Actionscript 3.0 :: Remove The Cube From Stage / When We Move To Next Frame?
Jun 11, 2010
I'm playing with the interactive 3d cube posted on the gotoandlearn tutorial. (URL...)How can I remove the cube from the stage when we move to the next frame?This should be easy but i can't think about a solution.
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Mar 17, 2008
I am trying to remove an event when the timeline move to another frame than 20, but obviously there is sth wrong.
[Code]...
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Jan 16, 2012
I have an input text box and a button. When you type specific words into the input box and then hit the button it sends you to a specific frame. What I want to do is essentially remove the button and only have to hit the enter key to submit my text and to move to the specified frame. Here is my current code that is placed on the main timeline, first frame:
[Code]...
I'm trying to just hit the enter key instead of having to click the submit button. I've been trying to get it working for the past couple of hours but haven't had any luck. My best guess is that the enter key isn't valid because it's an input box and may be confused with trying to create a new line (even though my input box is set to single line and not multiline). If so, is there any other way to do this?
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Jul 25, 2010
I have a movieclip and I want that when the movieclip is finished, when it reached the final frame, I want to jump at the next frame on the stage. So I wrote on the stage in the frame that the movieclip is :
Code:
if(intro.currentFrame == 89) {
nextFrame();
}
I also tried in the movieclip something similar, in the last frame I wrote
root.nextFrame();
but nothing works.
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Aug 10, 2010
i want to rotate a cube based on key left right up down in papervision 2.0
ActionScript Code:
import org.papervision3d.view.*;
import org.papervision3d.cameras.*;[code].......
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Feb 26, 2009
package{
import flash.display.Sprite;
import flash.events.Event;
[code].....
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Jan 17, 2011
Hello I need to remove a ENETR.Frame listener to a frame on stage from a symbol.
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Dec 11, 2006
I know this is very noob, but I need a simple AS move and loop. Move an object across the stage and once out of site, loop and start over again? It needs to be a slow and endless loop.
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Dec 20, 2009
I'm making a game for children where they have to pay money by dragging it on a square. It al works wel only when i pick the first coin of one euro without going over the coin of 2 euro and then pick up a 2 euro coin the one euro disappears. after then it all works fine.i cant remove my duplicate euro's from the stage when i clic on pay here is my code for the euro's the euro's are in a emty movieclip
[code]...
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Apr 15, 2011
I want to remove the movieClips created from the "for loop" and "array" from stage when it goes to the next frame. Is this line of code correct?
[Code]....
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Jan 21, 2011
I have 3 frames each with a movie clip called map_mc. Each different map_mc have different objects that call the CollisionDetect class. Heres whats happening. objects from frame 1 will start freaking out when I goto frame 2. How do I remove only the event listeners from objects only on frame 1?
I have been trying this.currentFrame but the problem is that all the objects are inside map_mc on the first frame so no matter what it will always be 1. On the other hand MovieClip(root).currentFrame will always give me the current frame but wont tell me what the objects frame is relative to the stage.What I want to do is have something to this effect:MovieClip(root).this.currentFrame would output that this object is on frame 1 and MovieClip(root).currentFrame will tell me that the stage is on frame 2 so I can remove the listeners accordingly.
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May 26, 2010
I'm still struggling with going from a loaded swf to the next frame in my timeline, where a new swf file will be loaded.Ths is my current code which is trying to move onto the next frame in my timeline is located at the end Frame of a 10 second animation:
[Code]...
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Jul 11, 2011
How do you make a movieclip move horizontally from the start of the stage to 3/4 of the stage. Stage size is 700 px by 600 px i want just one row in the middle of the stage. i want that movieclip to disappear right after it reach the end of the 3/4 mark.
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May 15, 2010
i have As code with functions on frame 1-6 i want on frame 7 to have a clear code that will remove all the functions from frame 6. I need only the AS code to be cleared on frame 6 no where else... so the functions that are there no longer work in the rest of the animation.
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Jul 30, 2011
figure out why the movie i just made is off stage. I just I don't want to start from scratch or move every object that is off stage onto stage. What did i do to get it here to begin with???
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Feb 16, 2012
In almost all video games when you take damage a number appears above your head the slowly moves up and fades off out of existence. My question is, how would you do this in AS3 reliably with up to say 20-30 of these max occurring on the screen at once?
I know you can do an enter frame event listener on each one and a timer to let it live for a certain time span. The problem is making sure that the listeners are all being destroyed. I am also concerned about having that may enter frame listeners all going at once.
