ActionScript 3.0 :: Removing Childs Of Same Name?

Mar 27, 2011

I'm working on a game that lets objects of the same name spawn everytime the timer triggers (Which is every 5 seconds). The objects that spawn on the stage get pushed into an array, so I can let them each fall down by using the ENTER_FRAME function. Here's a piece of the code:

Code:
timer = new Timer(5000, 6);
timer.start();
timer.addEventListener(TimerEvent.TIMER, onTime);

[code]....

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[Code]...

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[code]...

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PHP Code:

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[Code]....

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Code:
[SWF] Game.swf - 779350 bytes after decompression
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at flash.display::DisplayObjectContainer/addChildAt()

[Code].....

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[code].....

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Ok, here's the deal. I want to generate a maximum of 5 childs in a clip called 'placeholder' using a button (placeCloud_1). the childs will 'float' to the top of the stage. when the y=0 the child must be removed (using the function checkPos() ) so i can add another child without exceding the number of 5 childs.

[Code]...

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I want to generate a maximum of 5 childs in a clip called 'placeholder' using a button (placeCloud_1). the childs will 'float' to the top of the stage. when the y=0 the child must be removed (using the function checkPos() ) so i can add another child without exceding the number of 5 childs.

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when using (mc) it throws

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at MethodInfo-251()

[code]....

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