ActionScript 2.0 :: Onpress Button - Clicking On The Button Movieclip Moved To X = 100
Jan 17, 2010how to do so by clicking on the button movieclip moved to x = 100; and when pressed repeatedly to x =- 150 event onRelease - not work:
[Code]...
how to do so by clicking on the button movieclip moved to x = 100; and when pressed repeatedly to x =- 150 event onRelease - not work:
[Code]...
how to do so by clicking on the button movieclip moved to x = 100; and when pressed repeatedly to x =- 150
event onRelease - not work:
Code:
yyy.onRelease = function ()
{
test._x = 100;[code]......
I have a very simple piece of code but it has one very annoying bug. When I press the button a second time, the code doesn't work. The only way to get the code to work is by moving the mouse a tiny bit, or moving the mouse off the button and back on. make a button that can be clicked many times without moving the mouse?
Code:
randommultiquiz.onPress = randommultiquizOnPress;
function randommultiquizOnPress() {
_root.attachMovie("connect", "newconnect", 200);
newconnect._x = 0;
[code]....
I have many buttons (symbols). This is what I want it to do: -Select a button on the screen, and then a movieclip plays. - If the user selects any OTHER button on screen, a message box displays a message.
View 2 Replies[URL]
First, click on the Abaco island shape on the map. You'll see on rollOver there is a glow around the island. Now click on that island and the glow remains for the zoomed-in detailed view. When you return to map and zoom back out, the glow is removed.
Now, compare this with clicking on the island name "Abaco" from the list on the right, instead of clicking directly on the island from the map. It zooms in and shows the details fine, but the glow that should be there is not.
The reason this problem is very perplexing for me, is that the onPress action of the list button in the right column calls the onPress function of the map button. So, theoretically they should do the EXACT same thing when pushed. But clearly they don't.
Here is the code for the button from the list on the right panel:
Code:
listAbaco_mc.onRollOver = function() {
_root.map_mc.abaco_mc.button_btn.onRollOver();
};
[Code]....
There is more code, for example rollOver, rollOut, and Press actions for the other island buttons, but they are all of the exact same format as the Abaco island button and they all have the same problem.
So, to recap, the problem is that the list button in the right panel do not function properly onPress, even though they are calling the onPress function of the island buttons directly, and the island button onPress function works perfectly. Strangely, all but one little thing works. So it's obviously getting to the correct functions and going through the code as planned, yet that one part about the glow is being ignored or otherwise messed up.
I am trying to build a drop down menu using fuse kit. I somewhat understand the fuse kit, or the stuff I need to alpha, slide, tween and the whatnots. I have a menu button, (button_mc) press it once and the sub menu appears. Press it again and the sub menu disappears But how do I write the code. So It will work?
button_mc.onPress1 = function() {
Some code that make the menu appear
} button_mc.onPress2 = function() {
Some code that make the menu disappear
I want to do this: When the mouse is between two y-coordinates, let's say 40 and 50, a movieclip is supposed to be moved. How should I do this? I can move the movieclip by clicking on a button but how do I do this one? And where should the code be put? I thought that this code would work if I put it in the first frame, but it's not..
[Code]...
I am trying to play a nested movieclip by clicking on a button. I have an instance name for the nested moviclip, and this is the code I atatched to the button:
on (release) {
_root.conference.gotoAndStop(35);
}
Nothing happens when I click the button with that code. However, if I take out the instance name, the button will play the frame specified:
on (release) {
_root.gotoAndStop(220);
}
i have to generate a button dynamically... and have to keep a click handler for the same how to write script for clicking buttonim using following code for creating button dynamically
var btn:Button = new Button;
btn.label = "Print";
I want to stop the sound loop from one button by clicking new button. Does anyone know the code that would stop one button's sound from looping by just clicking another button (for another sound)?So you have these buttons:button 1 button 2 button 3 button 4and after clicking "button 1" a sound loops. when i click "button 2" i want the sound from "button 1' to stop.
View 2 RepliesI am using actionscript 3 to make a point and click game. On frame 1 there are two buttons, button 1 and 2. On frame 3 there are two buttons, button A and B. I want it so that after I click button 1 on frame 1, button A on frame 3 will be hidden or when I click button 2 on frame 1, button B on frame 3 will be hidden. The buttons that are hidden do not do anything when you click them.
View 2 RepliesThe page transition work fine after Respected tacos " changed the code but while transition between the pages if I quickly move the mouse and clicked the other button the pages do not load as expected.I tested several times and with lower frame rates this problem can be watched.
View 7 RepliesI wondering if there is a way to cancel a button's onPress action.For example on my button I have the following:
Code:
on (press) {
startDrag(this, false, 384, 2.5, 384, 70.5);
}
[code]....
However if you press the button and roll out with your mouse button still held down it will continue to drag even after you release the mouse button. It then won't stop dragging until you roll over and then out of the button.
To correct this I was wondering if there is a way to call the on(Press) action and stop it OR to activate the on(release) or on(rollOut) actions OR a way to activate "stopDrag();" when the user rolls out even if they are still holding the mouse button down.
I have an image that I put in my movie. I then changed it via "Convert to Symbol" to a button. Within it I have two images, one that is for the up or no mouseover version and the other for the mouseover or down position. This part works fine. However using the code below I click on the button and nothing happens. The mouseover stuff still works fine just not the getURL. This should be so simple but it is holding me up.
