Professional :: How To Change Reg Point On Instance
Feb 29, 2012When load an image into a instance, I can't align them because the reg point is different.
View 3 RepliesWhen load an image into a instance, I can't align them because the reg point is different.
View 3 Replies1. When I make a symbol, I find the reference point always appear on the upper left corner, is there a way I can change the position of that?(besides use javascript?)
2. When I make a animated graphic Symbol, I drag into scene, it always repeat itself so I have to change the instance property to non-loop. Is there a preference which I can preset all the instance to non-loop?
3. if I make 2 animation character in 2 different flash file, how can I combine the 2 files but still keep the layer and key for each character?
I have a movie clip on my stage with various elements in it. When I edit this movie clip all the coordinates for the various elements have really random values because the registration point is not set to the top left corner of the symbol but I can't find any way to change the registration point - nothing I've found online so far works.
View 3 Replieshow?
View 1 RepliesI have an object which is converted into a symbol. I double click on this object/symbol and it goes into its own seperate timeline. For my coding purposes I would like to know how to change the registration point of the symbol so it moves along or is addjustable on a symbols its own timeline so a can create animations on an objects timeline without screwing up my codeing because objects don't register when their moved away from the registration point the compiler still thinks that the registration point is where it was previously.
View 8 RepliesIs there any way, using Flash CS4, to change the vanishing point (ie projectionCenter) of a MovieClip? Or can Flash CS4 only adjust the stage's vanishing point? It seems that when I change it from inside a MovieClip it changes it on a global level, which is not what I want.
I've found I can use AS3 with PerspectiveProjection to change it at runtime, but I can't see the affect in Flash CS4 which makes doing the actual animation incredibly cumbersome.
I'm trying to create a needle gauge type preloader, and I've created the needle and made it a MC and set the registration point to bottom middle, but it still rotates on a centered axis. This is the tutorial I'm following: [URL]
View 3 RepliesWhen you create shape on stage and right click and chose create object you can chose Registration point for the object
you chose what corner will be used as center of coordinates for this object. Now onice you create object is there way to change this registration point e.g. i created it in center now i want to to be in upper left corner?
I adopted and existing site, and am making some changes.
Publish settings:
Flash 8
Actionscript 2
A seperate movieclip named page4 shows in the library to have 6 uses. On the clip are two text boxes both static and one has a movieclip button overlayed. Selecting any of the three changes the propery panel for allowing editing. However. Even though I can see the reference point (the cross) of the movieclip page4, I can find no way to get flash (CS5) to show me the properties to allow giving it an instance.
i have the follow issue :
I have a point which is setted at the border on a component, with changed transform point to the center of a component in order to match the component rotation.
the important part is when i try to get the point XY after rotation - they remains the same as before rotation.
how to get XY, after rotation ( changeing point.rotation property to specific degrees of rotaion )
Lets say I have a function that asks me for my name [whatsyourname(user)]. and I enter 'adam'.And lets say I have an instance named "adamtwenty", for example, I'd like to modify using the function.How do I add the 'twenty' to the user name input ('adam'), so I could change the instance?
View 6 RepliesLets say I have a function that asks me for my name [whatsyourname(user)]. and I enter 'adam'. And lets say I have an instance named "adamtwenty", for example, I'd like to modify using the function.
How do I add the 'twenty' to the user name input ('adam'), so I could change the instance?
I've looked over many forums and pages to sadly learn that you can not reset/change the registration point of a movieclip dynamically. Though I am curious if or how I could go about assigning the registration point to a sprite instance I create at runtime. To give you a more concrete example of what I'm doing:
I create an instance contentWindow in my code to be animated (a 300px by 200px rect with registration in the top left corner)I create a Sprite instance imageHolder in my code and add it as a child to contentWindow I then add various images to imageHolder through a Loader object referencing an XML file. imageHolder's top left corner is oriented to contentWindow's registration point. (Leaving me with an oddly oriented imageHolder if the contentWindow's registration is centered, and will only re-size from that origin) Since imageHolder will be switching out various sized images it would be much more aesthetic to have the sprite's registration point centered. So since as3 defaults it to top left shouldn't there be a way to alter it at instantiation of the sprite? Then I could set my contentWindow's registration to center and the empty sprite would center all content loaded into it?
Is there any way to dynamically change the Transformation or registration point of a MC with AS3? I'm trying to dynamically create shadows behind clips that skew to follow the sun.
View 3 RepliesI have some images which I am loading with xml and tweening using scaleX and scaleY. They default tween from the top left. How can I make them tween from the centre using actionscript?
