can you create arrays of Bitmap and Sprite Objects? or Custom Objects?
if not, how would you typically create multiple Objects of the same type? just a loop with
var enemy:Sprite = new Sprite(); for(var count:int=0; count<10; count++) { enemy = new Sprite();
[Code].....
That way could be fine for many things, but theres other things I want to do.. such as, create an array of wav sounds.... and my program could pick and choose them, so they wouldnt need to load them on demand.. midi files too.
I'll give a complete explanation of what I'm trying to do. I have a video player as a separate SWF. In this video player I have a VideoContainer class extending Sprite, which contains the video and a control bar with specific video buttons.
This SWF is loaded in another main SWF, which has a menu that is on top of everything else. When I click "Fullscreen" in the video SWF, everything goes smoothly, except the menu remains on top of the VideoContainer object.
I need a way to change the display order of the loaded SWF, to put it on top of everything else on Fullscreen and change it back when Fullscreen goes off. All this needs to be made inside the video player. Also, the configuration of the children can change (the video player can be loaded in different places in the main SWF), so I can't use a certain unchanging path.
I once saw an effect on a flash add I wanted to try make myself also - the cursor makes a vake that blur out and disapear, much like the vake of a plane, just faster. The problem is I need to remove the vake when it has faded out, or else it just stay in the background and fill up forever! I know there must be an easy way for this. Can some of you tell me the best way here? I have attached the fla-file and scripts. You see a comment where I try to put the code...
Im unable to map nested java classes and objects with my front end flex application using actionscript....I have searched everywhere almost to my knowledge on the net but failed to find a fix ,im having serious trouble reffereing to attributes of an object using another object( which by the way happens to be the parent object).
Im using hibernate and springs to do the DB transactions.
if you have object inside of object inside of object ... etcwhen you want to completely remove it is it enough to just say:removeChild(topObject);or you need to go inside and start cleaning from there?
I've been working on building a game and encountered a strange problem this morning when instead of adding objects directly to the stage I needed to add them to a Sprite (I also tried this with a MovieClip) which was on the stage instead and they did not appear. And yes, before anyone says it, the MC/Sprite that I'm adding the objects to has definitely been added to the stage, I've made that mistake before and don't plan on making it again
Essentially I have been building the game's levels using various different objects (rectangles, circles etc) built in the Box2D physics engine and with attached sprites to represent them to the user. When creating each of these object I supply a DisplayObjectContainer in which the sprite representing the object should be placed. Up until now I have been simply been supplying my core game class as the DisplayObjectContainer, with no problems whatsoever - everything is displaying fine.
A new level design, however, will require me to apply a mask to the entire level (but not the GUI) so I decided to place all the level objects within a MovieClip or Sprite instead. I have created the new sprite as such:
levelObjects = new Sprite();levelObjects.x = levelObjects.y = 0; //Just to make surelevelObjects.width = GameProperties.stageWidth;levelObjects.height = GameProperties.stageHeight;levelObjects.visible = true; //Just to make sureaddChild(levelObjects)
And have been supplying this sprite to the level objects as a DisplayObjectContainer instead of the core game class. Everything is getting added to the stage as I can click on things and the sounds associated with the game objects are playing correctly, but nothing is actually visible! As I mentioned above I tried this using a MovieClip instead but got the same result.
Okay I have this little script Simple script, parses xml file and creates instances of custom class Tile derived from Sprite, in "Tile" I draw Shapes (lines) depending on what wall is set the shapes are drawn and added to the sprite "canvas". Now I can get 7 sprites aka Tiles to show, but no 8, 9 or more. Is this intended? Did I make a mistake/ need to take a different approach? btw I'm using FlashDevelop (haxe.org) with flex_sdk_4.0.0.14159_mpl but created an as3 project
I am trying to do adjustment of position (x and y) of display objects, relative to other display objects. In other words: I have two Sprite objects (rectangle and circle). The rectangle can have their width changed during execution. Yet the circle has a fixed size. What I do is this: regardless of the width of the rectangle, the circle is positioned at the far right of this rectangle.
I tried as follows: ActionScript Code: rectangle.width = someValue; circle.x = rectangle.x + (rectangle.width-circle.width);
In theory it should work, but look what happens: imageshack.us/photo/my-images/837/positionq.png
As the width of the rectangle increases the distance from the desired location also increases. Using: ActionScript Code: trace (rectangle.width);
I realized that the value of property 'width' does not match the exact amount of pixels that the object is wide. I just did a test and realized that this problem only happens when the rectangle has edge. When the rectangle has only fill, this problem does not occur.
I am creating series of rectangles dynamically and placing them into a grid pattern under a function called createGrid(). I am than creating another single larger rectangle in a function called drawTimelinecontainer. I than want to place all the objects that were created in the createGrid() function into the object that was created in the drawTimelineContainer function. It seems I get an undefined property error when I add it to the display list like this timeLineContainer.addChild(timeLineCell). Is there a way to do this and have the creation of both objects done in separate functions?
I'm having trouble using hitTestObject with Sprites which happen to be nested in other Sprites. The collision test is off by exactly the difference between the local coordinates and global coordinates of the nested Sprite. To try and make my question clear, here's a simple code example of what I'm trying to do: I have a Vector containing Sprites called myVector
How can I get instance name of the objects nested in container? I use mouse over event to reveal instance name, but it trace only instance number like "instance 122".