Code:
SkipIntro.onPress = function() {
getURL("[URL]", "_blank", "GET");
};
Code:
goto = function(where:String) {
getURL("[URL]"+where+".htm","_self");
} button1.onRelease = goto("home");
When the movie loads, flash immediately 'getURL' before I press my button1. how come the code execute even before i press it 1st?
I have the following structure set up from the top down - one inside the other on the stage. All instance names have been assigned properly[code]...
I've been trying various combinations of this from the main timeline to get a response when I fire the link (card1_button1) but nothing works. This is the longest version with everything in the path[code]...
I have created a buttons with setInterval so that it can call the function till the button will be pressed.onRelease of button I 'm clearing the interval.It is working fine. It gives problem when I'm pressing a button and moving the cursor out of that button area and releasing, it does not call the onRelease event and hence the function goes in the infinite loop.
_level0.main.btn_SizePlus.onPress = function()
{
if(plusint != null)
[code]....
we need to make a variable out of i in order to choose the i of that moment during the loop... [URL]
I made an Actionscript together with PHP script which looks for files in a certain folder:
here is the php script:
[Code]....
I'm doing a school project in flash that basically has to be a movie trailer, just several photos compiled together with some music. I got bored and now am making controls in Actionscript. I'm using CS4, however I have the document based in Actionscript 2.0. Basically, I have created a rewind button that goes backwards, however now I want it to do one of the two things:
If the video was playing when the button was pressed, I want it to go back to playing when released. If the video was paused the the button was pressed, I want it to continue to stay paused when released. I've tried some very basic if statements, trying to assign boolean statements, but I'm stuck. Here's what I have thus far for my rewind button:
Code:
rewind_button.onPress = function () {
onEnterFrame = function() {
prevFrame();
}}
rewind_button.onRelease = function () {
delete onEnterFrame;
play();
}}
I have an mc with a button nested inside and on this button I have AS for the rollOver and rollOut to play certain frames of the mc. The problem is when I use this mc (called 'mybutton_mc') in a menu system and I want to add AS to it to navigate to different areas, ie adding onPress to this mc, it kill's the AS on the rollOver and rollOut functions of the button within.
View 1 RepliesHow can I get a button to work when its nested in a MC that has an onEnterFrame with a onPress command targeted to it?
Here's the code for my "popup" MC located on the main timeline.
popup.onEnterFrame = function(){
this.onPress = function() {
this.startDrag(false);
[code]....
Within that same MC is a button that tells it to close. However, I run a trace command to it and nothing happens. It seems like the onPress nested in the onEnterFrame is over-riding my button on(press).
I have a set of 5 text buttons that I want to alter slightly with actionscript. An OnClip event moves the 5 text buttons onto the screen, then each button has a stop action as well as an OnPress/OnRelease that rotates it from black text to blue text and rolls back to black text again. I just need it to be black text to blue and stop when the viewer clicks the link to go to an HTML page.
How would you code it so that the text button rolls from black to blue and stays BLUE for the selected HTML page as long as the user is on it, letting them know where they are in the site's navigation. The sample code from button 1 is below:
[Code].....
ive made a button and ive got it to randomly move to a different position on the screen.the probelm is when i click, everything else on the stage moves. They are all on different layers.How do i get different buttons to only move when i click on them, otherwise they stay where they are
View 1 RepliesHi! I just figured out how to animate a button on mouse over. My question now is, how could I make a button animate after clicking it and before it goes to the link?
View 5 RepliesI am autoplaying a FLV in a SWF in scene 1. I have created buttons on this same scene that will do different things, and present different information. I really want that button to pause that autoplaying video when it starts those actions. How can I accomplish this?
View 6 RepliesI created a flash site and on the gallery page I load a gallery .swf and I want to be able to click on the "about" and "contact" buttons and have it go to there page and unload the gallery swf. This is the code I have on the gallery frame
import flash.net.URLRequest;
import flash.display.Loader;
import flash.events.Event;
import flash.events.ProgressEvent;
function startLoad(){
var mLoader:Loader = new Loader();
[Code] .....
Im creating an xml based mp3 player in AS3. I have everthing working except the repeat song part. I need a code to loop the song endlessly on the click of a button, while the song is playing. Say the user is listening to a song and wants to hear it again. They can click on the loop button and replay the song until they click on the loop button again, to take the loop off. Once the loop button is clicked again, the current song ends and plays the next song in the playlist. As the playlist continues to play, I hear another song that I want to replay, so I click on the loop button. Also I need to be able to pause the song and then play it, while the loop is in affect.
View 1 RepliesI'm using Adobe Flash CS4 and ActionScript 2, And I need to go to the next scene buy clicking on a button. Instead it stays in the same scene. And this is the code I use:
on(release) {
gotoAndPlay("Scene 2",1)
}
I'm making a website with mc used as button for the menu. I want that when I click on
a button it remain on "over" state, then when I click another button it come back to "up" state and the new one to "over", I can do this, but then I can't assign single action to every button (like onRollOver, gotoAndPlay ecc..).
Here is my code:
The button instance is pbtn0, pbtn1 and so on to 4.
fncBtnBuild = function () {
For each of 5...
for (var icrBtn = 0; icrBtn<5; icrBtn++) {
Create a reference to a movieclip-button's instance name (pbtn0 through pbtn4).
var rfcClip = this["pbtn"+icrBtn];
[Code] .....
I would like to to have 2 vidoes next to each other on a webpage which start simultaneously so that the viewer can compare the two.
what HTML code to use in order to achieve this.