I'm using AS3 with Flash CS4. I have three movieclips, all using buttonMode, which animates when the mouse is over the MC (MOUSE_OVER) and when the mouse leaves the MC (MOUSE_OUT), using listeners. Or in fact, when the cursor is over one MC the other two animates. My problem is that when i move the mouse cursor from one MC directly to another one, the MC's aren't done animating the MOUSE_OUT-animation before it starts to do the MOUSE_OVER-animation. Probably a recurring issue with an easy solution.
Is there a way to check what frame the MC's are currently at and then use an IF-statement to check what should happen next? Or how am i suppose to approach this problem you think? I'm sort of a Flash newbie, i've just taken some [URL] courses.
I'm having a problem getting my animated rollOn/Off buttons (movieclips) to play when they are nested in another movieclip's timeline.
I'm trying to build a drop down menu. On the main timeline I have a movieclip with a button inside it on frame one. When you roll over this button it plays from frame 2 to 10 which is my menu dropping out. When the menu is fully dropped it is made of further buttons (movieclips again) that fade to a different colour when rolling on, and should fade back when rolling off. When you roll off of the menu, everything reverses back to frame 1.
Here is the script I used for the rollon and rolloff reversing, I got this from another website:
The main Afternoon cakes button is to the right, and the white boxes to the left show how they should work. They work fine when on the main timeline, but do nothing when they are inside the movieclip.
ated menu panel (movieclip) with about 4 buttons inside it (as movieclips)I know the reason the buttons are not responding to my script because the movieclip they are in is animated. (I tested this with a static version and the button script works)How can I make the buttons inside the animated movieclip work is my big question!?Here is part of my code (the revelant bit) on 1st frame of Root:
Code: // Menu animation script: this.menu_mc.onRollOver=function(){
when user mouseovers the green part, the mouseover effect follows the mouse where it goes within the green part. I have been looking for tutorials how to do this but to no avail
Can I make MouseOver ignore movie clips that obstruct it from view somehow? found mouseEnabled = false, but it somehow doesn't work for children of a movie clip, like: mc1.mc2.mouseEnabled = false; That still acts as a barrier, while my intention is to make some children be clickable while others just be invisible to the mouse to allow things behind to be clicked.
I am set to learn all I can about flash. Here's my first problem: Code: stage.addEventListener(Event.ENTER_FRAME,go); function go(e:Event):void { bijtje_mc.x=mouseX; bijtje_mc.rotation=Math.random()*20; bijtje_mc.y=mouseY; [Code] .....
I am not sure if the Mouse events are suited.. but the biggest problem is the MC's, I think. I want the mouse to interact with them.. just like a button you know. Made 3 different MC's, one for when its idle, one when MOUSE_OVER, and one when you click it.. they are on frame 1 , 5 and 10. The problem is.. the mouse cursor isn't interacting with anything.. the custom cursor "bijtje_mc" does work though.
What I've got is a clip that when moused over expands down, and when moused out contracts back up again...simple right.
The problem I've got is that as soon as I place a child inside the expanding clip (which is another expanding and contracting clip). the listener gets blocked by its child making it contact before it should. This sounds a little confusing, but will make alot more sense when viewing my code here...
Code: import com.greensock.*; import com.greensock.easing.*; var section1:Section1 = new Section1();
[Code]....
By the way I will be putting buttons inside the clips eventually, so disabling the clips contents is a no go.
What seems to happen is as soon as the cursor goes over any of the MovieClips that are inside of the expandable button the MouseOver event is getting cancelled. and the MouseOut event gets Called (I presume that it no longer thinks it is over the clip due to the call getting blocked by the content clips). This can be seen when the mouse goes over the text (which is a MovieClip inside the expanding button). I'm pretty sure this is to do with event propagation, and is probably quite straight forward to sort, but I'm just not sure where? here's my code...
I have a series of thumbnails that I have made into movieclips so that I could animate them. I have named all the instances. I have a main jump page to go to a particular picture. Each picture has a set of thumbnails (movie clips) that are animated on each. When I built it, they work fine by themselves, but when I created my "jump page" the smaller thumbs lose their overstate and onRelease. My actionscript loads on the jump page and to a frame that I request with no problem, but. Why is my actionscript not working?
Im having a problem where i have a project with 1 frame but in that 1 frame is a movie clip that has more frames inside of it but when i export as a gif it only shows the 1 frame. how can i export my project to an animated gif?
and yes i have the publish settings for gif set to animated.
I am an intermediate/moderately experienced AS3 programmer - however, I am having a few issues with resizing my background mc (mcBG), that contains a mask with bounds which go beyond the dimensions of the stage, to display correctly.
I know my script works (well, at least this much) so that if a static image of 1000px * 800px is placed inside the mcBG movieclip, the background fills the screen as intended.
However, if I change that static image (inside mcBG) to be either: a movieclip (mcAnimMask) which contains an animated mask (which has elements larger than the 1000px * 800px bounds, eg: 4500px * 3000px) or,2 layers (mask, and animated layer (dimensions: eg 4500px * 3000px) - framed tweening)...the resize script resizes mcBG to be the greatest dimensions of the files contained within it - ie: it does not fit the screen correctly, in fact it appears to be about 60% smaller than the original (which should be 1000px * 800px).
I am a noob to Flash AS3, having a problem loading animated MC's. I am creating an AS3 file. I have 5 animated movie clips, I want to load a new clip after the previous one is done animating. I would like to load each clip with code. I can get them to load, but not sure how to removeChild after 1 cycle of animation and add the new child to follow.
