I'm trying to develop a SWF Api that consists of a game that makes random objects fall from the top, each of them has different points, and then the points the player gets should be stored into a dinamic text called score, when the player doesn't take the ball, loses a life. Then, if the player catches it, the ball disappears and gives the points to the player.
I am trying to make a game where you have random objects falling vertically and must land in a bucket. The bucket is controlled by the mouse(it follows the mouse).
I am attempting to create a game that will simulate groceries coming down a conveyor belt. The player acts as a bagger and must click and drag the groceries into designated bags (one for cold food and one for non-cold food). When the correct choice is made the food will disappear and the score will increase +1.
I have become overwhelmed by thinking about how to do this and have not found helpful answers that actually work when I try to compile them so I decided to ask. how I can have random grocery items fall down the screen? I assumed I could create an array of movieclips and have them be called to fall down randomly, but I am not sure how this would work.
currently i making this game and objects would spawn at random and be able to click but when de game starts itself, the spawn is correct but i am unable to make it stop when time goes to 0seconds.
i am creating a game where the user has to collect random falling objects from sky .. i canot get the objects to fall random and be collected with a hittest
I'm making a platform game in AS3. I've sorted the left,right and jumping movement of my character - apart from one jumpingproblem:When the up arrow key is down it sets the jump var to true.ENTER_FRAME function detects when jump = true and it decreases thecharacters y position by the var velocity while at the same timedecreasing velocity by 1.5px. So my character jumps up to a certainheight then comes down - There is a hit test to stop heump/fall. BUT when the character falls off a platform he can still jumpwhen the up arrow is pressed. I've been racking my brains but I canstop the character from jumping if its falling.
I'm trying to create a flash demo for my prof and we want green dots to move randomly across the screen without ever overlapping each other.I saw the kirupa tutorial on random motion which is really good. I'm wondering if I can add something to the code so that the dots won't overlap, (as soon as one touch another they move away) as they move.
I'm trying to make a flash game have save files using shared objects and I'd like to keep all the data in one file with several children.
The three things I'd like to do are:Check whether the file exists (create a new file if it doesn't), then check whether to child named with text in an imput box exists, and if it doesn't create a new file (using the text in an imput box), and then set the value of that node to 0.
Then later I'd like to change that node to another number (the easy part).I'd also like there to be a way to disable the shared objects (incase the user doesn't allow shared objects).I've tried to do this myself using a few tutorials, but I could get it to work.I couldn't use the text in the input box to name the child,and I couldn't check the size of the child node to see whether it existed or not.
This question relates to the Falling Snow tutorial on this site...
How can I get the snow fall to randomly change every time the person sees the animation so, for example, you'll see falling snow right now, yet the next time you visit the site you'll see falling cars, or falling mobile phones.
I am new to flash and im trying to make a game. Im stuck on hitTest. I have many black boxes falling down and I want the game to reset when the black boxes touch my red circle. I used this code for my boxes:
[AS] this.createEmptyMovieClip("canvas_mc",10); myInterval = setInterval(addbox1,500); function addbox1() { [Code] ..... My red circle is controlled by the mouse. The code for that is: [AS]onClipEvent (load) { startDrag(this, true); }[/AS]
I have a serious problem with Action Script. I'm about to code a new Jump&Run game with a simple gravitation Engine. And this is where I got my problem I can not solve! When moving the player through the levels, I want to move the layers instead of him. So the player stays somehow where he is but the enemies, ground, items ... move around - as in most of these games. The gravitation is intendet to affect every item/enemy (by ENTER_FRAME) and moves every object downwards until it hits the ground.
The problem is, objects of different Layers somehow don't get the right hitTest information. So when having two objects - the first on the same layer as the ground, moving both, everything is fine. But as soon as I put the object into a separate container like "itemsContainer:MovieClip" and I move that, the object doesn't get the right result for hitTestPoints. (Maybe it has something to do with localToGlobal??)
