only fill, this problem does not occur.
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Jul 30, 2009
I have tried to create nested Sprite objects. But I see only the bigger square.
var square:Sprite = new Sprite();
square.graphics.beginFill(0xFFCC00);
square.graphics.drawRect(0, 0, 100, 100);
[Code].....
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Aug 9, 2009
can you create arrays of Bitmap and Sprite Objects? or Custom Objects?
if not, how would you typically create multiple Objects of the same type? just a loop with
var enemy:Sprite = new Sprite();
for(var count:int=0; count<10; count++)
{
enemy = new Sprite();
[Code].....
That way could be fine for many things, but theres other things I want to do.. such as, create an array of wav sounds.... and my program could pick and choose them, so they wouldnt need to load them on demand.. midi files too.
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Oct 27, 2009
I can't say that I have played with it much, but I was looking to use a gradiant fill in one of my Sprite objects I created in flash. Seems that the gradiant fill always goes left to right... how can I make it go up and down? I know I can rotate the object, but then I would mess with the x and y scales that would mess me up later down the road. is there a way to change it to vertical fill?
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Oct 25, 2010
Canvas.addChild() insists any DisplayObject added implements IUIComponent. But I don't want my core graphics engine dependent on Flex. Is there an obvious/common way around this, to have simple graphical objects like Sprites & Shapes in a Flex application? The individual DisplayObject children I want to add as children represent objects in a game world, like a spaceship or a missile or a horse...
Not sure if Canvas is the most appropriate container, perhaps Group or another class is optimal for a game-engine... example MXML & AS3 code showing a skeleton setup is most welcome. I'm targeting Flex4 & Flash 10, but Flex3/Flash9 solutions are still of interest.
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Feb 18, 2011
I know there are different situations where one would be better than the other, but I'm comortable with a generalized statistic of... How much faster is blitting than using vector Sprite objects in Flash?
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Aug 23, 2011
I have some objects on a form with the following instance names:
item_box1
item_box2
The following code will NOT remove all objects with "item" as the first part of their name. Why and how can I fix it?
ActionScript Code:
for(var i:int=0;i<main.numChildren;i++) {
if(main.getChildAt(i).name.substr(0,4) == "item")
[Code].....
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Jun 4, 2009
I am making a flash game. The game starts off running fast and smooth, however 15 minutes into the game it's noticibly slower. I worry that I am causing memory leaks by not removing objects from my game properly. I understand the whole garbage collection idea, but I still need confirmation.
[Code]...
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Feb 10, 2010
I have a class "Ball" which display graphical circle ball in random x&y axis and Ifade out it with Event.ENTER_FRAME and specify removeEventListener if it reach alpha<=0 .Now I made multiple object from "Ball" class. Now, In my stage it works nice but when I see my Computer Memory status. my current flash.exe is increasing memory rapidly. Is how to remove my unusual object from my Memory. So that it would not get hang.
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Nov 23, 2009
I'm trying to remove all objects from an array, and then emptying the array using splice. I'm restarting the game, removing all objects etc so that I can add them again. But what happens is that no object (enemies, blocks, bullets etc) is really removed. It's not visible anymore, but it's still on the stage wreaking havoc (hit detection still working, so enemies are avoiding enemies that were supposed to be removed, bullets hitting them and so on). And then when I restart the game a couple of times I have way too many objects and the game starts to lag. Code below: This is the code for the enemy, I have different loops for the other objects, but they all look the same:
Code:
for(var a=0; a<enemy1.length; a++) //loop through enemy1 {
if(enemy1[a].dead == true) //check if dead {
removeChild(enemy1[a]); //remove from stage
enemy1.splice(a,1); //remove element from array
}}
So to reiterate, I need to remove the objects from the stage, and clear/empty the array.
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Nov 25, 2009
So far I have this squid-shaped MC floating and making bubble-shaped MCs which rise to the top of the stage. The bubbles get generated by following the squid's (x,y) cordinates. The whole thing looks convincing enough. The only problem is that as the memory gets full, the bubble animation degenerates, so I want to remove them once they reach the top. I figured I could use a removeChild() function tied to the same EventListner that makes them rise, but once removed it will look for the object again and throw an error. I know I'm missing something simple here, but I can't pin it down.!
Code:
var bubbleTimer:Timer=new Timer(1200);
var i:uint = 0;
[code]....
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Jun 30, 2010
I have an array containing objects, where each object contains a boolean. I was wondering how I can remove only the objects where the boolean is set to true.I've tried doing it like this:
for(var k:int = 0; k < ballContainer.length; k++){
if(ballContainer[k].isCheck == true){
removeChild(ballContainer[k]);[code]....
But it doesn't seem to work that well. (Reason for it not working may very well be another reason, but I thought I'd check here anyway since I'm an AS3 novice)
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Dec 5, 2010
I am using a carousel (from Lee Brimelowe's tutorial) as the main method of navigation from my site's homepage. There are six icons in the carousel, clicking any one brings the icon to the front and some dynamic text and a button to navigate to a different page appear on stage. Clicking the icon again brings the icon back to the carousel and the text and button disappear.The site is multi-lingual (English, German, Dutch, Polish) and all text changes to the relevant language by clicking a flag button, including the text that appears beside the 'expanded' carousel icon - all of the data is loaded from XML files.
The problem with changing the language is that the entire carousel needs to be destroyed and rebuilt each time, as all of the data needed for it is only loaded on runtime. I have this 'kinda' working, the problem I am having is:If you change the language via a flag button when an icon is 'expanded' the dynamic text and button (theText and urlBtn) get 'stuck' on the stage and you have to do some clicking on the new carousel icons remove them - not ideal!Can anybody out there please advise me on how I would include some AS to remove these items too when the language button is changed?
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Jul 9, 2009
This doesn't work at all.[code]...
but adding "removeDuplicates(aPeople);" after "createfile(thename);" has no effect: in other words, when I push the savefile button, it keeps creating clones of the same objects. What can I do?
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Sep 9, 2010
I'm trying to remove simple objects from memory, but when I call removeChildren memory usage rose :/ And I don't why ? And how can I remove objects ?
[Code]...
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Nov 4, 2010
How to remove all flash objects from html with regex , code needed at c#.Regex will remove all html objects from html so there will be no flash based objects at results
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