I've got a project thats getting a bit big, so Im taking the actionscript out into separate as files. I want all the basic functions to be in BasicFunctions.as and the make a library for more specific functions. I find that a lot of people use the import statement but I cant get that to work with a simple Hello World trace, yet the include statement works fine (see attached). I understand that import/include work differently, but which is the better method? If import, then is that heavier to work with. Any rate, what's the best way to organise code when it gets to the 1000+ lines?
I have lots of buttons on the stage but they all do the same thing, ie. CLICK & DOUBLE_CLICK.How can I group these functions so that if a button in a certain group is clicked then the functions of buttons in all other groups are disabled?
I am building a Flash site with a boombox animation. I have the below code I am using. I am using just two frames. First frame, is where I put the code in the actions layer, boombox is still. In the second frame, I placed my movie clips on layers (woofers vibrating & tape deck spins). No code in second frame. So, if you hit the play, previous or forward button a song goes on and the animation start. If you press the pause button, animations stop with music. I have created 2 functions per button.
2 questions: 1 - Is this the best way to do it? If I press the buttons quickly, sometimes a song gets stuck and I can't stop, forward, etc. I was wondering if this was the code?
2 - I am tweening in my pages using AS3 - not timeline. I have a music and video page (each a movieclip). Is there a way that once I tween in the new movie clip (non-music of vid page) that the music or video can shut off?
Even though i know not much of actionscripting, i like to make sites that are flash-based, so i keep on challanging myself with that. But now i stumbled into something, and i just cant find a solition! here is my problem: I have made dropdownmenu's in a movieclip and the mc works with hittest like this:
I'm still stuck on this! I've tried so many things and still can't get it to work. I've watched Tim Perkins' Lynda.com stuff and I still can't get this to work!
This is where I'm at now with the code. It works to an extent, but doesn't lock out the other bArrays when the first one is clicked. I would like the code to stop bArray2 & bArray3 from functioning when a button in bArray1 is clicked. Is this at all possible?[code]...
I'm using the below code to have a button that adds a MC to the stage. The problem is that I have over a dozen of these buttons and I'd rather not have to write out the event listener and function for every single button. Is there a way to use a single function for all the buttons and just change what MC is added based on which button is clicked? So if the user clicks on the draw5 button the function adds the deck5 MC to the stage?[code]
I have been trying to figure out this by myself for a while and needless to say, I have been completely unsuccessful. I have various a loop that creates multiple movie clips called: movie1, movie2, movie3, movie4... (you get the idea...) i want to assign roll over,roll out, press functions to all of theme.g. when you press on one movie, it highlights it.but I am trying to find a summarized way over writing each one out:
movie1.onRollOver=function(){ something happens }
someonne once told me to use chartAt to do this, to reference different mcs, but I cant figure out how to do it.
im trying to create a series of buttons that will take the user to a link, each link different (obv.). i dont know how many buttons im going to have because im taking in an xml file and from there determining the number of buttons ill need but i need the buttons to go to their own sites. i cant get the buttons to remember where they have to go, they just get stuck on the last 1 through the loop.
I've been trolling through the forum and I've seen similar instances however I can't seem to get my head around how to make scripting work;What I'm trying to make is similar to an interface where users can input data into a list (myArray) should they need to remove information they can click the corresponding button to remove it, the current code is repositioning a button that's already on the field as opposed to creating a duplicate from the library
here's the full code: stop(); //hidden hyperlink to AR
I'm working on a simple image processor in AS3 and as usual I almost had it finished when an annoying little problem appeared. I want to open an image using a dialog box, and once the image is open I want the "selectBtn" (which is in my Library) to disappear. However when I try the code below I get a: "Error #1009: Cannot access a property or method of a null object reference". I'm sure it's something simple but I just can't figure it out!
// declare variables var image:Bitmap; var loader:Loader = new Loader();
I have a movie clip with 15 frames. Each frame has buttons on it (mc's)... I was going to put the actions on the main timeline/stage and navigate within the MC from the main timeline. Is that possible? I can get the buttons on the first frame of the MC to work, but I can't seem to figure out how to target/make the buttons on the other frames work? I was thinking I could identify the path of the MC with the frame labels, but that doesn't seem to work. like: _root.RMChanger.(frame label).buttonOnFrame = function
I have to move a text box in and out over the MC backgrounds on the main stage... which is why I was thinking to do it this way? I've been switching back and forth bwtween AS2.0 and 3.0
I've been having trouble in creating a game where I need to disable some buttons so that an animation can play. I've tried using a function to call a timer, but I keep getting a coercion error. Can someone steer me to where I need to go to be able to figure this out?
i'm having real issues with what I thought would be quite a simple transitional effect.I've made a simple test fla with 3 images (movieclips) which move on to the stage from left to right and fade from alpha 0 -100 at the same time. Images move on to the stage in response to clicking 3 separate buttons (Image 1, Image 2 and Image 3). Buttons are set to perform transitional effects which have been 'saved' as functions in the actionscript.
