Creating Animated Buttons Class?
May 15, 2009
How to create a class from an Animated Buttons in AS3? I learn the video name "Introduction to OOP" with the code AS 2 here:
Code: Select allclass ButtonClass extends MovieClip {
public function ButtonClass() {
this.onRollOver = this.over;
[code]...
I don't know how to write it in AS3.
View 1 Replies
Similar Posts:
Mar 12, 2012
I am currently creating animated buttons that have a movie clip inside them (including tweens). I created a button and copied this six times. I would like to change the colour of each individual button, but when I do this it changes the colours of all the buttons. How can I do this so it changes the individual the colour of a single button.
View 1 Replies
Dec 15, 2009
My problem is that I have made the tutorial named "Creating Animated Buttons" but when I set the text (b1.buttText.buttonText.text = "portfolio";) de sample text is disappeared and the new one doesn't come. I have traced the variable b1.buttText.buttonText.text and it is the "portfolio".
View 1 Replies
Jan 27, 2010
I am trying to work out how to do something really hard and i think the only way that I can do it is to pass a timer an argument. I want to create a class that moves buttons to the right on mouse over, and moves them back on roll out. But I am trying to make a sort of easing effect in action script. The last movement should be 1 pixel, the second to last move 2 pixels, the third to last be 3 pixels etc.
The class will have a variable that stores the original x coordinate and the desired resting coordinate for the button on roll over. on roll over, the script calculates the number of pixels between where it is and the destination, or on roll out, it would calculate the number of pixels from its current position to the original position. Then it would use that number to do the following calculation:
while(numPix>countPix){
count++
countPix+=count
} this.x=destinationX-countPix /*or + count pix depending on weather its moving to the right or left*/
while(count>0) {
this.x+=count /*or -= if moving back*/
count--
/*timer would elapse here*/
}
So u see, it counts the number of pixels it needs to move, then it counts the number of increments (count) it needs to move between timers for this sort of easing motion. I just don't know how to implement this in actionscript
View 1 Replies
Jun 5, 2009
i am trying to create an animated button, using a Movie Clip.
1. I create a Rectangle with a fill.
2. I convert it to a Symbol (Movie)3. Double Click on the graphic to create it's on Timeline.4. Why do i then need to convert to a symbol again?It will not animate unless i convert that timeline button again.
View 3 Replies
May 12, 2010
I want to make a background in an animation that looks like stars going by as a spaceship flies forward.I would like to make stars appear in the distance and then zoom by, very much like the windows screensaver that shows a black screen with stars continually moving toward the viewer.
View 3 Replies
Aug 14, 2009
I am a very basic user on adobe flash, basically all I use Flash for at this moment is to create animated gif or basic SWF website banners. The problem that I am encountering at this moment is that when I export to an animated GIF the image quality becomes pixelated (see sample image below), where if i export the same work to an SWF it appears normal, I have tried several different combinations on the settings when saving the GIF but everytime I get the same results.
I would only use SWF formats but our website does not support SWF in every section.
View 4 Replies
Feb 2, 2009
Can it be done in flash with some of the glow filters? Or is this probably being created in something like After Effects or Motion and then being pulled in as JPEG StillsI've looked through some tutorial sites, but most of the animation tutorials are pretty basic... and I'm not sure what to really call the effect...making searching for tutorials or forum posts a bit tricky
View 5 Replies
Feb 23, 2011
I'm trying to create a simple animated Analog Meter that responds to my input slider control. Is any inbuilt component available for flash pro cs5?
View 5 Replies
Mar 29, 2011
[URL]..the animated glowing effect on the buttons. One, I can't get any mouse events to respond in the skin. I can't seem to find others with this problem. In the below code, startAnimation is never getting called when a mouse over occurs, but the event is apparently getting registered. To test this code, simply add skinClass="ButtonSkin" to a button declaration in your main application, the code below being the ButtonSkin.mxml file.
[Code]...
EDIT I found out why mouse events weren't firing. The button apparently has mouseChildren false by default, which specifically prevents events from firing lower than itself. Using parent.mouseChildren = true; in the constructor fixes this issue. On to the next part of the question: continuous animation.
View 1 Replies
Nov 13, 2010
I am trying to create a tool tip for my app, that will be a simple text that contain information about the button I am over. I would like the text to start with animation, and after animation follow the mouse. Please enter this site, you can see here an example : [URL]. See that when you enter a country, it starts with a animation from the right, and then follows the user's mouse position until he exits the country. I am quite new to AS, I will be very glad if someone can explain what is the best approach for this. I am able to make the animation with the tween class, but was not able to make it follow the mouse after the animation ends. On the other hand I was also able making it follow my mouse but was not able to make it start with animation.
