ActionScript 2.0 :: Remove The Snow At A Certain Frame
Mar 27, 2004I'm using kirupa's snow tutorial and I'm trying to figure out a way to remove the snow at a certain frame!
View 1 RepliesI'm using kirupa's snow tutorial and I'm trying to figure out a way to remove the snow at a certain frame!
View 1 RepliesI'm using kirupa's snow tutorial and I'm trying to figure out a way to remove the snow at a certain frame!
View 1 RepliesThe problem is that every snowflake is created over everything else on the stage and I need to hide all snowflakes for some frames to make transmission between two scenes.Transmission is transparent black rectangle over the scene and alpha is slowly going to 100%... but the snowflakes are visible over the black rectangle - how to remove them all ?
View 1 RepliesI created bubbles using the snow 3.0 tutorial from here at kirupa. I slightly altered the code so it would be for bubbles on a canvas of 800x500.The problem with the tutorial is that it is for snow moving downward on the y axis. for bubbles in the water, I need them going upward.which part of the code I need to alter so the bubbles will move up and not down? Also, I need the life of the bubble to last the length of the canvas.
Code:
init = function () {
width = 800;
// pixels[code]........
I've been experimenting with this and I haven't been able to come up with an adequate solution. Hoping one of you Mathletes can point me in the right direction. I'm building a Snow Globe in ActionScript 3 and I need to come up with a set of equations to control two level of snowflakes - one level random, and the other interactive where a user can click on them.For the random snow, I need to have it create certain number of random x/y positions at the bottom of the globe, which is a circle with a radius of around 300. Then when the shake action occurs, They should randomly float toward the top, then fall back to a random position at the bottom of the circle again.
For the interactive snow, I need it to randomly layout, but I don't want flakes to overlap so that its easier to interact with them.
at the end of the scene I want the snow to stop falling. I can't work out how to end this script. I want to reuse the snow later, but I have a scene set inside next.How do I start/finish this script?
View 4 RepliesI have 3 frames each with a movie clip called map_mc. Each different map_mc have different objects that call the CollisionDetect class. Heres whats happening. objects from frame 1 will start freaking out when I goto frame 2. How do I remove only the event listeners from objects only on frame 1?
I have been trying this.currentFrame but the problem is that all the objects are inside map_mc on the first frame so no matter what it will always be 1. On the other hand MovieClip(root).currentFrame will always give me the current frame but wont tell me what the objects frame is relative to the stage.What I want to do is have something to this effect:MovieClip(root).this.currentFrame would output that this object is on frame 1 and MovieClip(root).currentFrame will tell me that the stage is on frame 2 so I can remove the listeners accordingly.
i have As code with functions on frame 1-6 i want on frame 7 to have a clear code that will remove all the functions from frame 6. I need only the AS code to be cleared on frame 6 no where else... so the functions that are there no longer work in the rest of the animation.
View 4 RepliesI use Flash MX and I'm beginner. I have movieclip "dot" at Frame 85. I have in Actions of Frame 85 the following:
i = 1
ii = 100
while(i < ii){
[Code]....
I need to stop (remove) all movie clip instances (created with duplicateMovieClip) at frame 120. I suppose that I should use removeMovieClip();, but I have no idea where and how to use it.
I have been busy working on a small mini game, in which has several other mini games such as Memory. The script itself is working fine and the game works as it should but the problem with it is, whenever I decide to go to a new frame (and end the game before someone has really found all the answers) the cards stay, so they are visible on the other frames aswell.
Now I have been trying to remove all the childs whenever its on a new frame but I just can't get it to work, I hope someone on the Flashkit forums is able to help me out with this.
Below is the script I am using:
Actionscript Code:
import away3d.cameras.*;import away3d.containers.*;import away3d.materials.*;import away3d.primitives.Planeimport away3d.primitives.Cubeimport away3d.containers.ObjectContainer3D;import
[Code].....
i'm using as2. How do i delete these snowfalkes on a certain frame? i'm creating the snowlfakes using an array on frame 40. I want to get rid of the frames around 60.
[Code]...
I have this function in my 1st frame
Code:
Select allfunction DisplayPic(evt:Event):void {
if (typing_txt.length==10) {
var pic_mc:MovieClip = new MovieClip();
var temp_mc:MovieClip = new card();
pic_mc.addChild(temp_mc);
pic_mc.x = 316.8;
pic_mc.y = 244.8;
addChild(pic_mc);
stage.removeEventListener(Event.ENTER_FRAME, DisplayPic);
}
Isn't the event listener removed? When I use gotostop ("frame5") it still works in the 5th frame and the pic_mc will still appear on "frame5". May I know how to remove all the functions and the pic_mc on "frame5"?
