ActionScript 3.0 :: Document Get A Childs Rotation?
Aug 24, 2010I want my document to get a childs rotation.
View 6 RepliesI want my document to get a childs rotation.
View 6 RepliesI have a movieclip and when I do 3D rotation from Transform panel, It rotates perfect, center is in the middle of image, and when I apply mc.rotationY, rotation center is in left of the image, aren't 3D rotation from Transform panel and mc.rotationY from AS same? what's up?
View 2 RepliesI'm trying to do some augmented reality projects with flartoolkit . I can now put simple 3d objects on my marker and it works fine , but I wanna give my project some events that the user can interact with. I'm trying to trace the rotation of the marker. there's a container:DisplayObject3D which my application uses to add the 3d objects , I traced this :"trace(container.rotationZ)" but it's just returning 0 . I studied another AR application's source code and it was using the rotation of it's container object without problem .and I think I should mention that I'm using the exercise file of seb lee delisle papervision3d course from [URL]. anyone has any experience with flartoolkit? the main functions of my my code is as below:
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Is it possible to have the child movieclip rotate separate of the rotation properties assigned to the parent? so ultimately giving the child element it's own axis?I've customized Lee Brimelows (gotoandlearn.com) 3D carousel to spin on the x axis to make it a vertical carousel. I've also rotated that by 45 degrees on the y axis to see all the items, and wrote a snippet of code to hide the left portion of the carousel. The entire carousel is contained within the 'container' movieclip, and inside of that are my carousel items (as seen below), with the larger item being the item in focus.
On rollover of the item in focus, I want to rotate it so it faces the viewer (as seen below),basically removing the 45 degree rotation applied to the container.The problem i'm running into is when you rotate the container (changing the rotationX of the container), the axis basically rotates with it, so when i rollover the next item 'in focus', the following happens..(in the example where it appears how it want it to, the carousel is at a rotationX of 0, so it works fine)
Program A has a cannon that aims to line up with where-ever the mouse is pointing, in 360 degrees, and fires when the mouse is is clicked. Program B has an eye instead of a cannon that should in theory do similar functions when the capslock key is toggled, but instead only has a 90 degree range of motion from the Right of the eye toward the bottom (quadrant 4 only). Where did the ther 270 degrees of rotation disappear to?
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i.m trying to create a 3d rotation much like the widely used carousel only the rotation i desire consist of four upright(90 degrees) movieclips resting on a slanted, 30 degree plane which rotate onEnterFrame or following a tween on a oval like path - then pause for a given number of seconds at the four movieclips positions equal in distance on the plane
function around() {
this._x = Math.cos(this.angle) * radiusX + centerX;
this._y = Math.sin(this.angle) * radiusY + centerY;
var s = this._y /(centerY+radiusY);
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Why isn't there the Z, rotation X and rotation Y fields in my motion editor panel?
View 1 RepliesI am playing with papervision and is creating a carousel. For that I have used a tutorial on [url].., and hey - It works just fine.
But, i want to add the carousel within a holder(movieclip), so i have created a movieclip, placed it on the stage, and given it an instance name. Also, i have exported it for actionscript.
So, now instead of doing scene.addChild(plane); i tried to do planeHolder.addChild(plane); and that did not work out too well.
I'm working on a game that lets objects of the same name spawn everytime the timer triggers (Which is every 5 seconds). The objects that spawn on the stage get pushed into an array, so I can let them each fall down by using the ENTER_FRAME function. Here's a piece of the code:
Code:
timer = new Timer(5000, 6);
timer.start();
timer.addEventListener(TimerEvent.TIMER, onTime);
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I am watching the tutorial on the motion editor and when he opens the motion editor to edit the Rotation X and Rotation Y values I'm in trouble.My motion editor now only shows Rotation Z but, no Rotation X or Rotation Y. What am I doing wrong?
View 1 RepliesI have been busy working on a small mini game, in which has several other mini games such as Memory. The script itself is working fine and the game works as it should but the problem with it is, whenever I decide to go to a new frame (and end the game before someone has really found all the answers) the cards stay, so they are visible on the other frames aswell.
Now I have been trying to remove all the childs whenever its on a new frame but I just can't get it to work, I hope someone on the Flashkit forums is able to help me out with this.
Below is the script I am using:
Actionscript Code:
import away3d.cameras.*;import away3d.containers.*;import away3d.materials.*;import away3d.primitives.Planeimport away3d.primitives.Cubeimport away3d.containers.ObjectContainer3D;import
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I have 6 movieClips on stage. When I roll over any one of them, I want to:A) removeChild the remaining 5 movieClips and then B) bring a new movieClip onto stage that would hold a description and possible button links
Upon rollOut, I want to fire a 3 second delay, removeChild the description movieClip and then addChild the original 5 (removed) movieClips.
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add childs to canvas. I want to add childs to canvas in top-down direction and left-right direction? I'm using the addChild function but I don't want to calculate the X and the Y for each Item. is there a way to do that?
View 1 RepliesI have a portfolio gallery that I can browse. I click on a thumb and it opens an image. Then, if I want, I can "zoom it", by loading a larger image, that is not necessary equal.At the first time I "zoom" an image it all looks fine. I create a black rectangle, a loader and add them to stage covering everything.When I'm done seeing the image, I click on any off them and supposelly they are removed. They even desappear from stage.
But when I try again with a diferent image the same code, it actually loads the previous image and square, plus the nem desired items.This errors increments everytime I click and zoom. All of the previous appear and I have to close them again.