ActionScript Code: // object in container var nestedObject:Class = new Class(); container.addEventListener(MouseEvent.MOUSE_OVER, showNames);
Any accurate description of the relationship between the Display Object hierarchy and nested movie clips? I have a movie clip, that has a few movie clips and text fields inside of it. I need access to those MCs and text fields. So, I start off with stage.addChild(container_mc). (These are just examples, by the way). Then I do container_mc.addChild(movieOne_mc), container_mc.addChild(movieTwo_mc), and container_mc.addChild(textOne_txt).
I've made sure to import the necessary classes and declare my variables accordingly. Now I need to access the stuff inside the container. Let's say I need to change what the text box says. So I try container_mc.textOne_txt.text = "Hello, world!"; That throws an error, so I try parent.container_mc.textOne_txt.text = "Hello, world!"; That throws an error, too. So I try MovieClip(parent).container_mc.textOne_txt.text = "Hello, world!"; That throws an error... Finally, I try MovieClip(parent.container_mc).textOne_txt.text = "Hello, world!"; And then I give up and come here.
I've had this work before, but only by referencing the name of the movie clips in question. Ex: MovieClip(parent.getChildByName(currentVideo.toStr ing())).gotoAndStop(2); Is that the only way to access nested movie clips? I don't mind giving every single object a name if I have to, I'm just failing to understand if this is the right way to do things or not. And I foresee issues in the future with objects that aren't movie clips, or with dynamically generated objects.
Say I have a video tutorial. This tutorial is one MovieClip we'll call oneMC (with text, movieclips, and sprites within it).I have a color picker that allows the viewer to change the background color.Any ideas on how to shift the color(s) of all the nested objects once this happens? I need everything to contrast with the background color. (hence black text wouldn't disappear on a black background).Changing the blend mode of oneMC to Invert. This works except ALL nested clips then have the same color. No good.I changed the .color attribute of oneMC to a tint of the background color's opposite (for anyone curious as to how you get it, subtract the user's selected hexadecimal color from 0xFFFFFF). This is ok, but not ideal. Colors appear washed out.Changing the hue. This works on everything but black objects/text.I don't want to resort to colorTransforming each individual child because the EnterFrame requisite is too cumbersome. I really need an elegant solution to keep processes down.
I can't say that I have played with it much, but I was looking to use a gradiant fill in one of my Sprite objects I created in flash. Seems that the gradiant fill always goes left to right... how can I make it go up and down? I know I can rotate the object, but then I would mess with the x and y scales that would mess me up later down the road. is there a way to change it to vertical fill?
I want to create a flash movie which firstly loads a selection of images/objects into a portion of the frame. After this is complete, the user can then drag these objects onto another area and the object will be created where the user has chosen. The user can then drag another instance of the ojects onto the area.
For example, there is a background of a lake in one area. A selection of boat pngs are loaded in an area below the lake. The user can drag these boats and place them on the lake. They can drag a boat multiple times if they wish.
Canvas.addChild() insists any DisplayObject added implements IUIComponent. But I don't want my core graphics engine dependent on Flex. Is there an obvious/common way around this, to have simple graphical objects like Sprites & Shapes in a Flex application? The individual DisplayObject children I want to add as children represent objects in a game world, like a spaceship or a missile or a horse...
Not sure if Canvas is the most appropriate container, perhaps Group or another class is optimal for a game-engine... example MXML & AS3 code showing a skeleton setup is most welcome. I'm targeting Flex4 & Flash 10, but Flex3/Flash9 solutions are still of interest.
I know there are different situations where one would be better than the other, but I'm comortable with a generalized statistic of... How much faster is blitting than using vector Sprite objects in Flash?
Is it possible to define nested objects and then retrieve them just by entering dots so that at each level the options are displayed e.g in FlashDevelop?
I have a Flex tree with an ArrayCollection as data provider. The collection holds an array of CategoryVO objects. Each object can have another array of CategoryVO objects inside it's "child" attribute. This way the tree displays the data correctly. Now I want to get the parent of a specific item, e.g. tree.selectedItem. Using XML as data provider the item parent is avaiable thorugh the parent() method. But I can't convert my data to XML. How can I get an item's parent? Perphaps using the tree's dataDescriptor?
var myObj:Object = new Object(); myObj["someProperty"] = { anotherProperty: "someValue", whateverProperty: "anotherValue" }
now i want to send it to a web server (rails):
var service:HTTPService = new HTTPService(); service.url = "http://server.com/some/path/entry.json"; service.method = URLRequestMethod.POST; service.send( myObj );
the problem is that the server receives the json like this:
{"someProperty"=>"[object Object]"}
is this a problem with HTTPService? should i use the good old loader/urlrequest and serialize myself? by the way, serializing and then passing the string doesn't work, webserver receives empty request as GET.but i kinda want to use the httpservice class though...
First off - I am very new to AS3. I have a class that creates some sprites from ones that are in my library (exported for actionscript, thus new classes I guess?). What I want to do is, from my class, be able to create different sprites.
Code: symbolToUse = "Star"; //this is different, comes as a parameter when instancing this class... var particle:Sprite = new symbolToUse(); Is this possible?
You can create a movie clip within the Flash Pro interface and then use it with actions script. But how do you create a sprite element in the Flash Pro interface (by that I mean creating it without using action script)?
ActionScript Code: var MapBtnArray:Array = []; var MapBtnSprite:Sprite; var i:int;
[Code].....
I'm using to code above to create several sprite on the stage, but when I click on the sprite, the index of each trace work just fine (output of J is according to the target i click); however MapBtnArray[j].x keep equals to "0"
I want the coordinate of the sprite on stage, how come what i get is "0" instead?