View 6 Replies
Jun 1, 2009
[URL] the above site has small animated buttons that run through a sequence continuously until the user positions their mouse over the button then it launches into a 2nd sequence (all in the same movieclip). inside each movieclip there is the entire sequence and the first half is the bit that runs continuously - the second half is the mouse 'overstate'. the top layer has an invisible button and the action script:
[Code]...
View 3 Replies
Oct 27, 2011
I'm creating an animated background/flash animation, in short I have several tweened pieces all moving/swinging around and I want them all to loop at the end of their individual loops. Each piece is on its own layer) I have been using gotoAndPlay(2); (I'm using a preloader so frame 2 is the start). The problem is (If I'm correct here) is the first layer to reach the end runs the "go to and play" resetting everything!. I want each layer to act independantly. Is there a different version of gotoAndPlay(2); that will work or am I looking at things like nested animations/importing individual fla's ect (all of which goes over my head).
View 4 Replies
May 31, 2009
I made some animated buttons, and now I'm trying to assign script to them to link them to their pages, on the script box it says I cannot assign script to them? Is it because they're animated or am I going wrong somewhere else? It's in Flash CS3, I can upload any files as a link if I've not explained myself well enough
View 1 Replies
Sep 12, 2009
(tutorials, etc) on how to create a series of buttons animated similar to the ones in the link below.[URL]..
View 1 Replies
Aug 5, 2011
I am trying to control external swf's using uiLoader and animated buttons. I have not done flash in some time so AS3 is new to me.Basically, I want to use uiLoader to call for external swf's to load in inside a flash webpage.
Code:
but1.addEventListener(MouseEvent.CLICK, loadsSWF);
but2.addEventListener(MouseEvent.CLICK, loadsSWF);
[code]......
View 2 Replies
Dec 8, 2010
I've developed a touch screen flash application for a sneakers (shoe) shop. It has a 'find a shoe' section, which isn't causing problems, and an 'about' section, which is.The about section is a heavily animated history of sneaker culture. It's animated via the timeline, not via AS3. The problem is that with prolonged use of the about section, idle CPU usage grows, and memory usage grows, eventually making the app unusably slow.
I've made a 'minified' app that does nothing other than create/delete 50 instances of my 'about' movie clip - it doesn't even add those instances to the stage. I've cut basically all code out of the 'about' class, which is shown below:
[Code]...
View 8 Replies
Oct 26, 2009
I've been trying to get this to work, and I can't seem to get it right. I want to create something to the effect seen HERE
How is this done? Should I make the images/movie a separate flash file, then import it into the stage and then create all the buttons?
View 2 Replies
Nov 26, 2008
I'm using AS3 with Flash CS4. I have three movieclips, all using buttonMode, which animates when the mouse is over the MC (MOUSE_OVER) and when the mouse leaves the MC (MOUSE_OUT), using listeners. Or in fact, when the cursor is over one MC the other two animates. My problem is that when i move the mouse cursor from one MC directly to another one, the MC's aren't done animating the MOUSE_OUT-animation before it starts to do the MOUSE_OVER-animation. Probably a recurring issue with an easy solution.
Is there a way to check what frame the MC's are currently at and then use an IF-statement to check what should happen next? Or how am i suppose to approach this problem you think? I'm sort of a Flash newbie, i've just taken some [URL] courses.
View 3 Replies
Sep 6, 2010
I'm updating my website and my menu buttons have an animation on the mouseOver. A simple animated button with the "Up", "Over", "Down" and "Hit" keyframes.
www.brenda-nies.com will show the effect of my menu buttons and the effect I want to keep. Part of my updates are switching to AS3 and that's where my problem comes in. You can't see it on the website I gave you, but in my working file, when I test it (in IE8), everything starts out fine when I first rollover my button, the animation runs through it's cycle and stops. However, if I press down on the mouse button, the animation starts over. The same when I release the mouse button, the animation starts over. I want the animation to run through 1 cycle and stop, then stay stopped until I roll off the button.
View 5 Replies
Sep 16, 2010
I am working on our new website and have purchased an animated flash template. I have very limited experience of Flash and use Dreamweaver as my every day web tool.
I have modified most of the template but have a frustration with some animated buttons pointing to the same page even though I think i have programmed CS5 to point it to different pages. In the middle of each page is 3 boxes which have 3 Read me buttons... each should point to a different page.
[URL]
It has absolutely got me beaten. I have copied the buttons and their animations, renamed all elements of the button but something is clearly linking them together.