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Mar 29, 2012
Im having some trouble getting the syntax right. I have a movie clip that adds sounds to an array when it is touching other movie clips. I have a stop button than i want to remove the event listener of the bar and send back to the original position. My code is:
[Code]...
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May 16, 2009
how I access variables in a frame on the stage with code from a frame within a movieclip?(basically passing variables from a stage frame to a movieclip frame)
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May 12, 2011
I'm trying to do a work around for a 9-slice animation problem, [URL] and I'm doing a shape tween within a MC... but when I place the animated movieclip on the stage, it displays the first frame of the animated movieclip, and it would be much more useful for it to display the LAST frame of the animation. I feel like there was some way of choosing the stage-display frame of the movieclip in the past, but can't find any way of doing this in CS5?
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Aug 24, 2011
I am using Koolmoves to create a simple .swf file that allows a user to click on a picture and it moves to the next frame and stops. I created the two frames, created a button on the picture in the first frame, designated that on mouse events press and release go to frame 2 and stop. But when I play the movie, the first frame appears and then the second frame appears without any action on my part.
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Mar 17, 2010
I'm testing flash and decided to make an asteroids clone. It works well but all the code is loaded in the first, and only, frame.Now I want to add a preloader but I cant find the way to move the code to the second frame. I don't want to create a swf and embed it. Also there are no assets created in flash, it has been coded exclusively in flashdevelop (I find it easier to use).
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Mar 17, 2004
The following code is 4 loading an external movie or image which i wrote in first frame of falsh movie the following code is working fine:
[AS]
var flag = false;
var percent = 0;
[Code]...
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Aug 30, 2006
It's been SOOO long since I've done this! Now I have a client that wants it, and I cannot remember how to do it! You guys are gonna laugh at this.
I need a MC to move across the stage using AS, not tweens. Just from left to right. Not using a button or anything, just play the movie and have a MC go from left to right using AS.
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Apr 19, 2010
On the click of a button I am having a movie clip load onto the stage from the library using the _root.attachMovieClip command and that part of my code is working perfectly.I have a close button embeded into the movieclip being loaded in but I am unable to get it to remove the movieclip from the stage when the close button is clicked. The close button has to be inside the loading movie clip so it doesn't interfere with other items on the stage which is why i'm not using _visible to show and hide the menu.
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Aug 24, 2009
I'm trying to remove a swf from the stage when a button is clicked to go to the next frame.
Below is my code for loading the swf and know I need to use the removeChild function to do it but don't know what to target.
loadme();
function loadme():void
{
var l:Loader = new Loader();
[Code].....
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May 23, 2011
im trying to remove these movie clips from the stage but its not working. Im spawning the movie clip to the stage every time i slide the timeline_slider, which is instance name for a slider component.
I manage to put the spawned movie clip in a array using push, but i don't know how to delete them. Because what i want to happen is that every time i slide the slider i only want a certain amount of movie clips on the stage, but what is happening is they spawn on the stage and stay there.
for example. if i slide 1 across it spawns 5 mc if i slide again to the second increment it spawn 4 so total number on movie clips on the stage is 9.
i want to only spawn the number of movie clips that increment on the slider is set to. i would also like it to work backwards as well, so if im on the second increment it should have 4 movie clips on the stage, and if i go back to the first increment i should only have 5 movie clips on the stage. this is my code for spawning with the slider
this is my arrays of the numbers are now many movie clips i want to spawn to the stage.
Code:
var rdCounts:Array = [5516 / 1000,5517 / 1000,5570 / 1000,5585 / 1000,5596 / 1000,5656 / 1000,5804 / 1000,5965 / 1000,8692 / 1000,15194 / 1000,16475 / 1000];
var NewAuspop:Array= new Array();
[Code].....
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Jul 10, 2011
If i have a MC on stage called 'mc' why will this not work[code]...
what do i need to remove this from stage?
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Jun 23, 2009
How do you press a key (like "L") and go to the next frame?
Which event must I pick?
I assume it's something like: stage.addEventListener(Keyboard., but after that I don't know what to do.
This is for AS 3.0 by the way.
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Jul 22, 2009
why this MC always jumps to frame 76...here is my code
function goQuestion(e:Event){
if(e.currentTarget.frame <=(60)){
e.currentTarget.gotoAndPlay(60)
[code]....
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Jul 8, 2010
Can you tell me what the quickest code is to go from frame 4 to frame 5 with a 6 second pause on frame 4?, I can't figure it out and I have a deadline today! Heres the current code on frame 4... this isn't working, not familiar with
[Code]...
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