ActionScript 3.0 :: Remove MovieClip On Another Frame Several Times?
Aug 6, 2010This is what I've got now.A button (button_btn) on the stage and this code on frame 1[code]...
View 5 RepliesThis is what I've got now.A button (button_btn) on the stage and this code on frame 1[code]...
View 5 RepliesI'm having difficulties removing a movie clip that i attached early on my first frame. I would like to remove it later on my fifth frame.
Here is my code on my first frame
Code:
for (i=1; i<18; i++) {
this["play"+i].iD = i;
this["play"+i].onRelease = function() {
_root.currentItem1.swapDepths(300);
[Code] .....
I used code to get alot of the same Movieclip to the stage every 3 seconds:[code]Then i wanna remove all those Moviclips (so that i can restart the game) but everything i've tried has yet to be a success.[code]
View 9 RepliesSay I create a new timer:
Code:
var seekTimer:Timer = new Timer(1000,5);
seekTimer.addEventListener(TimerEvent.TIMER, seekTimerHandler);
seekTimer.start();
Now that will run 5 times. Does it automatically remove its event listener after 5 times?
My idea is after the user click maybe 4 or 5 times, the iconContainer will fade away and loads into the code on frame 2.School only teaches me this. But after one clicks it goes to Frame 2 right away, so my question is How do i do to set gotoAndStop after 5 clicks? And how do I make the iconContainer slowly fades away instead just vanished?
[code]...
I'm making a game for children where they have to pay money by dragging it on a square. It al works wel only when i pick the first coin of one euro without going over the coin of 2 euro and then pick up a 2 euro coin the one euro disappears. after then it all works fine.i cant remove my duplicate euro's from the stage when i clic on pay here is my code for the euro's the euro's are in a emty movieclip
[code]...
I have 3 frames each with a movie clip called map_mc. Each different map_mc have different objects that call the CollisionDetect class. Heres whats happening. objects from frame 1 will start freaking out when I goto frame 2. How do I remove only the event listeners from objects only on frame 1?
I have been trying this.currentFrame but the problem is that all the objects are inside map_mc on the first frame so no matter what it will always be 1. On the other hand MovieClip(root).currentFrame will always give me the current frame but wont tell me what the objects frame is relative to the stage.What I want to do is have something to this effect:MovieClip(root).this.currentFrame would output that this object is on frame 1 and MovieClip(root).currentFrame will tell me that the stage is on frame 2 so I can remove the listeners accordingly.
i'm having trouble finding the answer to a simple (I hope) question. I made a flash banner and have successfully added an action that will loop it 3 times, stopping on the last frame. Here is the code I entered in a separate action layer:
INSERTED A KEYFRAME IN FRAME 1:
if (numberOfTimesToLoop<3) {
gotoAndPlay(1);
numberOfTimesToLoop++;
[Code]...
I have been trying to find the answer to this for a while now. here is what I have tried so far.First frame is var loops = 0 then I dropped this on the frame i want it to stop on after 3 loops, but it continues to loop.if (loops == 3) {stop();}All I want it to do is loop three times and stop on say frame 119 after the 3 loops.
View 5 RepliesI have a banner with 4 MCs in it. Right now it starts automatically and loops endlessly. I would like the animation to play through 2 times, jump to frame 60 of the first MC and stop.
View 9 Repliesi am creating a simple quiz. I want to go the next frame if the player press a button 3 times. I use the code:
on (release) {
_root.total = _root.total + 1;
if (_root.total == 3){
nextFrame;
}
}
i have As code with functions on frame 1-6 i want on frame 7 to have a clear code that will remove all the functions from frame 6. I need only the AS code to be cleared on frame 6 no where else... so the functions that are there no longer work in the rest of the animation.
View 4 RepliesI need to make the whole ad repeat X number of times and then stop on the last frame (it always stops in the first frame for me) then I need to link the clickable button to go to a website when clicked. [URL]
View 4 RepliesI'm trying to do a simple url requestion on enter frame, but it seems to be executing multiple times?
I tried removing the event handler on handleLoadSuccessful, that seems to stop it firing infinitely, but its still executing about 10 times before it stops. How do I make it only fire once?
addEventListener(Event.ENTER_FRAME, onLoadHandler);
function onLoadHandler(event:Event) {
var scriptRequest:URLRequest = new URLRequest("http://ad.doubleclick.net/clk;254580535;19110122;t?http://www.gamespot.com.au/Ads/gswide/hp/1x1.gif");
var scriptLoader:URLLoader = new URLLoader();
[Code]...
I have no idea how to use AS3 and I was needing to make my project looping 3 times from the start to the end but stopping on the last frame after the 3rd time it loops. I have no idea how to do this without copying all the frames.
