ActionScript 2.0 :: Limit The Range With Which A Movieclip Can Be Moved On The Stage?
Jan 3, 2009
I'm trying to limit the range with which a movieclip can be moved on the stage using the mc_name._y = mc_name._y + 10. I'm thinking of using a if/else statement but I can't figure out the proper way to write the code.I don't want my movieclip to be able to be moved off the stage completely.Here is the code so far:
zoomin.onRelease = function () {
tellTarget("a")
{[code].....
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[Code]...
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[Code]...
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ActionScript Code:
for (var j=0; j<25; j++)
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[code].....
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Jan 16, 2010
how to do so by clicking on the button movieclip moved to x = 100; and when pressed repeatedly to x =- 150
event onRelease - not work:
Code:
yyy.onRelease = function ()
{
test._x = 100;[code]......
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for (var i:int = 0; i<7; i++){
If I put something like this, it won't work
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Full code:
[SWF(width = 350, height = 600, frameRate = 60)]
import com.actionsnippet.qbox.*;
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[Code].....
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I need to limit dragging when user drags out of the Stage. [code]...
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Code:
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Code:
stop();
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[code]....
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Code:
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[Code].....
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Mar 26, 2009
I have a swf that I created in Flash CS4 that includes a movieclip. Because I only have a small number of frames for the movieclip I have set it to 6fps so that it runs at the right speed. When I publish and then load the swf the movieclip runs at the right framerate. However, I am actually using these swf files in an actionscript project that loads them up and displays them. When I do that with this swf the fps on the movieclip seems to have reverted to 24fps and is running way too fast. Is there some way to limit the movie clip fps so that it stays the same when I load it in actionscript, or is there any reason why the fps should be reverting? Ideally I would like to have different fps for different elements within my swf - is that possible?
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// function hitWall --------------------------------------------------------------
function hitWall(event:Event):void {
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[code].....
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Jan 17, 2010
how to do so by clicking on the button movieclip moved to x = 100; and when pressed repeatedly to x =- 150 event onRelease - not work:
[Code]...
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ActionScript Code:
var keyListener = {};
keyListener.onKeyDown = function()
{
[code]....
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[code].....
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I have the scenario below. I have a movieclip on the stage (root). Inside this movieclip I have a frame with the action below:
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know how I can resize the stage to match the size of an external graphic/movieclip which is loaded into an empty movieclip,
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I have a movieclip on the stage(lets call that selection movieclip) that once a button is clicked is going to open another movieclip(call this slideshow) I am trying to remove the selection movieclip when you launch the slideshow movieclip.
Error:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:isplayObjectContainer/removeChild()
at mc_work/clickHandler3()
[Code]...
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how to load a movieclip into a blank movie clip all in the same movie?!
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May 18, 2010
On the stage I have a movieclip called mc_back. I also have a movieclip on the stage called mc_content. Now, inside mc_content I have a bunch of code and some of it adds, or should add, an EventListener to mc_back as well as a a function that works when mc_back is pressed.
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how to target mc_back from inside mc_content. Using stage.mc_back or root.mc_back doesn't work and Google should be my friend, but in this particular problem, it's acting more like my enemy.
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