ActionScript 2.0 :: Change The Text Boregistration Point?
Mar 21, 2011
i have a textbox on stage which scrolls text from the left hand to the right side of the screen. When the textbox to other side of the screen when reaching a certain point.I would like to change the registration point of the textbox . Start on furthest left hand side not the right Or another idea is to minus the distance of the textsbox.width
I need to make the "rcheck2_txt" rotate 180. With this script it does what I need. But currently the centre point is in the top-left corner of the dynamic text box. How do i change the X Y cordinates so the centre point is in the middle of the dynamic text box?
I have a point which is setted at the border on a component, with changed transform point to the center of a component in order to match the component rotation.
the important part is when i try to get the point XY after rotation - they remains the same as before rotation.
how to get XY, after rotation ( changeing point.rotation property to specific degrees of rotaion )
Is there any way to dynamically change the Transformation or registration point of a MC with AS3? I'm trying to dynamically create shadows behind clips that skew to follow the sun.
I have some images which I am loading with xml and tweening using scaleX and scaleY. They default tween from the top left. How can I make them tween from the centre using actionscript?
I have a movie clip on my stage with various elements in it. When I edit this movie clip all the coordinates for the various elements have really random values because the registration point is not set to the top left corner of the symbol but I can't find any way to change the registration point - nothing I've found online so far works.
I guess if there is a method for change the origin (0,0 point) of a flash document.If you publish a 200x200px flash document as a 400x400px flash document (changing its size by the html height and width attributes) and set its Stage.scaleMode = 'noScale' inside the flash, the stage area will grow the additional 200px (in each dimension).
But instead of add the extra 200px AFTER the original ones flash renders a stage area with x and y ranging from -100 to 300, it is centers the original stage area in the new stage dimensions.I am trying to find a method of change the 0,0 point of the stage in real time, so I could work with a stage with dimensions ranging from 0 to 399 (in both axis) instead of -100 to 300,
I have an object which is converted into a symbol. I double click on this object/symbol and it goes into its own seperate timeline. For my coding purposes I would like to know how to change the registration point of the symbol so it moves along or is addjustable on a symbols its own timeline so a can create animations on an objects timeline without screwing up my codeing because objects don't register when their moved away from the registration point the compiler still thinks that the registration point is where it was previously.
Is there a way to change the position of the registration point inside a Movie Clip using Flash5 ?I've found stuff online for older Flash versions but not CS5.
Has anyone got a bit of code I can use to change the center point DisplayObjects rotate around in a 3D space? I need it to work with rotationX, rotationY and rotationZ. I know theres a workaround of wrapping every object in aother sprite and offsetting the x & y positions but I'd much prefer a math solution. As an example of the problem, this code should make a star shape:
I'm attempting to write a racing game. I've loaded in my image, I brought it to the stage and now, all I want to do is rotate it from its' center and not upper left corner.
The code:
racer.rotation += 5;
rotates from the upper left corner. How do I rotate from the center of the car/sprite? I've tried putting it into a container but I'm unsure on the coordinates of the container because I tried to set the x,y coordinates to half the sprite image but y'know, it's not doing what I expect it to.
ActionScript Code: if (arrowLeft) { var container:Sprite = new Sprite();
[Code]....
I will never sneer at another racing game! I didn't think it would be this hard to do a simple rotate of an image!
I want to change a sound in my code when the mouse is over an y point. Code: var musica:URLRequest = new URLRequest("sensor.mp3"); var sound:Sound = new Sound(); var soundControl:SoundChannel = new SoundChannel(); sound.load(musica); addEventListener(Event.ENTER_FRAME,update); stage.addEventListener(MouseEvent.MOUSE_MOVE, Inicial);
Here, I need to change the sound to another one. Code: if(mouseY > 250){ var musica:URLRequest = new URLRequest('som2.mp3'); sound.load(musica); } but it isn't change.
I have a symbol created out of a bitmap image. When I converted the "bitmap" to a "movieclip" object, I selected the center registration point in the dialog box. After the symbol is created an placed on the stage, I can seen the registration point at the center of the movieclip. Nevertheless, if I check the coordinates of the movieclip, it refers to the top left corner instead of the registration point. The most strange thing is that if I try to check the coordinates of the movieclip using Actionscript - something like trace("x: " + mc._x + "y: " + mc._y); - it do refers to the center point of the movieclip. So how can I have the coordinates during design time the same as during runtime? Why do I always have to refer to the top left corner and not to the ACTUAL registration point?
Say you draw a simple MC (a square for the mathematically challeneged): Code: with (path.createEmptyMovieClip("mask", 2)) { beginFill(0x0000FF, 100); moveTo(0, 0); lineTo(100, 0); lineTo(100, 100); lineTo(0, 100); lineTo(0, 0); endFill(); } The current focal point is in the top left corner, how could I change the focal point? Is this possible?
how to change the registration point of a movie clip at run time using action script 3.0.I have gotten a lot of code in the past but none of it worked and all of it was not for 3.0 but other versions.
Is there any way, using Flash CS4, to change the vanishing point (ie projectionCenter) of a MovieClip? Or can Flash CS4 only adjust the stage's vanishing point? It seems that when I change it from inside a MovieClip it changes it on a global level, which is not what I want.
I've found I can use AS3 with PerspectiveProjection to change it at runtime, but I can't see the affect in Flash CS4 which makes doing the actual animation incredibly cumbersome.
I'm trying to create a needle gauge type preloader, and I've created the needle and made it a MC and set the registration point to bottom middle, but it still rotates on a centered axis. This is the tutorial I'm following: [URL]
Using the new 3D features in CS4. I know you can change the 3d center point manually via the Transform panel, but does anyone know how to do this dynamically at runtime? (ie via code)
I'm having a problem and I do not think the solution. I'm new using Flash.I have a video player and now we are implementing an HD button, the player always starts the video and 360P format and stream begins, if the user click on the HD I need to save the time of the video when it was clicked and then call another file. mp4 720P and start it at the same point that was recorded.I've tried various ways using CONNECTION.STREAM.seek(TIME); and always starts at (0), I feel that because of not being in Buffering he does not understand
I have a movieclip on stage that I draw into a bitmap, how do I change the registration point, the code below produces bitmap with half chopped off:
var bitmapData:BitmapData = new BitmapData(mc.width, mc.height, true, 0x00FFFFFF); var matrix:Matrix = new Matrix(); matrix.translate(0, -mc.height/2);