I just finished troubleshooting a bug and though I would share so no one else had to deal with it.There seems to be and undocumented limit to the width of a TextField. and that limit is right around 8000. After about that much the text gets shoved to the left of the textfield as opposed to into the text field.Not something that most people are going to come across I know. I ran across it because I was making an RSS ticker type application and the textfield was being autosized to the width of the string.So I put an if statement in there to limit the box to 8000, the only problem now is that some of the text is going to be cut off.
If I drag a bitmap onto the stage, and add a slider to scale it, I can scale it immensely large, over 80,000 pixels wide. Yet when I load the bitmap using the Loader class, it disappears when scaled beyond a width over 8000pixels. What's going on that makes one seemingly infinitely scalable, and the other limited?
I'm using a custom itemrenderer to display a list of photos and need to know how to control the width. At the moment it does this: Which, as I'm sure you'll agree, is eye-bleedingly ugly. The list is created like this:
My artist drew a beautiful island but it's 5000 in width. We scroll it as it's for a Virtual World. - it's in layers and we scroll the different layers at different speeds. Flash documentation states that the limit is 2880 BUT it does work in the player i.e.: you can see the full island but it does run a little slow.
Should I a. Create a smaller island of 2880 which is a shame as I would have to get rid of a lot of good stuff b. Split it into two images and dynamically connect them with code.
Also, I have different layers scrolling at different speeds which would make things more difficult to look natural.
How can I limit the size of a child container with percentage width/height of 100%?
Example:
<mx:HBox id="container" width="100%" height="100%"> <mx:HBox id="scrollContainer" width="100%" height="100%"> <!-- keep this content limited to the size of "container" -->
[Code]....
Apparently I can get the desired behavior if I change HBox to Canvas but I would still like to know how to accomplish this with a HBox and why it differs from Canvas.
is there a way to make a minimum width and stop resize? I have a menu I am building that is locked to the bottom of the browser and 3 buttons on the left and a movieClip on the right. When you resize the browser window - currently - you can make the button on the right sink under the three on the left.
how to get a movieclip named "topnav" to resize it's width to match that of the stage. I am trying to resize the width of a top nav bar across a resizable RIA. I have started with the following code but with only partial success:
Code: stage.addEventListener(Event.RESIZE, resizeListener); function resizeListener (e:Event):void { var reg2 = stage.stageWidth / 100;
trace ("The Width is: " + stage.width + "."); trace ("The Height is: " + stage.height + "."); The Width is: 0. The Height is: 0. Why is it Zero instead of the document's size ?
Okay I have this little script Simple script, parses xml file and creates instances of custom class Tile derived from Sprite, in "Tile" I draw Shapes (lines) depending on what wall is set the shapes are drawn and added to the sprite "canvas". Now I can get 7 sprites aka Tiles to show, but no 8, 9 or more. Is this intended? Did I make a mistake/ need to take a different approach? btw I'm using FlashDevelop (haxe.org) with flex_sdk_4.0.0.14159_mpl but created an as3 project
When you resize the browser window the thumbnails rows and columns adjust accordingly to fit.I've managed to attach the thumbnails correct when my enableButtons() function is called but i'm unsure how to approach resizing.
Stage.align = "TL"; var numberOfGalleries:Number = 20; var thumbMarginX:Number = 163; var thumbMarginY:Number = 109;
I am trying to reference to top level (stage) width and height of the main stage for the placement of something located inside a movieclip on the stage.
My code is: Code: my_loader.x = (stage.stageWidth - my_loader.width)/2; my_loader.y = (stage.stageHeight - my_loader.height)/2;
But this seems to just relate to the width/height of the mc that my_loader is nested in...
In as3 What is the difference between calling stage.width and stage.stageWidth I read somewhere that if we have nothing on stage then the value of stage.width is 0,but what happen when I have nothing on stage but loading contents dynamically on stage?I have tried this and when i have loaded content dynamically on stage then i have got
stage.width=value; // where value is dynamic number
I am not a Flash user and would like some information as a client. I have some problems with my service provider and wanted to verify his claims regarding the software.
1. Is there a stage size limit to flash SC3 and what is it?
2. Is it possible that the software crashes because of the data added to it (pictures and vectors)? Or dose the crash is happening from insufficient computer resources?
