ActionScript 1/2 :: Buttons Are Set To Perform Transitional Effects Which Have Been 'saved' As Functions?
Jun 24, 2009
i'm having real issues with what I thought would be quite a simple transitional effect.I've made a simple test fla with 3 images (movieclips) which move on to the stage from left to right and fade from alpha 0 -100 at the same time. Images move on to the stage in response to clicking 3 separate buttons (Image 1, Image 2 and Image 3). Buttons are set to perform transitional effects which have been 'saved' as functions in the actionscript.
The image that is currently on the stage should fade out as a new image is called in - but I cannot seem to achieve it. Trying to research how to achieve this is getting me nowhere fast, just getting more confused with 'image loaders','transition manager','arguments' etc, etc .Here is my (embarrassing) sample code so far:
There is more code, but nothing that relates to the transitional effects.Currently, each transition function 'tells' the other 2 images to fade out (whether they are on the stage or not). This works, but some images appear above others which means that they fade out on top of the image that has just been called on to the stage, which is a serious problem.
I guess some additional functions are required in the code that somehow differentiate between what is the current image (which should fade out) and what is the new image (which should move in and fade in above any other image on the stage).
I have Flex application(not AIR) thats load image and perform some effects, application works well in flash builder and in the debug folder. But when I am trying to copy *.swf to another local folder, appears problems with image loading.
UPDATE You don't understand me, i am trying to load image from desktop using FileReference class, image shows successfully, but origBitmap after saveAsBitmap() method is null
public function loadImage():void { fileRef.addEventListener(Event.SELECT, onFileSelected); [code].....
My question is that I have attached a movie clip using loadMovie() function.Now how do I perform functions on that movieClip such as gotoAndStop().In the sense how do I tell the movieclip to goto a frame?
Is there a way to put a ripple transition on a menu button? In Final Cut Pro I can add a transition from one video to another or end a video with a ripple effect like you have just touched water. Is there a way to create that ripple effect on a pop up menu in my flash file so that the menu will ripple dissolve when I press a button instead of the menu just vanishing?
I have a button, that, when you press it, loads an external SWF while going to a transitional "Loading ..." screen. Afterwards, I want the loading screen to disappear, and have my portfolio.swf become visible. My code is as follows
What I want to do is: Click on button one: Content1 fades to view Click on a different button: Content1 fades to white, content2 fades to view. I can make it so the content fades to view, but I don't know how to made it fade away and then have new content fade in when you click another button.
AS2 Trying to figure out to add sound effects to my buttons (which are actually mcs) in this file. I'm familiar with adding sound effects to "regular" buttons using the button state frames, but I have no idea how to go about adding them to these buttons (for rollovers and clicks). My FLA file can be found and downloaded here: [URL]..
I am trying to make a image slideshow for my companies new website. I used the Flash Image Viewer plugin from Dreamweaver, but it doesn't contain the transitional effect desired.
Every tutorial I find talks about advancing the images through an interactive control, I just want the images to change by themselves and do a fade transitional effect between images. Can anyone please point me to a tutorial that has this w/o the intractive buttons? I have been looking on the internet for hours and can only find tutorials / example w/ the intractve controls.
I have downloaded the following code and tried to change it. It works so far, but the attached MC are "pulsating" - if I change them with another MC (with text inside) I can't use them as a Menu links - they are "pulsating" too much and I can't read/see the text properly. where in code I can change(reduce) this "pulsation"? how can I make the MC-s cklickable=working as a buttons with mouseover/mouseout effects (changing color etc.)
I have lots of buttons on the stage but they all do the same thing, ie. CLICK & DOUBLE_CLICK.How can I group these functions so that if a button in a certain group is clicked then the functions of buttons in all other groups are disabled?
I am building a Flash site with a boombox animation. I have the below code I am using. I am using just two frames. First frame, is where I put the code in the actions layer, boombox is still. In the second frame, I placed my movie clips on layers (woofers vibrating & tape deck spins). No code in second frame. So, if you hit the play, previous or forward button a song goes on and the animation start. If you press the pause button, animations stop with music. I have created 2 functions per button.
2 questions: 1 - Is this the best way to do it? If I press the buttons quickly, sometimes a song gets stuck and I can't stop, forward, etc. I was wondering if this was the code?
2 - I am tweening in my pages using AS3 - not timeline. I have a music and video page (each a movieclip). Is there a way that once I tween in the new movie clip (non-music of vid page) that the music or video can shut off?
Even though i know not much of actionscripting, i like to make sites that are flash-based, so i keep on challanging myself with that. But now i stumbled into something, and i just cant find a solition! here is my problem: I have made dropdownmenu's in a movieclip and the mc works with hittest like this:
I'm still stuck on this! I've tried so many things and still can't get it to work. I've watched Tim Perkins' Lynda.com stuff and I still can't get this to work!
This is where I'm at now with the code. It works to an extent, but doesn't lock out the other bArrays when the first one is clicked. I would like the code to stop bArray2 & bArray3 from functioning when a button in bArray1 is clicked. Is this at all possible?[code]...
I'm using the below code to have a button that adds a MC to the stage. The problem is that I have over a dozen of these buttons and I'd rather not have to write out the event listener and function for every single button. Is there a way to use a single function for all the buttons and just change what MC is added based on which button is clicked? So if the user clicks on the draw5 button the function adds the deck5 MC to the stage?[code]
I have been trying to figure out this by myself for a while and needless to say, I have been completely unsuccessful. I have various a loop that creates multiple movie clips called: movie1, movie2, movie3, movie4... (you get the idea...) i want to assign roll over,roll out, press functions to all of theme.g. when you press on one movie, it highlights it.but I am trying to find a summarized way over writing each one out:
movie1.onRollOver=function(){ something happens }
someonne once told me to use chartAt to do this, to reference different mcs, but I cant figure out how to do it.
im trying to create a series of buttons that will take the user to a link, each link different (obv.). i dont know how many buttons im going to have because im taking in an xml file and from there determining the number of buttons ill need but i need the buttons to go to their own sites. i cant get the buttons to remember where they have to go, they just get stuck on the last 1 through the loop.
I've been trolling through the forum and I've seen similar instances however I can't seem to get my head around how to make scripting work;What I'm trying to make is similar to an interface where users can input data into a list (myArray) should they need to remove information they can click the corresponding button to remove it, the current code is repositioning a button that's already on the field as opposed to creating a duplicate from the library
here's the full code: stop(); //hidden hyperlink to AR
I'm working on a simple image processor in AS3 and as usual I almost had it finished when an annoying little problem appeared. I want to open an image using a dialog box, and once the image is open I want the "selectBtn" (which is in my Library) to disappear. However when I try the code below I get a: "Error #1009: Cannot access a property or method of a null object reference". I'm sure it's something simple but I just can't figure it out!
// declare variables var image:Bitmap; var loader:Loader = new Loader();
I've been having trouble in creating a game where I need to disable some buttons so that an animation can play. I've tried using a function to call a timer, but I keep getting a coercion error. Can someone steer me to where I need to go to be able to figure this out?
I don't really use Flash anymore but have been approached by a client to work on a simple-function mp3 player with play, pause, prev, and next song buttons for their website. I'm using [URL] and wanted to learn how to create next and previous song buttons. Here is my code:
I have an issue with Flash CS 5.5When creating content and publish the swf and then save the fla file , all seem fine.When closing the fla and reopen it later, the last changes I made are not saved??This happens NOT every time.At first I thought it was me that I didn't save the document before closing, but no this really happens!