View 2 RepliesAnyway, I want to duplicate a movieclip several times and then give them a motion guide(is this possible?). I can do the attaching part, im just stuck with actually making it move
If not how would you go about duplicating something and then setting it off in motion? I would just keep changing there x/y cords but its not a straight path
With this I would also need to start the duplicated clip a bit behind the previous movieclip so that it looks like one is following the other.
Here's what i've got...
_root.onMouseDown = function() {
_root.attachMovie("flag_mc", "flag_mc" + nextDepth(), nextDepth(),{_x:_xmouse, _y:_ymouse});
}
My problem is that it only adds one instance of flag_mc to the movieclip. When I press the mouse down again, it removes my old instance and puts a new one. Is it possible to make it leave the old one and add another?
I've a movieclip in my flash file. That's looping 'cause there is not stop(); command at the end of the of the timeline. How can assure that the movieclip has played 2 times.
Is there any trick to track out that...
I'm creating a timeline to stop a movieclip at specific times.
Using setInterval I'd like to use an if statement to pause my movieclip at each of the times indicated by variableTimes:
variableTimes = [15, 20, 25];
if(myTimer=variableTimes){
myMovie.stop();
how to give variableTimes three independent variables.
I've a movieclip in my flash file. That's looping 'cause there is not stop(); command at the end of the of the timeline. How can assure that the movieclip has played 2 times. Is there any trick to track out that...
View 2 RepliesI have a flash piece that I want to loop 3 times and then stop.
View 2 RepliesI am looking to use a single movieClip and store it an array to use it multiple times. I want to call the same clip 10 times and have it all run the same coding to move to a single point.here is my code:
package { import flash.display.MovieClip; import flash.events.Event; import flash.events.MouseEvent; import flash.geom.Point; import flash.ui.Mouse; public class Main extends MovieClip // player
[code].....
I've run into a bit of a snag regarding a project I'm working on. The code below sets up the mc holder which includes two dynamic text fields sFloor and sCompany these get their contents from an xml file. YAU is one of the additional mc's that I need added at runtime depending on the number shown in the sFloor field.
Code:
var nameHolder:holder;
var nameHolderX:Number = 145;
var nameHolderY:Number = 267;
var YAU:upArrow = new upArrow();
This is the code that add's the holder mc 25 times vertically down and populates the sFloor and sCompany text fields with what's in the XML file
Code:
function loadText():void {
var txtLoader:URLLoader = new URLLoader();
txtLoader.addEventListener(Event.COMPLETE, onLoaded);
txtLoader.load(new URLRequest("XMLfile.xml"));
removeEventListener(Event.COMPLETE, onLoaded);
[Code] .....
it all works fine except that the "YAU" added mc is only added into the last instance on the list (which is the correct number) but I need it to add to any of them that meet the condition.
Is there an actionscript to play a movieclip at random times? This is when it reached the end frame of the timeline.
View 6 Replieshow can i have one movieclip but make it multiply alot times with a max number like maybe 10??
View 1 RepliesI'm creating a timeline to stop a movieclip at specific times.
Using setInterval I'd like to use an if statement to pause my movieclip at each of the times indicated by variableTimes:
variableTimes = [15, 20, 25];
if(myTimer=variableTimes){
myMovie.stop();
However, I can't seem to figure out how to give variableTimes three independent variables.
Is there an actionscript to play a movieclip at random times? This is when it reached the end frame of the timeline.
View 6 RepliesI have a 100 x 60 rectangle movieclip and I want to duplicate it n times (n is an arbitrary value taken from XML) and place the newly created movieclips in a grid.
The grid will have an arbitrary number of cols / rows, as these values are taken from XML too.
I'm using a for loop to place the movieclips horizontally, but I have no clue how to create a new row once the desired amount of movieclips have been placed horizontally, and so forth until the maximum (n) number of movieclips have been placed on the stage.
Here's my script so far:
ActionScript Code:
var n:Number = 28;//Maximum number of movieclips - this value is actually taken from XML
[Code].....
i'm new to AS3. how do i go about executing a custom function n number of times and then executing another function n number of times repeatedly?
eg.
function firstOne():void { }
function secondOne():void { }
i need firstOne() executed say 3 times and then secondOne() 3 times and then firstOne 3 times again and so on. i'm trying to move a movieclip 3 times to the left and then 3 times to the right continuously.
What I am trying to achieve is to remove an array (containing a single MovieClip multiple times) from the stage alltogether, once you call an end public function. I can remove all the other Movieclips on stage (that are not in the array) using this.removechild(MyChild) The array is located in a package, calling another package where the MC is located, and put on stage with Event.ENTER_FRAME.
View 1 Replies