ActionScript 3.0 :: Limit To How Many Sprite Objects Can Be Displayed?
May 2, 2010
Okay I have this little script Simple script, parses xml file and creates instances of custom class Tile derived from Sprite, in "Tile" I draw Shapes (lines) depending on what wall is set the shapes are drawn and added to the sprite "canvas". Now I can get 7 sprites aka Tiles to show, but no 8, 9 or more. Is this intended? Did I make a mistake/ need to take a different approach? btw I'm using FlashDevelop (haxe.org) with flex_sdk_4.0.0.14159_mpl but created an as3 project
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Apr 20, 2009
ive got this code of gallery.
Code:
import fl.controls.ProgressBar;
import fl.transitions.Tween;
import fl.transitions.easing.*;
[code]...
everything depends ( i think ) on callthumbs() function. Now its working ok - because the thumbs are displayed from last to first. It is because i want to display only newest thumbs. BUT i want to display limited number of them-only 3 last thumbs.
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Apr 20, 2009
ive got this code of gallery.
Code:
import fl.controls.ProgressBar;
import fl.transitions.Tween;
[code]......
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Mar 5, 2011
I just noticed that the last thing I added won't show up, unless I add it earlier to the display list. But then the last thing in my display list no longer appears. Is there a maximum # of items that can be displayed?
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Mar 30, 2010
I have an idea that I want to test out but need some information. Is it possible to limit the way you can drag a sprite with the startDrag()? For instance, say I have a square sprite that I only was to be able to drag vertical or only horizontal.
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Jun 19, 2009
Is there an upper bound to the size of a sprite in as3 / flash 10?
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Aug 11, 2010
I'm using flex 4.1 to write an application. i read in the documents that has the rowCount property to set how many items to display. the does not have that property. how can I limit the list to display 3 items ?
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Sep 29, 2011
trying to display two movie clips on the scene.I made an action script file called main.as and the .fla file is calling the main class. The button class is a button movieclip.This is the code:
package {
import flash.display.MovieClip;
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[code]....
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Jan 22, 2009
Setting up a time limit that if the time equals to 3 minutes the game stop.I have a card game with 10 different cards to be paired. My problem is to put a timer that limit the player to only 3 minutes of playing after which a movie clip that says "Time is up!" will be displayed.
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Jan 7, 2011
Can I use actionscript to change the size of a displayed object based on 2 objects proximity?
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Nov 27, 2011
I want to limit the creation of objects acording to the stage width.
My method is the following:
for (var i:int = 0; i<7; i++){
If I put something like this, it won't work
for (var i:int = 0; i<(stage.width); i++){
Full code:
[SWF(width = 350, height = 600, frameRate = 60)]
import com.actionsnippet.qbox.*;
var sim:QuickBox2D = new QuickBox2D(this);
[Code].....
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Jul 23, 2006
Is it possible to set the local storage limit for shared objects using action script rather than the Flash Player context menu?
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Jan 31, 2010
I once saw an effect on a flash add I wanted to try make myself also - the cursor makes a vake that blur out and disapear, much like the vake of a plane, just faster. The problem is I need to remove the vake when it has faded out, or else it just stay in the background and fill up forever! I know there must be an easy way for this. Can some of you tell me the best way here? I have attached the fla-file and scripts. You see a comment where I try to put the code...
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Jun 24, 2010
I've been working on building a game and encountered a strange problem this morning when instead of adding objects directly to the stage I needed to add them to a Sprite (I also tried this with a MovieClip) which was on the stage instead and they did not appear. And yes, before anyone says it, the MC/Sprite that I'm adding the objects to has definitely been added to the stage, I've made that mistake before and don't plan on making it again
Essentially I have been building the game's levels using various different objects (rectangles, circles etc) built in the Box2D physics engine and with attached sprites to represent them to the user. When creating each of these object I supply a DisplayObjectContainer in which the sprite representing the object should be placed. Up until now I have been simply been supplying my core game class as the DisplayObjectContainer, with no problems whatsoever - everything is displaying fine.
A new level design, however, will require me to apply a mask to the entire level (but not the GUI) so I decided to place all the level objects within a MovieClip or Sprite instead. I have created the new sprite as such:
levelObjects = new Sprite();levelObjects.x = levelObjects.y = 0; //Just to make surelevelObjects.width = GameProperties.stageWidth;levelObjects.height = GameProperties.stageHeight;levelObjects.visible = true; //Just to make sureaddChild(levelObjects)
And have been supplying this sprite to the level objects as a DisplayObjectContainer instead of the core game class. Everything is getting added to the stage as I can click on things and the sounds associated with the game objects are playing correctly, but nothing is actually visible! As I mentioned above I tried this using a MovieClip instead but got the same result.