View 2 RepliesHow can i change registration point of uiloader?
because that loader loads images which needs to be zoomed for productional purposes, but it does not zoom the center, it zooms through to reg point.
How do you change the Pivot point for a graphic on MX 2004? It defaults to the middle and I need it on the end of the graphic.
View 3 RepliesI guess if there is a method for change the origin (0,0 point) of a flash document.If you publish a 200x200px flash document as a 400x400px flash document (changing its size by the html height and width attributes) and set its Stage.scaleMode = 'noScale' inside the flash, the stage area will grow the additional 200px (in each dimension).
But instead of add the extra 200px AFTER the original ones flash renders a stage area with x and y ranging from -100 to 300, it is centers the original stage area in the new stage dimensions.I am trying to find a method of change the 0,0 point of the stage in real time, so I could work with a stage with dimensions ranging from 0 to 399 (in both axis) instead of -100 to 300,
How do i change the skeleton's pivot point to hip?? "reset Transformation point" doesnt doin it!!
View 6 Repliesanalog to the Flash Authoring Tool, set and change the registration point while instancing a new DisplayObject?
View 4 RepliesIs there a way to change the position of the registration point inside a Movie Clip using Flash5 ?I've found stuff online for older Flash versions but not CS5.
View 2 RepliesHas anyone got a bit of code I can use to change the center point DisplayObjects rotate around in a 3D space? I need it to work with rotationX, rotationY and rotationZ. I know theres a workaround of wrapping every object in aother sprite and offsetting the x & y positions but I'd much prefer a math solution. As an example of the problem, this code should make a star shape:
[Code]...
Is there a way to change the registration point of a movie clip after you've made the movie clip?
View 5 RepliesI'm attempting to write a racing game. I've loaded in my image, I brought it to the stage and now, all I want to do is rotate it from its' center and not upper left corner.
The code:
racer.rotation += 5;
rotates from the upper left corner. How do I rotate from the center of the car/sprite? I've tried putting it into a container but I'm unsure on the coordinates of the container because I tried to set the x,y coordinates to half the sprite image but y'know, it's not doing what I expect it to.
ActionScript Code:
if (arrowLeft) {
var container:Sprite = new Sprite();
[Code]....
I will never sneer at another racing game! I didn't think it would be this hard to do a simple rotate of an image!
How to change the registration point dynamically in As3.0
View 2 Repliesi have a textbox on stage which scrolls text from the left hand to the right side of the screen. When the textbox to other side of the screen when reaching a certain point.I would like to change the registration point of the textbox . Start on furthest left hand side not the right Or another idea is to minus the distance of the textsbox.width
box.onEnterFrame = function(){
news._x +=5;
if(news._x >= 800){
[code]......
I want to rotate the movieclip about a point that is not on the registration point.
The current registration point is at the top left and I want to rotate it about the coordinates: _y = -178, _x = -24.5
I want to change a sound in my code when the mouse is over an y point.
Code:
var musica:URLRequest = new URLRequest("sensor.mp3");
var sound:Sound = new Sound();
var soundControl:SoundChannel = new SoundChannel();
sound.load(musica);
addEventListener(Event.ENTER_FRAME,update);
stage.addEventListener(MouseEvent.MOUSE_MOVE, Inicial);
Here, I need to change the sound to another one.
Code:
if(mouseY > 250){
var musica:URLRequest = new URLRequest('som2.mp3');
sound.load(musica);
}
but it isn't change.
I have a symbol created out of a bitmap image. When I converted the "bitmap" to a "movieclip" object, I selected the center registration point in the dialog box. After the symbol is created an placed on the stage, I can seen the registration point at the center of the movieclip. Nevertheless, if I check the coordinates of the movieclip, it refers to the top left corner instead of the registration point. The most strange thing is that if I try to check the coordinates of the movieclip using Actionscript - something like trace("x: " + mc._x + "y: " + mc._y); - it do refers to the center point of the movieclip. So how can I have the coordinates during design time the same as during runtime? Why do I always have to refer to the top left corner and not to the ACTUAL registration point?
View 9 RepliesSay you draw a simple MC (a square for the mathematically challeneged):
Code:
with (path.createEmptyMovieClip("mask", 2)) {
beginFill(0x0000FF, 100);
moveTo(0, 0);
lineTo(100, 0);
lineTo(100, 100);
lineTo(0, 100);
lineTo(0, 0);
endFill();
}
The current focal point is in the top left corner, how could I change the focal point? Is this possible?