ActionScript 3.0 :: How To Group Buttons' Functions

Apr 22, 2009

I have lots of buttons on the stage but they all do the same thing, ie. CLICK & DOUBLE_CLICK.How can I group these functions so that if a button in a certain group is clicked then the functions of buttons in all other groups are disabled?

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when i press my button i then need to show a group of around 15 buttons so the code would be something like....

ActionScript Code:
function but1Click(eventObject:MouseEvent) {
button2.visible=true;

[code]....

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In Flex, sometimes when you need to clear a form you run into the problem that radio button groups seem to defy clearing: try as you might, setting selected=false on all buttons, setting selection=null on the group, doing both, doing them twice, etc., you always seem to end up with one pesky little radio button that's still selected. How do you solve this and restore the radio button group to its initial no-selection state?

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i am working on small project where i find my self stopping at this rateMmm.. this project is dealing with buttons placed in MC name = main.ButtonCon the main i am programing those buttons as if

Code:
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[code]........

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ActionScript 2.0 :: Function To Add Functionality To A Group Of Buttons?

Aug 19, 2008

I have a movie with 5 movieclips named section1_mc, section2_mc, section3_mc, etcI want to advance to frames 1 - 5 by clicking in each of the movieclips. Do I need to add the onRelease to each of them, or is there a way to do it once for everybody. I tried the code below, but when I click on any of the movieclips the timeline goes to frame 5, the last one.

Code:
for (i = 1; i < 6; i++) {
_root["section" + i + "_mc"].onRelease = function(){

[code].....

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I need to reset or deselect a group of radio buttons. How do I do that ?

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Jan 26, 2011

New at AS3, more of a designer than coder but I try. This will probably be easy for this forum's pros: I have 6 main buttons and 50 other buttons. When people click on one of the six main buttons, I need the 50 other buttons labeled from t_1 to t_50 to be disabled (mouseEnabled=false)

I don't want to write the same line of code 50 times so I'm trying something like this. This is the code for button#6:

butt6.addEventListener(MouseEvent.CLICK,menu6Handl er);
function menu6Handler(e:MouseEvent):void
{
//other tasks, etc...

[Code].....

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i want to make a group of buttons, this buttons have to be in constant movement, random movement, so i download an example from this site, So now i have all the buttons moving, and the quesition is this... how can i make the random movement stop, on the rollover, and make it start again in the rollout.... thats the whole stuff..

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ActionScript 3.0 :: Creating An Array To Disable A Group Of Buttons

Jan 31, 2011

I have 6 main buttons and 50 other buttons. When people click on one of the six main buttons, I need the 50 other buttons labeled from t_1 to t_50 to be disabled (mouseEnabled=false).I should add that all 50 buttons are in a sub group:this.wholeTree.t_1

I don't want to write the same line of code 50 times so I'm trying something like this. This is the code for button#6:

butt6.addEventListener(MouseEvent.CLICK,menu6Handl er);
function menu6Handler(e:MouseEvent):void
{
if(this.menu6.currentFrame==15){

[Code]....

This returns 2 errors: The first one is warning 3596 Duplicate variable definition: I tried assigning the variable definition just once at the beginning of the function but then it no longer works and the buttons 1 to 50 don't get disabled. The second error is TypeError: Error #1010: A term is undefined and has no properties.at main_Sustainability_fla::MainTimeline/menu6Handler()

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ActionScript 3.0 :: Reset - Clear Or Deselect A Group Of Radio Buttons

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I haven't been able to find the answer to this: I have a quiz-like animation that uses a group of radio buttons, I need the group to reset, clear or deselect the previous selection after submitting the answer on each question, is that possible?

[Code]....

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Radiobutton Group Value - Get The SelectedData From The Group?

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I've got some MC's in my library that have radiobuttons in them -- all of this created at design time -- and pull them onto the stage dynamically. My question is how do I get the selectedData from the group? The setup is like this: In a MC called pageOne, I have a group of buttons with a group name of Q1, Q2, etc. I pull the MC onto the stage like this:

[Code]...

Do I need instance names on each of the buttons and add listeners to all of them?

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Professional :: Buttons With Multiple Functions?

Feb 26, 2010

I am building a Flash site with a boombox animation.  I have the below code I am using.  I am using just two frames.  First frame, is where I put the code in the actions layer, boombox is still.  In the second frame, I placed my movie clips on layers (woofers vibrating & tape deck spins).  No code in second frame.  So, if you hit the play, previous or forward button a song goes on and the animation start.  If you press the pause button, animations stop with music.  I have created 2 functions per button.
 
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[Code]...

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ActionScript 3.0 :: 4 Buttons - How To Make 1 Functions For All Of Them

Dec 9, 2011

i have 4 buttons below

ActionScript Code:
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[code]....

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ActionScript 3.0 :: Buttons In Movieclip That Need To Have 2 Functions In The Root

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Even though i know not much of actionscripting, i like to make sites that are flash-based, so i keep on challanging myself with that. But now i stumbled into something, and i just cant find a solition! here is my problem: I have made dropdownmenu's in a movieclip and the mc works with hittest like this:

[Code]...

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ActionScript 3.0 :: Stop Functions Of Other Buttons In A Different Array?

May 10, 2009

I'm still stuck on this! I've tried so many things and still can't get it to work. I've watched Tim Perkins' Lynda.com stuff and I still can't get this to work!

This is where I'm at now with the code. It works to an extent, but doesn't lock out the other bArrays when the first one is clicked. I would like the code to stop bArray2 & bArray3 from functioning when a button in bArray1 is clicked. Is this at all possible?[code]...