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Jan 23, 2012
I am trying to do adjustment of position (x and y) of display objects, relative to other display objects. In other words: I have two Sprite objects (rectangle and circle). The rectangle can have their width changed during execution. Yet the circle has a fixed size. What I do is this: regardless of the width of the rectangle, the circle is positioned at the far right of this rectangle.
I tried as follows:
ActionScript Code:
rectangle.width = someValue;
circle.x = rectangle.x + (rectangle.width-circle.width);
In theory it should work, but look what happens:
imageshack.us/photo/my-images/837/positionq.png
As the width of the rectangle increases the distance from the desired location also increases.
Using:
ActionScript Code:
trace (rectangle.width);
I realized that the value of property 'width' does not match the exact amount of pixels that the object is wide. I just did a test and realized that this problem only happens when the rectangle has edge. When the rectangle has only fill, this problem does not occur.
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Jul 30, 2009
I have tried to create nested Sprite objects. But I see only the bigger square.
var square:Sprite = new Sprite();
square.graphics.beginFill(0xFFCC00);
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Aug 9, 2009
can you create arrays of Bitmap and Sprite Objects? or Custom Objects?
if not, how would you typically create multiple Objects of the same type? just a loop with
var enemy:Sprite = new Sprite();
for(var count:int=0; count<10; count++)
{
enemy = new Sprite();
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That way could be fine for many things, but theres other things I want to do.. such as, create an array of wav sounds.... and my program could pick and choose them, so they wouldnt need to load them on demand.. midi files too.
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Oct 27, 2009
I can't say that I have played with it much, but I was looking to use a gradiant fill in one of my Sprite objects I created in flash. Seems that the gradiant fill always goes left to right... how can I make it go up and down? I know I can rotate the object, but then I would mess with the x and y scales that would mess me up later down the road. is there a way to change it to vertical fill?
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Oct 25, 2010
Canvas.addChild() insists any DisplayObject added implements IUIComponent. But I don't want my core graphics engine dependent on Flex. Is there an obvious/common way around this, to have simple graphical objects like Sprites & Shapes in a Flex application? The individual DisplayObject children I want to add as children represent objects in a game world, like a spaceship or a missile or a horse...
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Feb 18, 2011
I know there are different situations where one would be better than the other, but I'm comortable with a generalized statistic of... How much faster is blitting than using vector Sprite objects in Flash?
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Mar 5, 2010
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package {
import flash.display.*;
public class ScrollBar extends Sprite {[code].....
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Apr 4, 2011
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[Code]...
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Mar 2, 2009
I created a new AS3 document (550px by 400px) and added the following code to the first frame.
However, when I run this, I see nothing painted on the screen at all, the screen remains completely white.[code]...
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Jul 6, 2011
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package
{
import flash.display.Sprite;
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I've read a lot of stuff about rotating around a fixed point, I've tried doing it with movieclips instead of sprites, I even copy pasted a tutorial on rotation and nothing works.
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May 27, 2008
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Then the numericStepper is drawn as if it is squished to 20% its normal height. If I pre-set mySprite width and height before adding the numericstepper, the trace output is 0,0 after adding it and it is not displayed at all. Is there some way I can make the sprite only adjust to correctly fit the numericStepper OR resize it afterwards without distorting the numericStepper component?
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Sep 23, 2011
Both of sprite.width and sprite.scaleX can be used for scale a sprite. Is possible sprite.scaleX depends on screen size?
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Jun 19, 2009
It has been a great resource of the years. No my problem. I am trying to dynamically resize a sprite that has a line drawn into it. Here is my code:
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Aug 15, 2010
first i have 2 sprite.. it`s mcproduct sprite and mcproductpane sprite . mcproductpane is a parent of mcproduct sprite.. so inside mcproductpane there a several mcproduct sprite.this is a script of mc prodcut
PHP Code:
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The problem is i want to set a button in here(mcproductpane sprite), this button will unload / make dissappear an image that i load using loader class in mcproduct sprite..how can i make this happen?when i want to make a button in mcproductpane sprite which the function of the button it`s to unload/make an image that i load using loader class in mcproduct sprite disappear.
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Feb 3, 2010
Everytime I google this question I see confusing information about masks and blends, none of which seems to directly apply to what I think should be an easy thing... There are three Sprites involved here...the lowest layer sprite is pretty much a background. I want to overlay a translucent Sprite on top of the background and then I want the third, top-most Sprite to act as a hole, so that the area inside the third Sprite is completely transparent, so that the background sprite is completely visible. How would I go about doing this dynamically (i.e. dynamically drawing the masking sprite and hole using the Actionscript graphics calls)?
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Feb 2, 2009
Is it possible to set the height of the sprite depending on the height of an textfield inside that sprite? I'm creating a box with a textfield inside it, but I want the box to be sized depending of how much text it is in the textfield..
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