3. Dose a 1027X768 stage require a substantial amount of computer resources? And is a 4 year old 17" mac book pro might crash repeatedly if such data is applied to it? I understand that these are not the general questions asked in this forum
In actionscript 3 (as3) What is the difference between calling stage.width and stage.stageWidth. This was something I remember I got confused about in the past (Adobe's api docs are an artform in obfuscation
I was wondering if any of you can spot the error in my code? I got a bunch of objects called 'jelly' that are gonna bounce around my screen but the problem I got is they don't bounce at all! they just run straight off. And yeah I'm very new to actionscript, can anyone see what I'm doing wrong here?
I have a Movieclip on stage with nested movieclips inside. All referenced at 0,0. None of the child movieclips load any dynamic content, animate or have Masked Layers. It does have an input textfield in one of the child MCs. The parent MC shows 280 px width, while it returns 313 px with a .width trace. There is no code that alters the .width value of the parent MC at run-time. And the ParentMC on stage is not scaled (it is at 100% width/height)
I have a Flash interaction where I exchange the cursor for a hand holding a flashlite mc. The entire stage is black. The cursor drags a mask around that illuminates a small image in another mc on the stage that the user has to find (illuminate).2 problems
1. When the mouse is rolled outside the stage, the custom cursor is still visible.
2. When imported into Captivate 3, and I move outside the stage and over buttons for navigation, the cursor is no longer visible, for the rest of the Captivate movie.
Desired functionality:Custom cursor to be visible only when on the stage area and the normal cursor to be visible outside the stage area. The stage area is 400x330.[code]
I have a full browser site and when it is resized smaller the elements will overlap each other. I'd like to stop them from overlapping by stopping the flash from resizing after a certain screen size is reached. [URL]
Code:
var w : Number = Stage.width; var h : Number = Stage.height; w = w < 800 ? 800 : w; h = h < 600 ? 600 : h;
I've tried this and it doesn't work for me...Here is the code that I am using to set the stage elements:
I'm trying to limit the range with which a movieclip can be moved on the stage using the mc_name._y = mc_name._y + 10. I'm thinking of using a if/else statement but I can't figure out the proper way to write the code.I don't want my movieclip to be able to be moved off the stage completely.Here is the code so far:
zoomin.onRelease = function () { tellTarget("a") {[code].....
when I check the width of my objects I always get 0. Here is an example:
newTag = new LinkButton(); newTag.label = dataManager.tagViewTimelineModel.tags.getItemAt(i).name; newTag.setStyle("color","#FFA500");[code]....
I guess because width is a property I can set, but it is not automatically computed by Flex. How can I know how big are my objects (as conseguence of the included text ?)
This is an easy question but don't understand why this isn't working. I'm trying to trace the width property of a shape object. do i have to convert it to a number?
I have drawn colored rods which I have placed in the library and have put one of each on the stage with instance names likeblueRod_mc, etc.I place them around with time-line code like blueRod_mc.x = 300.0;I have now created an Actionscript class called Problem.I build a new object from Problem which I have called Riddle.But when I put blueRod_mc.x = 300.0 in a method (of Problem),I get the message that blueRod is not accessible.So I triedstage.blueRod_mc.x = 300.0;That did not work either.
I'm working on putting together a game at the moment which is similar in many ways to mini golf (or crazy golf, depending on where you come from). It is shown from a side-on view and to play the user must select the ball by holding the mouse down over it, then drag the mouse to indicate the direction they wish to fire the ball in. The distance they drag the mouse (this is capped obviously) determines the power of their shot.
I am currently using a triangular object with the tip placed at the centre of the ball to show to the user the direction they have chosen. This triangle rotates to face the position of the mouse, and I'm trying to get it to extend/shorten based on the distance from the mouse to the ball. I have code in place (below) that works when the mouse is either to the left or right of the ball, but behaves rather strangely when the mouse is above or below the ball. When the mouse is in either of the latter locations, the triangle extends to be far bigger than the maximum length allowed by the program, yet a trace shows it is still within acceptable limits! I'm almost beginning to think that Flash is switching the 'width' and 'length' attributes around when the object is rotated by either 90 or -90 degrees!
The code I am using is:
[Code]....
Here's a couple of screenshots of the game as it currently stands too - please don't laugh at the horrible placeholder art: none of it is final haha (also note that I haven't implemented 'gravity' yet, so everything is sort of hovering in mid-air.) The first image shows the code working as I want it to with the triangle at it's max width, the second shows the triangle going 'huge.'