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I'm using the below code to have a button that adds a MC to the stage. The problem is that I have over a dozen of these buttons and I'd rather not have to write out the event listener and function for every single button. Is there a way to use a single function for all the buttons and just change what MC is added based on which button is clicked? So if the user clicks on the draw5 button the function adds the deck5 MC to the stage?[code]

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Actionscript 2.0 :: Assigning Functions To Multiple Buttons?

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I have been trying to figure out this by myself for a while and needless to say, I have been completely unsuccessful. I have various a loop that creates multiple movie clips called: movie1, movie2, movie3, movie4... (you get the idea...) i want to assign roll over,roll out, press functions to all of theme.g. when you press on one movie, it highlights it.but I am trying to find a summarized way over writing each one out:

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someonne once told me to use chartAt to do this, to reference different mcs, but I cant figure out how to do it.

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ActionScript 2.0 :: Assigning Functions To Buttons = Not Working

May 20, 2008

here's the essence of what i'm doing:

[Code]....

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ActionScript 3.0 :: Attach Functions To As Created Buttons?

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im trying to create a series of buttons that will take the user to a link, each link different (obv.). i dont know how many buttons im going to have because im taking in an xml file and from there determining the number of buttons ill need but i need the buttons to go to their own sites. i cant get the buttons to remember where they have to go, they just get stuck on the last 1 through the loop.

[Code]...

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ActionScript 3.0 :: Dynamically Creating Buttons With Dynamic Functions?

May 6, 2011

I've been trolling through the forum and I've seen similar instances however I can't seem to get my head around how to make scripting work;What I'm trying to make is similar to an interface where users can input data into a list (myArray) should they need to remove information they can click the corresponding button to remove it, the current code is repositioning a button that's already on the field as opposed to creating a duplicate from the library

here's the full code:
stop();
//hidden hyperlink to AR

[code].....

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Actionscript 3 :: Objects (buttons) From Library Not Accessible From Within Certain Functions?

Nov 18, 2011

I'm working on a simple image processor in AS3 and as usual I almost had it finished when an annoying little problem appeared. I want to open an image using a dialog box, and once the image is open I want the "selectBtn" (which is in my Library) to disappear. However when I try the code below I get a: "Error #1009: Cannot access a property or method of a null object reference". I'm sure it's something simple but I just can't figure it out!

// declare variables
var image:Bitmap;
var loader:Loader = new Loader();

[code]....

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ActionScript 3.0 :: Timers And Functions - Disable Buttons - Getting A Coercion Error

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I've been having trouble in creating a game where I need to disable some buttons so that an animation can play. I've tried using a function to call a timer, but I keep getting a coercion error. Can someone steer me to where I need to go to be able to figure this out?

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ActionScript 1/2 :: Buttons Are Set To Perform Transitional Effects Which Have Been 'saved' As Functions?

Jun 24, 2009

i'm having real issues with what I thought would be quite a simple transitional effect.I've made a simple test fla with 3 images (movieclips) which move on to the stage from left to right and fade from alpha 0 -100 at the same time. Images move on to the stage in response to clicking 3 separate buttons (Image 1, Image 2 and Image 3). Buttons are set to perform transitional effects which have been 'saved' as functions in the actionscript.
 
The image that is currently on the stage should fade out as a new image is called in - but I cannot seem to achieve it. Trying to research how to achieve this is getting me nowhere fast, just getting more confused with 'image loaders','transition manager','arguments' etc, etc .Here is my (embarrassing) sample code so far:
 
 import mx.transitions.*;
import mx.transitions.easing.*;
 //transition functions[code].....
 
There is more code, but nothing that relates to the transitional effects.Currently, each transition function 'tells' the other 2 images to fade out (whether they are on the stage or not). This works, but some images appear above others which means that they fade out on top of the image that has just been called on to the stage, which is a serious problem.
 
I guess some additional functions are required in the code that somehow differentiate between what is the current image (which should fade out) and what is the new image (which should move in and fade in above any other image on the stage).

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ActionScript 3.0 :: Mp3 Player Functions - Create Next And Previous Song Buttons

Jan 27, 2009

I don't really use Flash anymore but have been approached by a client to work on a simple-function mp3 player with play, pause, prev, and next song buttons for their website. I'm using [URL] and wanted to learn how to create next and previous song buttons. Here is my code:

[Code]....

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ActionScript 3.0 :: Access Data From The Text Boxes (e.g. TextField.text) For Use In The Functions Called By The EventListeners Attached The Buttons?

Nov 1, 2008

The code I'm building creates two MovieClips on the stage, in one it instantiates several text boxes and in the other some buttons.

What I can't do is access data from the text boxes (e.g. textField.text) for use in the functions called by the eventListeners attached the buttons. I had the system all working nicely before I placed the text boxes and the buttons on separate movie clips.but this structure makes it much tidier to refresh the text I'm using.The button functions are fine with variables created prior to the building of the text boxes.

Am I failing to address the text boxes correctly (because they're on another movie clip) or is there a stage / movie clip property I need to set so they can see each other ... or is this something else altogether?Could it be that the buttons are created before the text boxes?

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Actionscript 3 :: Calling Functions In Functions And Avoiding The Player To Crash / Hang?

Oct 6, 2011

I have a series of calculations i'm doing over a bunch of objects stored in a array. Each function is pretty CPU demanding but if you only run one function, it just works fine.

[Code]...

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