I have follwed the 3D Carousel tutorial..which was very good. The problem I have is that I would like to remove the carousel in frame 20 as this is a new page and I have included frame labels. But this carousel continues to play throughout the flash file.
View 2 RepliesI'm having difficulties removing a movie clip that i attached early on my first frame. I would like to remove it later on my fifth frame.
Here is my code on my first frame
Code:
for (i=1; i<18; i++) {
this["play"+i].iD = i;
this["play"+i].onRelease = function() {
_root.currentItem1.swapDepths(300);
[Code] .....
I'm initiating my migration process from AS2 to AS3 .After reading A LOT of tutorials and, of course, pretty much everything that mister senocular wrote I finally got something going Well until this pickle[code]...
View 8 RepliesHow to remove the application frame in flash cs5? It is a waste of space for me and i want my old interface back. In photoshop it is under window > Application Frame. Flash has no such option. Or does it?
View 1 RepliesI am using an AS to create a 3D Carousel gallery. I have button on the same page as the carousel gallery. My problem is that when I click on the button and the frame is changed, the carousel gallery stays on top of my other pages. Hos do I remove this? I have attached the AS code for your reference.
Code:
stop();
var numOfImages:Number = 5;
[code]......
I have added music (in loop) to the first frame of main timeline (through property panel), So it keeps playing till the last frame, but when the control jumps to first frame again after finishing all frames there are two musics playing, How can that be stopped?
View 2 RepliesThis is what I've got now.A button (button_btn) on the stage and this code on frame 1[code]...
View 5 RepliesHow do I remove objects created only with code so that they don't ovelap when entering the frame again?[code]...
View 3 RepliesI've got a project I'm working on that has two frames in the main timeline and on the second frame there is a movieclip (pages_mc) with 7 frames to it, each containing content (more movieclips, text, graphics, etc). I set it up this way because I have a title bar and navigation buttons on the main timeline I want to always stay on top of everything.If I have actionscript on an individual frame of pages_mc, that controls buttons on that frame, do I need to remove the MouseEvent listeners if the user navigates to a different frame? I've read that if you don't remove them it will eat up memory and cause poor performance.
I already ran into a problem with the ENTER_FRAME event listener, in which I was forced to remove it because it would just keep going even when the user navigated to a different frame of the pages_mc movieclip.Just didn't know how much of a problem this would be. I'm thinking that if I don't remove them, every time the user goes back to that frame it's just adding another MouseEvent listener to the buttons. Is that correct?
How can I remove/reset the last frame sent by a live streaming client? I'm using FMS 3.5. It can be a server or client side solution.
View 1 RepliesI have created a flash file to serve as an image gallery with several different chapters. Each individual chapter is represented by a different frame on the timeline. On each chapter/frame, there is a thumbnail gallery at the bottom of the screen. When you click on the thumbnail, I have loaders set up to load and display the full size image. Then I have a loaderX.addEventListener set up so that when you click on the loaded image, it disappears. The problem occurs when you leave a full-size picture open, and then you navigate to another frame. Then when you try and click on it, you can't remove it anymore.
Now, I can't remove the loader(s) when the next chapter button is clicked because unless the user has clicked on the thumbnail, the loader has not been added to the stage, so there won't be anything to remove. I tried adding the following 'if' statement into the function that navigates to the next frame,
'if(stage.NumChildren >0){stage.removeChildAt(0)}
but the problem with that is that then it just removes all the children and either doesn't advance to the next frame or is just removing all children on the next frame as well, so i end up with an empty stage.
I've been dealing with this problem for close to two weeks now, and I can't even find a bulky way around it, never mind finding a tight clean fix.
I'm playing with the interactive 3d cube posted on the gotoandlearn tutorial. (URL...)How can I remove the cube from the stage when we move to the next frame?This should be easy but i can't think about a solution.
View 3 Replieshow to Remove/Delete Frame Using ActionScript.. im creating a random Question Using Flash CS4, and i want that after the question it automatically deletes to avoid question redunduncy
View 3 RepliesI have a "snow movie clip" playing in my .swf, but removing the clip on a certain frame doesnt stop it from playing. I need to either remove it or hide it using as2.
View 1 RepliesHello I need to remove a ENETR.Frame listener to a frame on stage from a symbol.
View 13 RepliesI am trying to remove an event when the timeline move to another frame than 20, but obviously there is sth wrong.
[Code]...
I am trying to remove a dynamic textfield when I click one of 2 buttons which moves to another frame.I can't seem to get it off the screen. removeChild works but it removes it totally and its not there when its suppose to be.
View 4 RepliesIf I have 5 frames and each contanins a MovieClip on stage that includes it's class, listeners, functions etc.If I go from one frame to another,should I clean everything up? I mean remove listeners, remove childs etc etc.Or other MovieClips except those in the current frame are ignored from flash player.
View 3 Replies