On Mouseover Buttons That Move Objects

Jul 27, 2009

I am making a menu that consists of 6 different rollover buttons, these3 buttons sit on a path where the graphics look like a road. What I need to do is have an mc of a car that moves along the road. When the car is at button 1, and you mouseover button 2, the car moves towards button 2, then when you mouseover button 3, the car moves towards button 3 etc., all while the car stays on the road (path) that it sits on - so not like a mouse follow but constrained to the path. I also need the car to go in reverse, so if the car is at button 4, and you mouseover button 3, the car will move towards it.

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IDE :: On Mouseover Buttons That Move Objects?

Jul 27, 2009

I am making a menu that consists of 6 different rollover buttons, these3 buttons sit on a path where the graphics look like a road.What I need to do is have an mc of a car that moves along the road.

When the car is at button 1, and you mouseover button 2, the car moves towards button 2, then when you mouseover button 3, the car moves towards button 3 etc... all while the car stays on the road (path) that it sits on - so not like a mouse follow but constrained to the path...I also need the car to go in reverse, so if the car is at button 4, and you mouseover button 3, the car will move towards it.

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ActionScript 3.0 :: Arrow Buttons To Move Through Movie Clip On Mouseover?

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I've got arrow buttons and a movie clip on my stage. I have an event listener for each arrow button for a MOUSE_OVER event that calls a handler function in my movie clip. The handler functions just call prevFrame(); or nextFrame(); What I want to happen is that the movie clip continues to play forward or backward as long as the mouse is over the appropriate arrow button.

Stage Code:

leftArrow.addEventListener(MouseEvent.MOUSE_OVER, imgBar.goLeft);
rightArrow.addEventListener(MouseEvent.MOUSE_OVER, imgBar.goRight);

Movie Clip Code:

function goRight(event:MouseEvent):void{
this.nextFrame();
}

[code]....

I'm not sure if MOUSE_OVER is the correct way to do this if I want the function to continue as the mouse even only happens once.

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[Code]...

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[Code] .....

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[Code]...

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<!-- states -->
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[Code]....

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[Code]...

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I have a simple movie clip for which i bind two events 1-MouseOver and MouseOut

in these events i am just tracing simple text

But the Problem is when i take my mouse over the movie clip both events called tracing the string in the output panel

Infact, things should be done like that on mouse over, its text is printed and when i take my mouse away[out] from the movieClip MouseOut event should be called.

ActionScript Code:
import fl.motion.Color;
import flash.display.MovieClip;

[Code]....

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import flash.events.MouseEvent;
import flash.events.Event;
var c = 0;
circle.addEventListener(MouseEvent.MOUSE_DOWN, handlerMouseDown);

[code]....

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[AS]var rainDropArray = new Array();
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[Code].....

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[URL]

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[URL]

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