I have randomly placed 40 pennies on the stage using a for loop, as well as making some of them smaller. They all start at the top of the stage and, right now, all fall down the stage at the same time.My trouble is trying to get the larger pennies to fall faster than the smaller pennies. I'm not sure how to single them out by size to control the speed.here is the code I have. I am only 3 weeks into ActionScript so please be specific (maybe provide an actual sample of code to use).[code]
I'm trying to do a simple game in which you have to move a frog in X axis to catch the falling flies. sorry if I mistake some words cuz I talk in spanish It's already done, but it has 2 bugs and I dunno what the reasons are
The 1st bug, Each time the game is over, and you click in "PLAY AGAIN ", I could notice that the frog movement (which you can move by pressing the keys) is increased a little; for example if you played 6 times the 7th you can reach the opposite side by pressing the corresponding key 2 times, despite the fact that in the code i did write only +15px for the right when you press right arrow and -15px for the left when you press the left one (on X axis) for each time the key is pressed
I have a fixed amount of words. Lets say 20 words. I want each of these words to be put into symbols - so i have 20 symbols (box1...box20). Now i want the boxes to fall from the top of the screen and until they reach below the screen. But (and this is where i'm lost) I want to have them fall at different speeds AND I want to control how many boxes falls at a time. Starting out with one box and when this box is out of the screen I want to control the amount of boxes/symbols entering the screen next.
A function telling that next there should be i.e. three boxes entering and falling/floating across the screen (from just above the top of the screen untill they all have reached the bottom). And i want to be able to call a function which starts X boxes - even before the existing boxes in the scenes has dropped). It would be nice to have a function, ie. fallBox(3) , which may be called at any time.
I saw the snow tutorial on this website and i plan on using it for 20 seconds (500 frames) in my introduction. It works perfectly fine, but after that time, it doesn't stop. It keeps on going and going and going... how to make it stop or make it go into the background? used the code provided by the tutorial. I know this is sudden by can someone answer today because i have to put it together before thursday.
And i want to make the screen to follow the character when falling.. for the side horozontally i made the Boundries go the opposite way and keep the character in the center but how can i do that with falling and jumping up off screen?
Been working with the Falling Snow 2.0 tutorial (great stuff), and am trying modify it to duplicate different types of snowflakes (separate mc's with different designs), but am having no success. Also, I'd like to make the flakes rotate, perhaps at random rates of speed, and could use some pointers there as well.
basically I want my engine to display one out of three objects at random. I thought I had figured it out but apparently not. A familiar error message appears, "A term is undefined and has no properties". I'm sure it refers to the object I'm trying to spawn, however it rejects every object I refer to. Is my approach reasonable or should I scarp what I've got?
Code: var spawnObject:Array = new Array("Object1", "Object2", "Object3"); var randomNumber:Number = Math.round(Math.random() * (spawnObject.length - 1)); if(spawnObject[randomNumber] == "Object1")
I'm using the tutorial to create falling snow for flying pollen but I can't make the particles move horizontally. They go straight on from the bottom to the top of the stage.This is the code:
onClipEvent (load) { //specifies the size of the movie stage movieWidth = 900;[code]......
I was trying to make a game, and the character inside the game could swim. However, I only wanted him to swim in short bursts that refueled every time he hit the ground.
how to make a game tutorial as farmville game tutorial to teach the user to play the game. i have recently involve in make that kind of game tutorial for its user by actionscript 3
I have some code here for some falling leaves. I was wondering how it can be altered so there is a delay between a group of leaves falling and the next group falling? also to slow down at the end of the fall? [code]
My question is what needs to be done in order to make a .swf file go into full screen without falling to a black screen when a movie is played? I have tried coding it, however I come up with the following error.
[Code]....
What should I do to fix this? This is not going to be an HTML file, however, so the initial thought of changing the publish settings does not seem to work this time.
I'm working on my site and I have a random background script setup. Heres the code that Im using now.[code]...
Now I love the way thats its working and but one thing that is kinda crappy is that sometimes it suffers from repeating the same background a couple of times before going to another random background. Now I know that its because the script is working properly but can anyone think of a method that I could use to make it not be able to pull up the last background that it has already loaded? I dont want to make it static because not only do I have this setup for when you enter the site but also its random when you click on one of the nav buttons because I want to try to keep my site dynamic.
I'm trying to create a random sequence memory game, where user has to watch over a certain sequence appears on the screen before they can input (by pushing buttons) according to the sequence appear before.I've found simon sayz code and make a modification on it.It worked flawlessly, but there is one problem with it.The code creates the sequence in this manner, e.g:
1 1 1 2 1 1 2 3 1 1 2 3 4 1 1 2 3 4 5 etc,..
while the game I'm intended to develop doesn't need that kind of increment logic, they just need to display 5 different element for starter and then the user should follow the sequence displayed on it.