I am making a menu that consists of 6 different rollover buttons, these3 buttons sit on a path where the graphics look like a road. What I need to do is have an mc of a car that moves along the road. When the car is at button 1, and you mouseover button 2, the car moves towards button 2, then when you mouseover button 3, the car moves towards button 3 etc., all while the car stays on the road (path) that it sits on - so not like a mouse follow but constrained to the path. I also need the car to go in reverse, so if the car is at button 4, and you mouseover button 3, the car will move towards it.
I have made a map in flash with icons that when you mouseover you see an image and when you click on them you go to another frame. This usually works great but I am getting reports from users that sometimes it isn't working. They scroll over a link and it shows another name or they click on something and are directed to the wrong frame.url...
I am making a menu that consists of 6 different rollover buttons, these3 buttons sit on a path where the graphics look like a road.What I need to do is have an mc of a car that moves along the road.
When the car is at button 1, and you mouseover button 2, the car moves towards button 2, then when you mouseover button 3, the car moves towards button 3 etc... all while the car stays on the road (path) that it sits on - so not like a mouse follow but constrained to the path...I also need the car to go in reverse, so if the car is at button 4, and you mouseover button 3, the car will move towards it.
I need some buttons, and they should slide continuously in axis X in different speed. And when I go over them with the mouse, I want, the buttons slow down, and stop. And when I go out from them, I want these buttons, to continue the sliding in X. I've already done the graphics, but in Flash CS5 I stopped.... I cant do it myself.
[URL] the above site has small animated buttons that run through a sequence continuously until the user positions their mouse over the button then it launches into a 2nd sequence (all in the same movieclip). inside each movieclip there is the entire sequence and the first half is the bit that runs continuously - the second half is the mouse 'overstate'. the top layer has an invisible button and the action script:
I need to show different custom pointer when mouseover 2 different invisible buttons. These are next and back buttons which cover the entire left and right part of the stage. How this can be done in as3? Or is there a better way of doing it? I checked out the import flash.ui adobe live doc but can't quite make head and tail of it. I guess the example shown is only to change to custom cursor for entire stage.
I am making some buttons that enlarge and then fall back to their original size when you mouse over them. The font used is a pixel font and this blurs when you do the mouse over. Is there anyway you can make them so they dont blur?
This is the code on the movie clips: onClipEvent (load) { xlen = 100; ylen = 100; xscale = _xscale; yscale = _yscale; [Code] .....
I made some animated buttons, and now I'm trying to assign script to them to link them to their pages, on the script box it says I cannot assign script to them? Is it because they're animated or am I going wrong somewhere else? It's in Flash CS3, I can upload any files as a link if I've not explained myself well enough
I am trying to control external swf's using uiLoader and animated buttons. I have not done flash in some time so AS3 is new to me.Basically, I want to use uiLoader to call for external swf's to load in inside a flash webpage.
I've got arrow buttons and a movie clip on my stage. I have an event listener for each arrow button for a MOUSE_OVER event that calls a handler function in my movie clip. The handler functions just call prevFrame(); or nextFrame(); What I want to happen is that the movie clip continues to play forward or backward as long as the mouse is over the appropriate arrow button.
I have six images on a frame as buttons with rollovers making them expand on the button frames. The issue is when the mouse goes over they only expand over the other buttons they are above stackingwise in that layer. I really was hoping to create just a simple bit of code, but it seems that things like containers and children are all needed?[code]The little line of code was my most recent attempt but it pulled up an error about things I have no clue on (1118). Is there a simple code to move the current button on top with out having to say "forget AS3!" and just make a 5 frame webpage a 60 frame one? what is the best format to import videos into a flash project? I went with a swf version, but I was not sure if the mov or other formats would be better.
I am using a custom skin on Flex's TabBar, and specifically the skin the controls ButtonBarButton. The width of the button is a variable size depending on the text it contains, and background of the button is an image that only displays on the selected states of the button.
The following is my MXML for the skin:
<!-- states --> <s:states> <s:State name="up" />
[Code]....
I tried wrapping the entire block in a Group tag, but to no avail. The invisible Rect does indeed fix the "machine gun" flickering that occurred when the mouse hovered over any edge of the button, but there is still a flicker on every mouse enter and mouse leave of each button.
I'm working on my portfolio gallery. I need a custom cursor show up when mouseover to the next and back buttons. To better explain what I meant I uploaded my fla to the following [url]...
I'm updating my website and my menu buttons have an animation on the mouseOver. A simple animated button with the "Up", "Over", "Down" and "Hit" keyframes.
www.brenda-nies.com will show the effect of my menu buttons and the effect I want to keep. Part of my updates are switching to AS3 and that's where my problem comes in. You can't see it on the website I gave you, but in my working file, when I test it (in IE8), everything starts out fine when I first rollover my button, the animation runs through it's cycle and stops. However, if I press down on the mouse button, the animation starts over. The same when I release the mouse button, the animation starts over. I want the animation to run through 1 cycle and stop, then stay stopped until I roll off the button.
I am working on our new website and have purchased an animated flash template. I have very limited experience of Flash and use Dreamweaver as my every day web tool.
I have modified most of the template but have a frustration with some animated buttons pointing to the same page even though I think i have programmed CS5 to point it to different pages. In the middle of each page is 3 boxes which have 3 Read me buttons... each should point to a different page.
[URL]
It has absolutely got me beaten. I have copied the buttons and their animations, renamed all elements of the button but something is clearly linking them together.