View 3 Replies
Feb 9, 2011
I have a few questions on creating some animated buttons for a nav. There are 2 actions I want to trigger on moue over. If I want to use a static (PNG) image that I created in Photoshop for the actual button, can I use that? I want to smoothly slide button down on mouse-over and slide back up on mouse off. If I push part of the button off the "canvas" (sorry, this is coming from a Photoshop guy) will it disappear in the final animation? Another way to put that is, if I put an animated element off the white area, will it no longer show up in the movie (.swf) when it's published?
For the second part; you can see a bit of what I want to do if you look at this website's top Nav: [URL] I need the "light" above the button and it's going to be on another colored <div> so I can't set one solid BG color for my flash document. But I want to achieve the effect of the "bar" lighting up above the button and the actual button sliding down upon moue over.
View 8 Replies
Jul 9, 2009
I had to make a new website and just about got it done in AS2. The problem is that some of the buttons within the menu had sooooo much AS that i was getting very lost. Heres the site i made [URL] I now have to create a new site but i dont want a repeat of last time. The issue i have is that for each of the buttons i would tell it on(release) to go and chech what frame each one of the other buttons was on and if any were not in their "Off" mode it would tell it to play from a lable within the button movieclip as well as tell the text relating to it to fade away. NOW Ive tried doing this as a function in the new project but its not working no matter what i do.
View 8 Replies
Mar 23, 2009
I create most my buttons in the same way as the Lee Brimelows animated buttons tutorial, the problem is I want to either extend on the script or even learn an entirely new way so that I can create dropdown menu function and multi level menus similar to the menu system on [URL] . I have found tutes that create dropdown triggered by onRelease but I want rollover dropdowns.
View 1 Replies
Apr 18, 2004
I'm trying to build an animated menu with seven buttons, 3 of which need a submenu. I have 4 regular buttons and 3 mc's on the main timeline. After creating the first mc with 6 submenu items that appear onRollover and trying to target the submenu buttons to open a new page nothing happens when I click on the button. I attached this code to the submenu button while it in the "Over":
Code:
on (release) {
this.skiMenu_mc.skMain_btn.getURL("ski/sk_main.htm", "_self");
}
Here's the complete fla file if you're interested. I'm using Flash MX 2004.
View 3 Replies
Jun 27, 2006
I have 8 buttons made from the same movie clip button with different states (up, over, out and active).Now I want to get the button stay active when the cursor moves to the next button to let the end user know where they've been.
View 2 Replies
Jul 22, 2010
The problem is when you rollover with your cursor in certain areas and in certain ways you can cause this strange flickering effect to happen.where it keeps trying to go back to the over state and then the out states repeatedly).
View 5 Replies
Mar 16, 2011
I'm having a problem getting my animated rollOn/Off buttons (movieclips) to play when they are nested in another movieclip's timeline.
I'm trying to build a drop down menu. On the main timeline I have a movieclip with a button inside it on frame one. When you roll over this button it plays from frame 2 to 10 which is my menu dropping out. When the menu is fully dropped it is made of further buttons (movieclips again) that fade to a different colour when rolling on, and should fade back when rolling off. When you roll off of the menu, everything reverses back to frame 1.
Here is the script I used for the rollon and rolloff reversing, I got this from another website:
stop();
this.onEnterFrame = function(){
if(rewind == true){
[Code]....
The main Afternoon cakes button is to the right, and the white boxes to the left show how they should work. They work fine when on the main timeline, but do nothing when they are inside the movieclip.
View 2 Replies
Dec 3, 2010
I created these buttons that should do the following screen. Be dark when the mouse is not over them. Smoothly transit to a brighter colour when the mouse get's over them and then again smoothly transit to dark when the mouse get's away. To do so I created 2 animations the one that gets the button darker and the one that gets the button brighter (which is actually the normal picture of the button). The button statuses are these:
UP: Bright to Dark animation
OVER: Dark to Bright animation
DOWN: Bright picture
HIT: Bright picture
now the buttons work perfectly except for the fact that when i turn on the scene before they get dark the buttons have to go through the up animation (bright to dark) so it looks like turning all the lights off. How do i have my buttons start off being dark?
View 7 Replies
May 5, 2010
im making a quick flash cd rom for my digital music label and i wanted to have buttons (leading to the different content scenes) that were moving around constantly (kinda flying around the screen) thing is im not sure what im doing wrong ive tried using an animated movieclip as a button but the button functions dont seem to work...the reason ive done this is because ive used a stop action on scene one frame 1 (so the buttons display properly) but i want the buttons to move around constantly the only option i know would work would be to create tweens moving the buttons around on screen one but it would eventually stop unless i can somehow loop back to frame one.
View 6 Replies