The image that is currently on the stage should fade out as a new image is called in - but I cannot seem to achieve it. Trying to research how to achieve this is getting me nowhere fast, just getting more confused with 'image loaders','transition manager','arguments' etc, etc .Here is my (embarrassing) sample code so far:
There is more code, but nothing that relates to the transitional effects.Currently, each transition function 'tells' the other 2 images to fade out (whether they are on the stage or not). This works, but some images appear above others which means that they fade out on top of the image that has just been called on to the stage, which is a serious problem.
I guess some additional functions are required in the code that somehow differentiate between what is the current image (which should fade out) and what is the new image (which should move in and fade in above any other image on the stage).
I don't really use Flash anymore but have been approached by a client to work on a simple-function mp3 player with play, pause, prev, and next song buttons for their website. I'm using [URL] and wanted to learn how to create next and previous song buttons. Here is my code:
I'm trying to make a menu that has onRelease buttons on top of onRollover buttons (the onReleases are on a separate layer from the onRollovers). The onRelease buttons take the user to different urls, and the onRollover buttons are supposed to allow different parts of the menu to appear.
The onRelease buttons work fine, but I can't get the onRollover buttons to work consistently. Sometimes the onRollover buttons will correctly advance to a different frame, and sometimes they "stick" and do not advance. The script has no errors and I've tried changing the sizes of the onRollover buttons (in case they were too large and the cursor was hovering over more than 1 at the same time), changing the order of the code for the onRelease and onRollover commands (in case the onRollovers were being superseded by the onRelease commands), and countless variations of the layers and frames.
I'm sure that you'll want to see the script, but I don't think that pasting it all on this post would be reasonable? So I've put the .fla and the .swf on this page for reference: [URL]
even once i'v executed "getMcInfo", I get "null" from the trace statement in "changeBorderColor", I should get [object blabla]. I know this has something to do with the scope of the variable "MC" but i just can't fine a solution..
The XML file is structured this way....<Node myURL="images/cow.jpg" myTitle="Cow" myDesc=" libero sed dapibus aliquet, quam risus luctus lacus, vitae tincidunt dui diam dictum mauris. Morbi tempor, Nunc eleifend sapien ut odio pharetra eu aliquet eros fermentum.Proin et nisi vel risus eleifend pulvinar. "myThumb="images/thumbs/cow_thumb.jpg" here it is...
allOnlinelink.push(element .@onlinelink); allOfflinelink.push(element .@offlinelink); the next function pulls the url of the current index
I'm creating a Flash file which pulls in external SWFs onto a container. The main SWF which has the container clip is called Main.swf then we have external swf's.
So basically, we have Main.swf, English.swf, French.swf, More.swf
More.swf has a load of buttons on it (contact.swf, about,swf etc etc)
To make things neater, I wanted to put all of my button code in the Main.swf, and I've got it sorted so that English.swf, French.swf and More.swf load correctly into holder_MC which is on Main.swf
Now, to get the buttons working, I can either have the code situated in More.swf (in which case, can I change the contents of holder_MC which is located in Main.swf from within More.swf? If so, how?)
Or, I can have an event listener to say that when Main.swf is loaded, create these functions to link to contact.swf, about,swf etc etc)
can you make a button have multiple functions? as in if i click a button one and imahe will pop up and then click that same button and another different image will pop up??
So I've been trying to make dynamically named functions, and while it works, I've run into a couple of problems.
ActionScript Code: var uServer:String = "irc.epic-chat.net" var lol:String = "lolz" var num:Number = 3
[Code].....
If I had something like that ^ what could I add to func to distinguish between whether it is being called by lolz0, lolz1, or lolz2? I was thinking whether there was something like .name I could use, but I couldn't come up with anything.
wrote the code for motion straight into the action panel of the bubble symbol and simply duplicated the symbol alot to add more bubbles. What I wanted to do is change all that code into global functions that can simply be called by each movie clip thereby cleaning it up alot and making it more modifyable. The problem is that I can't figure out how to write and call the functions properly. Here is what I have:
Layers: Actions: where the functions are defined Bubble: contains symbols (clip calling the functions)
how to move from one frame to another (once clips complete their actions). I had previously posted some questions regarding this matter, but I think the post got too long and confusing (at least to myself).SO I'm starting over from scratch and want to go step by step so I can understand. I have a line clip on stage that I move down the screen and center and expand it at the same time to fit the width of the stage. Now I have this code for that:
im trying to make a graphing calculator with drawing API. I can't get it so actionscript draws my line from the function that is produced from user input. say i have an array
I have one function that for some reason, isn't calling the next function. I've been looking over this code all day and I feel like it's probably going to be something really small and stupid but I jsut really need help at this point. The function that isn't working is showUsers().
I just had a quick question, anyone know if it's possible to have arrays indexing a series of functions say something a bit like this as an example? AS]genelist[0] = Math.random()*10;[/AS] I am currently trying to get some geneticsstuff i did in director to flash so it can be used in a game, gonna suck if i to have a LOAD of variables with different names