ActionScript Code:
portfolio_mc.aberto.botaoZoom.addEventListener(MouseEvent.CLICK, ZoomFuncImg)
function ZoomFuncImg(event:MouseEvent)
{
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I have this problem: I am making a game with flash cs5, and i am coding in as3 i have written some code, that spawns an child (a fireball) from the character position. i made a movieclip symbol on my main scene, that mc is the "parent" for all the enemies that i am adding but now i need to detect the collision between an enemy child and a fireball child, does anybody know how to do that? if asked i can post some parts of my code
View 2 Replieshow can I access to All instances of a movieclip in the stage with for example a for loop?
View 3 RepliesI have this code:
stage.addChild(m1);
stage.addChild(m2);
stage.addChild(m3);
for each (var j:MovieClip in stage) {
trace(j.name);
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I have an ArrayCollection which has several employees and departments.Each employee belongs to one department. How can I find out how many employees are belonging to the same department from the said ArrayCollection.In database we use join query to do this, but how can I do this by using an ArrayCollection in Flex?
For Example
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How can i fetch these values from arraycollection in flex? is there in inbuild function or property provided by adobe.
Creating an application for a client and figured now is a better time than any to make the jump from as2 to as3. I've read many articles and books to keep up to speed but I get constant errors everytime I add or change something. Its becoming beyond ridiculous and rather than searching another unrelated google result, I thought I'd post something here.
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Image's paths are in the xml file. I make a loop to load images to the Display List.
So if i have a loop:
ActionScript Code:
for(var i:int=0;i<xmlList.length();i++)[code]....
after it is done i would have access only to the last imageLoader instance. How to get access to the rest of images, which were added to the Display List with the same name "imageLoader".I tried to call it with the imageLoader.name property,but surely i do something wrong, as only errors appear in the output panel.
Recently noticed this, if i add an event listener somePerent.target.addEvent() and then move that target to someOtherParent.addChild(somePerent.target) the listener is lost, is there a way to avoid it?
View 3 RepliesI've got a MovieClip which has bitmaps pasted onto it via AS3. These bitmaps are transformed and are sometimes over each others with transparency.So I would like to the grab the whole MovieClip as it is and make it a completely new bitmap. Problem is:
ActionScript Code:
bitmapData.draw(mc) //does NOT work in this case (nothing shows)
bitmapData.draw(mc.getChildAt(0)) // works, but it doesn't save the childs properties such as x,y coordinates and transparency
What I need is basicly a function such as "Image -> Apply Image" in photoshop.Except that it only copies a movieclip and not whole stage.
how can i make all mcs (a bunch of them) inside another mc, to gotoAndPlay in a random frame without having to adress each one of them by theyr instance names?
wild guess: a for loop?
I have problem with clearing memory in my game because of eventListeners, garbage collector not clear my objects with events, because events points them when objects are removed from scene. Is there any way to clear events connected to object and his childs? (game create a lot of objects and put diferent listeners if necessary, but because there are also libraries which are created by other programmers I cant just make list of events to clear) Even clar whole scene will be sutable for me if it will destroy all events, because its big problem and game close to beta -.- the only thing I cant do is close flash window
View 5 RepliesI have a huge doubt about controlling childs with external movies.. For example:
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How manage the external movies if they have a eventListener in a button like
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I have a script that randomly pops out circles all over the stage. However, I want them to disappear once I roll my mouse over them (and only the ones I roll over, not all the instances).So if I have code like this in a function:[code]And then I have a mouse_over function in the same class, how do I tell it to removeChild? Since the stars are instances of the object, they are giving instance names like instance67, which makes them hard to remove.
View 2 RepliesI have a question that is a bit tricky. Why I want to do this is becouse I need such a dynamic solution as posible with fast downloadtime.
- I have a host file that schould preload child files (this is to display what I can load visual).
- In the child files library i have a clip ready to be exportet (it's exported in first frame)
- when my host noticed that the childs second frame is loaded I want to grab the clip from the childs library and attach it in the host. (after this it will load nextone e.g.)
Is it not posible to get childrens exportet library clips? (have tried to load whole child clip before trying to grab the clip).
I am trying to do a simple "pseudo 3D" rotation of a movie clip. The clip would "flip" on to the screen. I have created the effect using PaperVision3D, however, the final SWF is about 64k and my project requires a smaller file size. I tried to create the flip effect manually by creating skewed versions of the clip and tweening between them, except this doesn't work because the shape is not tweaked along the vanishing point as it should be. It looks like perhaps I could accomplish what I want to do using the MatrixTransformer but I've not had much luck so far.
View 3 RepliesI'm trying to pause my rotation on rollover of a movieclip and restart rotation on rollout of the movieclip. Here is my current code,
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Essentially, i have loaded an external SWF (area-home.swf) w/in a MC (mc_loader) of the main SWF (base.swf). This is simple, not a problem, works like a charm. What I want to do from here is have the main SWF (base.swf) tell the external SWF (area-home.swf) to gotoAndStop at a certain frame (42). Below is the code that I have, and can't quite figure out why it won't work:
PHP Code:
var loader1:Loader=new Loader();
loader1.contentLoaderInfo.addEventListener(Event.COMPLETE, myFunction);
loader1.load(new URLRequest("area-home.swf"));
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When i trace the total frames, it does bring back the actual frame count from area-home.swf, so I know that it is communicating. It simply does not stop on the 42nd frame (even have a stop(); command on that frame in area-home.swf's timeline)